@Gothix First of all, you get crime points for attacking, so it does have consequence for the griever crew. Especially since they will most likely need to reinforce that tag every 10 seconds or something, thus racking up those crime points really fast. The victim could also log out and hit an alt char that's in Aroboreus, where this sort of grieving is not possible. Plus, when several players waste their time on a single char, they will not achieve much on the grand scheme. So unless they are psychotic or something, they will get bored of it quite fast.
Posts made by Darian
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RE: Optional wasd movement?
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RE: Optional wasd movement?
@Tuoni I'm quite certain everyone here wants a great game. It would thus make sense for all of us to refrain from judging persons and stick to debating the subject at hand.
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RE: Optional wasd movement?
@Jetah another option would be to have combat and exploration mode. in combat, weapons are drawn and you don't interact with environment unless it's a specific combat interaction (vault over obstacles, trigger traps, set fire to bushes, break obstacles activate leavers, doors etc). In exploration mode, weapons are sheathed and you may interact with the environment. This would also add to immersion. I would even dare suggest dropping the backpack when entering combat mode for added immersion as they do in a different title, but in an MMO that would leave your inventory vulnerable to theft and i think most players wouldn't really appreciate that... even with the crime system in place.
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RE: The Lich vs. the Angel and Abomination
@Gothix I know i'm quite late and the party is long overdue, there's no more rum, and the hookers are exhausted... I'm still going to drop this. Even though acceptable behavior is indeed subjected to cultural (more likely survival compromises dictated by ecosystem that have become traditions and stuck even though the reasons behind them are overdue) dominance, there still exist what the ancient Romans defined as "natural rights". They recognized such rights to slaves and animals and even objects. It basically refers to not deliberately hurt another without proper cause. Yes the Romans where businessman and profit was proper cause. But they where acknowledging it as an evil act. Also, selflessly helping another will always be an act of good. Therefore. Good and Evil can be universally defined. What confuses people is the judicial recognition of an act as acceptable or unacceptable in a certain law system. That is indeed subjective to context. In the same country, under the same administration, death sentence is forbidden during peacetime and common during wartime! Still it will always be recognized as a necessary evil!
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RE: Skills from monsters
@Shadowphoenix I agree. You can't stop guides from happening and you shouldn't really try to. It definitely shouldn't stray you from implementing immersive mechanics. Those who wish to break their own immersion will always find a way. As a dev though, you should consider those who are looking for immersion and provide. Esp since the ones that are immersed are the ones most likely to play the game for an extended period. Instant gratification adepts usually drop out fast. I should know. I'm both
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RE: What unusual weapon types would you like to see?
an off-hand tankard to parry with, or just to fill it with the blood off your foe and quench your thirst mid-fight!
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RE: What unusual weapon types would you like to see?
@jetah Switching weapons at a campfire will be an out of combat activity. So actual combat will be very much similar to a MOBA. Planning, in my opinion has two stages. One is the overall plan before going out for adventure. You plan your general objectives and equip according to what you expect to encounter. Obviously, the more game knowledge you have, the better your decisions will be. A second stage of planning happens as you identify a threat. You look at an opponent, and you should be able to identify what that opponent will be throwing at you. This is where the type of weapon they are wielding becomes important. Not being able to get a general idea of their fighting threat just by looking at the gear, means you completely erase this decision making process since at this point you will no longer have time to click and inspect the attributes of their gear. So all encounters will be reduced to... dish out your rotation and hope for the best. No room for outplays, baits, or any other sort of creative combat.
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RE: What unusual weapon types would you like to see?
@vicious Flails hit quite fast. A very strong dueling weapon if you ask me. The reason they weren't very popular is that they require significantly more training to master, and while a poorly trained maceman is still quite efficient, a poorly trained guy with a flail is pretty much useless. There is little expertise today in regards to formation fighting, but my guess is flails wouldn't be very reliable since you need to "chamber" your swings and you might not have room for such actions when fighting in formation. It definitely looks cool though, and is very effective in bypassing your opponent's defense in a duel. so it might be a great addition to the game.
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RE: What unusual weapon types would you like to see?
@jetah said in What unusual weapon types would you like to see?:
what if all weapon groups did the same damage but a skin (aka magic) was applied to make it look different/unique?
1h swords would do the same damage. all 2h would do the same. all dual wield would do the same
1h mace, same with 2h. same with dual wield
1h hammer, same with 2h. same with dw
1h daggers, same with dw.
1h scythes, 2h, dw
etc.this opens up the game to be more "play what you like visually" instead of play hammers because they have stun even though you really like flails or spears or whips.
maybe effects, like stuns, could be crafted in instead of innate.
