- More/better city permissions. Something maybe before citizen, or between citizen and trusted. More options for roster. I.E, Officer, Leather Crafter, Farmer
- Definitely logs for donations. Maybe an email sent to Leadership? Anyone with the Gov, Vice Gov tags would make it slightly easier on programming (i think). System already kinda exists for the Market. Would make it significantly easier to manage city members. And give the plebes incentive to contribute
- YIKES on the changes to the Tanning tubs. 1:2 on mats is a bit excessive. 100 Venom to craft 50 Arboreal? 1:1 should be sufficient. I've similar about bows. Have not personally done any metal this test. on the plus side, i do like being able to do 50 at a time.

Posts made by DarthJafo
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RE: Feedback / QoL ideas
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RE: NPCs needed in all towns even Player run towns.
Vendors, farmers for hires, even just wandering the town would make it feel alive
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RE: The Data Transfer Is Here!
The best thing that could have happened is fir this debacle to never have occurred in the first place
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RE: OMG Thank You!
Agreed. How much time was unnecessarily lost with this debacle? Effort wasted on correcting this mistake that literally everyone in the community warned them against making could have better been spent on development
Or maybe this was a delaying tactic on purpose to cover for the state ( or lack thereof) of the game as it currently stands
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RE: Crafting considerations
It needs to be MORE group oriented, not less.
The higher level mobs shouldn't be entirely soloable. Especially Ogres and Dragons. Partly because i'm terrible at kiting
I doubt we'll ever see anything like a party system, but i've seen occasions (and been in one) where randoms will try and group up in general chat to go do some farming. On Syndesia at least all the does is paint a big red target on peoples backs.
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RE: terrain bug terra
Right, so after its built once then everything is static (other than the pois) so therefore it shouldnt be that hard to remove a few rocks and trees
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RE: terrain bug terra
How can it be procedurally generated when the map is exactly the same every single time? Nothing is ever different, other than maybe i suppose the world even chests.
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RE: Founder's Packs FAQ
that happened when they cut over to the gamingo site. We been assured that all previous purchases still count and that we will get our stuff upon release
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RE: [QoL Suggestion] Packing Station Storage accessiblity with just one click
Just being able to right click like with a chest inv would be enough. Same for storage depots. They're just to needlessly painful and tedious to bother. I don't mind filling the wagon with ore, stone or wood, but to have to do it again to go into storage is just unnessecary.
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RE: Communication is Key for Supporters
a bug report doesnt mean jack when the exact same bugs keep cropping up. Yeah i know, blah blah bugs always keep coming back unintentionally blah blah
If the same exact bugs happen on Terra, that happened on Arehen, that were reported and fixed, yet the exact same issues came back...THEN WTF ARE WE EVEN DOING HERE???
Bugs get found, reported, and fixed. That's the end of the cycle. New bugs are then found and the cycle repeats until hopefully, finally, you've managed to quash 97% of at least the repeaters.
We aren't moving forward. We are regressing. and that's doesn't bode well
Some of the same bugs of the top of my head
- Settler/party/guild bug. Unable to join, or leave if if you were one of the lucky few
- Harbors not working outright, or more specifically, wagons through harbors.
- Logs falling through the floor.
- Logs floating in the air. (this one i think is new to Terra, or at least ive never seen in Syndesia)
- Farms not working right.
Glaring, unacceptable oversights on Terra
Impassable bridges (still not fixed, was "promised" after last weeks patch that would in next (todays) patch. With admin powers probably wouldn't take that long to double check this.
Unable to process meat specific to Terra. I mean seriously? You put a new continent down, with all new lovely critters, and you don't even bother to make sure the meat can be used?
We all get small dev house. We all get there's only so much that can be done. But that excuse is rapidly wearing thin when we can't even progress forward.
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RE: Can we get an answer on this?
@spoletta i meant in terms of the beta that started roughly feb-march?
