Guns of Icarus - Not much an MMO, but still fun to play.
Got back to Defiance to check the changes in Defiance 2050, but they are nothing great. Same game, some mechanic changes and all DLC lost.
Star Trek Online - from time to time
Haven't logged in GW2 or Secret Wars in a quite some time..
Posts made by Dybuk
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RE: What are you playing right now?
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RE: [Discussion] Ingame currency system, what we want to get?
@nightcoder
Yes, it worked like this with merchants, but it is still abuse of the geo-politics. Merchants should be able to profit on buying cheap and selling high based on the production and availability of product in different places. For example you can buy iron in the mines cheaper than on the coastal beach and vice versa on coast line you probably can buy salt cheaper then in iron mine. In such cases they have to prove themselves with knowledge of markets and needs and supplies.In case of different currency rating it is a completly different case - whatever you buy at one place, you will be able to sell it higher in other place. It is not based on availability of product, but on the currency value itself. For example you could buy wood in Beastmen forest village and sell it with profit in a Human forest village. It doesn't matter that the both places have got wood, you just exploit the system being able to deliver the wood cheaper then the people who produce it locally.
This way business would look like this: buy everything as much as you can on one planet and sell everything on other planet with lower price than local market, but more expensive from what you paid when buying stuff.
This kind of "business" would be able to do anybody without any insight into markets or without any knowledge. This does not make a true merchantOff-topic: I just love this forum engine. I had a power outage just a moment ago and my computer went off without any warning, before posting this message. When the power came back and computer restared, everything I wrote was still there, ready to be posted
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RE: [Discussion] Ingame currency system, what we want to get?
Don't forget the currency will be also needed to pay taxes in towns
I think having three different currencies on three planets will not be a good solution. Especially if those currencies will not be 1:1 interchangeable. The changing value of a single currency could cause ruin to one of the races - similar to Euro or Dollars and other, weaker currencies. For example for One Dollar in US you can buy an icecream, but for One Dollar in 3rd world country you could buy an icecream truck
It could go like this also between the planets. If the currency of one of the planets will be more valuable then the others, then there will be huge unbalance in players valuables.Going further - if those three currencies will be in 1:1 ratio, then there is no point of having three of them. The only thing that would be different is only a name.
Therefore I think the best solution would be a single currency for all three planets. I get it, that having three different currencies (or even more) would give a better role-playing taste to the game, but it would be dysfunctional in any other aspect.
As to the currency name, we could use: Ducat or Doubloon, the medieval names of currency from our world. Or for example: Amber which was widely used by merchants long long time ago.
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RE: Necromancy skills
I think that amount of helpers resurrected with Necromancy or brought to life with Restoration will be limited.
Otherwise people would be able to do solo Zerg attacks on spots. -
Bestia, Człowiek, Demon <- Co wybieracie?
Takie pytanie dla polskiej części społeczności:
Jaką rasą planujecie grać? Co wybierzecie i dlaczego?Jako założyciel się wypowiem: Człowiek - z uwagi na zbalansowanie obu elementów i bardziej technologiczny aspekt planety (maszyny parowe, itp. )
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RE: Czy są jacyś gracze z Polski? (eng. Any Polish Players here?)
Są, tylko mało aktywnie polskie forum jest rozwijane.
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RE: - Czarna Kompania - <- Gildia dla Ludzi
Hejka wszystkim,
Sorki, że trochę zaniedbałem komunikację - jakoś zakręcony byłem ostatnimi czasy. Postaram się nadrobić.
Obecnie przyjętych ludzi awansowałem na Poruczników - bo takJeżeli macie jakieś preferencje odnośnie sposobu komunikacji wewnątrz gildiowej - dajcie znać.
@navv666
Nie ma problemu, załóż gildię Bestyjek - zrobimy sojusz -
RE: Where will you play.
For me mostly PvE at the beginning, at least till I get used to the game and also create my "base of operations" - a house, crafting and gathering, some economics to pay for my living.
Then I'll join either PvE or PvP - if both of them will bring satisfaction. I like to play co-op with other people, so go team effort - either versus mobs or other players.Maybe also like this: if solo - then PvE, if in group then PvE or PvP.
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RE: WE MADE IT! A video message & a new unlock
Congrats on aquiring the goal on time
I'm happy that we will managed to get 1000 backers and unlocked the Special FX for spells. Cannot wait till I will be able to log on -
RE: Feature Spotlight #7 - Towns, Governors & Politics
@Prometheus
A few questions right from the top of my head:-
It was not mentioned anywhere - can a player have two homes? One in a city and one outside, int free lands?
Of course the costs of maintaining both at the same time may be high enough that it will not be reasonable, but is it still possible? -
If yes, how does the NPC Carpenter contract apply? Does he take care of both houses, or maybe we can designate him to work only in one?
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If yes, can a man become a Governor in two different cities at the same time?
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Can a Guild control more then one city?
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RE: Feature Spotlight #7 - Towns, Governors & Politics
@prometheus said in Feature Spotlight #7 - Towns, Governors & Politics:
@gamble said in Feature Spotlight #7 - Towns, Governors & Politics:
Other players can enter, but will they be able to do anything? Loot contents of storage? Take furniture/items? Steal your prize-winning pig?They can't destroy or steal your stuff, nope.
But be wary - they can still kill you, if you are currently farming your land and loot your corpse.