As a mage it was also quite easy dodge all fireballs and kill the creature. Then when gettin the fire immune spel it could be done with zero risk. I also think the fire immune ward is too powerfull aswell giving 100% resist.
Best posts made by Daigon
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RE: Fractured Content Pills - Week 52, 2019
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RE: Some logs from chopped trees aren't klickable
They are indeed not clickable, but if you walk a few times through them the tend to fall over on the ground making them clickable it seems.
Latest posts made by Daigon
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Easy to trick caster enemies // totem seems indestructible
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When the landscape is uneven, you can trick caster mobs (like the fire goblin) to shoot into the slightly elevated terrain while you can stand on the other side just attacking it.
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When I cast the fire totem it acts like a Tank for all other mobs in the game and they seem unable to destroy it while I can just nuke them from safety.
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RE: Fractured Content Pills - Week 52, 2019
@asspirin said in Fractured Content Pills - Week 52, 2019:
@Daigon You´re right, I was just confused by "increase your magic resist a ton as well if your primary goal was to resist magic dmg" . However I hope they´re not adding anything giving permanent immunity against anything (like Shamans goblin´s aura). 1) in PVE - tanking certain boss would be boring - just stand to him, being immune to all he throws at you; 2) PVP - if such auras affects also your teammates, just each pick one aura to make whole team immune to everything. Immunities break games.
Yes that is what I mean, I do not mind a 100% resist for a monster which could be logical (e.g. Fire dragon). But not for players this would indeed break some aspects of the game in my opinion.
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RE: Fractured Content Pills - Week 52, 2019
Not sure if you understood what I was saying, I have the resist spell from that goblin and using it makes my resist 100% making it a walk in the park as getting 0 damage from any fire spell thrown at me.