One continent at launch for Aboreus would be fine. PROVIDED THE TWO FOLLOWING CONDITIONS ARE MET
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All skills for all classes need to be obtainable on the continent. Looking at Archers particularly. Either add some form of undead (skeletal tigers and bears oh my)
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All metals/ores/materials need to be available.
Essentially, the planet needs to be entirely self-sufficient.
The population can't support the continents it has, let alone 3 per. Not doing so makes perfect sense. For the most part Im pretty sure the humans will be most populated (cause they breed like rabbits and infest the planet), and since the work has already been done, keep Aerhen.
But if it helps stabilize things for a successful launch then by all means, eliminate the other continents..just have them ready in case. An actual launch full game release won't survive nonsense like party bugs, farming issues, wagon/harbor issues, getting stuck with no means of unstucking..and on and on
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RE: If you make blueprints not permanent i fcking quit this game !
Would support making them needed to unlock the t3 recipe, provided the t3 was perm
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RE: gamigo Spooktacular!
ROFL i thought at first this was gonna be some in game Halloween nonsense. Its even worse than i thought. And the prizes? Way to shut out the non-EU players.
I'm sorry, but is this really appropriate right now? So many significantly more important things to be focusing on.
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RE: Can we get an answer on this?
I'm confident we will at least got a 2nd continent in the next month or so. Almost certainly after the gate opens and we all max talents, skills, and whatnot on Myr/Arehen,
I'm not 100% certain (and Im to lazy to check), but i believe Aerhen was added roughly two months after Myr.
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RE: Best build for solo player?
Melee is good for group play as a tank to hold the line. Sadly, for an mmo, there's actually very little need for group play. Unless formed by a guild.
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RE: If you make blueprints not permanent i fcking quit this game !
I'm also opposed to making recipes temp. That said
Recipes don't lose all value until every single person in the game has every single one. Whether you have designated crafters for a guild or not, someone always wants to do their gear anyway.
In addition, all we would really have to do is hold on to duplicates instead of selling. Unless they were to somehow code in a lesser drop chance for a recipe already learned. Which, lets be real, they can't even code the same bugs to stop happening. i don't think we are in any danger of that happening.
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RE: Bug Fixes - September 29, 2022
Couldn't remove a couple rocks from the end of bridges could ya? SMH
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RE: Feedback on the new durability
There's no degrees to "grind" there either is, or there isn't. To even advertise "no grind" was both foolish and ill advised. There are however different levels of grind.
Every game has grind of some sort. Can't get away from it. The difference here is it takes 10 seconds to "mine" a flax plant. 10 minutes to gather enough to make a set of common cloths. Roughly the same for Hide, depending on the monsters you find.
Leather doesn't have much of a grind, because you get the mats by killing stuff. The delay here is it take 15 hours to tan the hides. I don't know anything at all about tanning, but is that even close to realistic? I really only know that it stunk. BAD
The highest level of grind is of course Metal. Even if you put your plot right on top of a node (which shouldn't be allowed) and just build smelters and such (which also shouldn't be allowed without a house of some sort) you still have to travel to the node, build a wagon (or drive a wagon to it which is even worse) Mine the ore, drive a slow arsed wagon back to your plot, build some smelters at 24 stone per, which is ANOTHER level of grind for this craft.
Oh but wait, there more. Now you have to go gather a fuel source. Same thing as above for coal, or build charcoal pits which take 15 hours to cook (jebus as I'm writing this im getting more ticked off about how unbalanced this all is). Then you have to smelt the ignots at 4 hours a batch. Now, a wagon will fill 6 smelters. So in four hours YOU HAVE TO DO IT ALL OVER AGAIN.
Now...is this in anyway, shape or form REMOTELY comparable to the other crafts?
And for all that effort all you get is a LITTLE more durability? EFFING FOR REAL? Not even a miniscule stat boost???
C'mon
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RE: New Enchantment finder System for you.
Will this be updated for Aboreus?
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RE: Craft armor/set
Honestly, its only the plate that needs a change. Maybe the tanning time for leather could be reduced a bit, but beyond that all other craft resources are easily obtainable