@lehuan5062 Yes, I've heard of this concept and it seems interesting. I haven't yet played any games that have implemented it though. Still, it may bring an interesting dimension to mmos.

Posts made by Darian
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RE: Can you think of truly immersive and meaningful quests in the Fractured world?
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RE: Can you think of truly immersive and meaningful quests in the Fractured world?
@kairosval true, but does it really have to be balanced? Since i'm referring to massive economy effort in order to use the super relics, it would not be a common sight. Consider it the epic final battle in a single player game. But you just might loose and live with the consequences. It would also force factions to prepare for possible threats and develop strategies fit to deal with the specific situation, rather than jut have a standard siege/defense strategy employed over and over again.
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RE: The Ascension - MidCore PvX - International/English
Hello brave adventurers! I seek wisdom and friendship alike! Perhaps we could walk together through the worlds of Elysium.
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RE: Can you think of truly immersive and meaningful quests in the Fractured world?
@lehuan5062 Several, actually, since there could be an indefinite number of different relics, each with it's own unique powers and twists on gameplay, like the unique abilities of MOBA champions. In addition, devs could also make Super relics that would require the collective effort of an entire guild to obtain for the first time. And provide a very expensive super powerful ability that could easily turn the tide of an invasion battle. I'm thinking of something like a tome that allows daemons to summon their god for a limited time, provided they can sacrifice enough enemy souls to gain his attention. The opposing faction would either be forced to interrupt the summoning ritual, stall the fight until the god gets bored and leaves, or kill enough daemons to prove they are unworthy of their god's attention and have him turn against his summoners. Or a massive war-machine that requires large quantities of materials to build and fuel to power, and a collective effort to man. Such relics would create unique interactions in g v g wars, as well as a sense of achievement to those who helped acquire such power for their guild/faction. Defeating such threats would also be the feat of legends. Imagine how with such mechanics, the players would actually write the history of Fractured. Engage in truly strategic fights and build meaningful community.
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RE: Can you think of truly immersive and meaningful quests in the Fractured world?
@logain Not necessarily. How about unique relics that are truly unique (only 1/server) and grant unique slightly more powerful abilities. the owner will drop the relic on death, thus becoming a target for relic hunters. if the relic is inactive for a certain period... lets say 1 month IRL, a quest would become available for thieves to steal the relic. This would dynamically give importance to actions and generate content.
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Can you think of truly immersive and meaningful quests in the Fractured world?
I've tried plenty of mmos and kept hitting the same barrier over and over again. I like a good story where my choices matter. The problem with questing in mmos is that everyone has done the quest and if you put choice into it, my choice was different then yours yet we both live in exactly the same world. Even though we never met before, we have both killed the same bosses. All of this is immersion braking. Could we think of a solution?
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RE: Storyline/Questline
@lehuan5062 I think having your decisions stick with the character, gives meaning to your actions. It makes you consider possible consequences. This stimulates certain behaviors, discourages grieving and encourages true role play. In addition to this adds to the immersion of the game, and overall improves your experience. If you want to be the bad guy, have the world respond to it. If you reconsider your actions, you must still pay the consequences and be forced to redeem yourself. Should the devs choose to walk this path, they'll have plenty of material for good, immersive quests that actually feel real. Have purpose and meaning in the game world, even though it's an mmo.
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RE: What kind of character will you play? race/class?
I'd Like to call it a Dragon Knight. Hitting the front line decked in Enchanted heavy armor, buffing my brothers as well. Should it be possible, a little Alteration would help with controlling the flow of fights. As for the hordes of petty foes not worth a gap closer and a swing, fire breath will do fine.
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How many active skills will a player be able to use in a fight?
From what I understand, we will be able to "deck out" our talents while resting. Does this also apply to spell/skills or will the player be able to use any off the 400+ spells (provided he has learned them and has the required resources) at any given time? Also, will there be any skill interactions that would encourage players to coordinate their attacks?