I'd be quite disappointed with that. It just dulls down any sort of game knowledge, strategy, and planning. Decisions will no longer matter ... you could just set a bot on autoplay and that's it. Especially where horizontal progression is at play, you want to give the experienced player, tools that he or she can use to gain the upper hand. The ability to use game knowledge to understand how a certain kit is likely to behave and either equip to counter, or just play around the strengths and weaknesses of that particular kit. Consider a MOBA. You know the kit of your opponent as soon as you see him/her. Without such knowledge, any engagement is narrowed down to who has higher level abilities or slightly better equipment. Maybe, just maybe, better mechanics, like animation canceling could give an edge, but that's just it. No strategy involved.
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RE: What unusual weapon types would you like to see?
@esher Pretty nice work. I love that you didn't go the overly bulky, unwieldy art style we so often see in video games. I'm not sure if it's supposed to be due to perspective or not, but the blade in the right is smaller. If it's perspective, it should also translate in the disks below the blade. If it's deliberate, than, it would result in an unbalanced weapon which kind of makes it "feel wrong". oh... and you should angle the disks to the left as well.
Anyway, great work! -
RE: Player Run Cities and You
@jetah that is indeed a powerful play. I fear i have no answer to magic... except a dispel, oh dispel works against illusion magic
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RE: Player Run Cities and You
@jetah said in Player Run Cities and You:
the pen is mightier than the sword, so my speak on the forums will be much better than my game play. I'm training honey badgers, so your lions mean nothing to me.
I feel i must remind you that many folk these days, lack the patience for lecture. Thus, the pen lost his might. It is the voice, that stands the strongest. Curious, how the pen gave us knowledge and consequently, power, yet we've denounced it so cheaply. Today we have mobs killing in the name of a book they have never read (they can't ...really), a book that never asked them to kill in the first place. Sadly, It is he or she who gives voice to the scriptum, that has the might. And usually the corrupt lust for such power, and will eventually get it. That is why, a forum must be. That is why none should hold unchallenged grasp on the right to rule! And that is why honey badgers, or sheep, or wolves, it matters not. I will find honorable men and women that will stand against tyranny and they will do so with great fervor.
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RE: Player Run Cities and You
@jetah I see your "alfa" tendencies friend, yet your words must be backed by action. I'll meet you on the battlefield or i'll confront and shame you in the Great Forum of my city. 't is true that sheep will follow the wolf, but i will be surrounded by lions. That being said, i wish you well, if but for the sake of sport. It would be dull to simply slaughter weaklings.
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RE: Player Run Cities and You
A public square where people can gather to debate politics and vote laws for the settlement. Perhaps elect mayors. With a post wall where you may leave a request for other players or a suggestion for the current administration. It could also be the place where celebrations take place or artists can publish their work.
Worksops: print house for newspapers, smith, carpenter's workshops, tailor workshops, mills, Stables, caravan stations (also functioning as a post office), Alchemy workshops, enchanting apparatuses, Training grounds, Library (you could be able to buy lvl 1 lore books, recipes or bestiaries from here)
My Tavern, of course! -
RE: World domination 😈 or world protector 😇
Domination has many faces, and some of them are good. It's just really easy to fall for evil acts when you are in a dominating position. Oh and domination without protection is, for all practical purposes, impossible. Anyway, neutral good. I agree sometimes the law may be flawed and we must act towards enforcing the spirit of the law, wherever it's letter brings misery. I shall challenge the guards should they abuse their purpose and authority, just as i will jump to their aid, when criminals threaten to overthrow. I will not steal the medicine to save the poor. Instead, i will offer my services to the pharmacist, in exchange for the medicine. The game mechanics prevent accidental attacking of good aligned players so that's not really an issue. Evil aligned players will get what they asked for, should they try to stagger my way. I do not plan to redeem a daemon, but i think that whoever will aim for such majestic feats, will understand the challenge and the sacrifice required. Even more of a reason to greatly praise he or she who will successfully redeem from the grasp of Babilis.
May my words find all of you well!
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RE: Role play?
@finland said in Role play?:
@darian well they could implement something like a police. Npcs guardsmen patroling the cities and roads of Syndesia and Arboreus. When in a close proximity to a pker (flagged as assassin or thief) they will try to capture him. If successfull the npcs will escort him to the closest prison (penality should be a time stop, 1 day in game time equal to 2h IRL, till be released). As I said in another thread npc should interact with players so the alignment could make difference :p.
yup. I'd even go as far as use prisoners for "forced labor", So you don't really get banned in the game, but you're put into a prison mine or smth. where you'll have to work your way out, either by escaping, rally difficult to pull off and would double your sentence if you get caught, or by gathering resources to buy your freedom.