Daily post
Posts made by Benseine
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RE: Becomming an Angel or Abommination
@prometheus said in Becomming an Angel or Abommination:
@benseine said in Becomming an Angel or Abommination:
Well if things for an Angel to live on Aboreus are a bit complex, could an Angel atleast live permanently on the human world?
Yes, that is for sure :slight_smile:
Sweet
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RE: Becomming an Angel or Abommination
@prometheus said in Becomming an Angel or Abommination:
@benseine said in Becomming an Angel or Abommination:
Got some questions about changing your alignment so a demon becomes an angel or a beastman becomes an abomination:
-does becomming an Angel or Beastman changes your looks/appearence?
-Can an Angel live permanently on Aboreus and an Abomination on Tartaros?
-Does being an Angel or Abomination changes your debuffs on other planets?
-Does it changes your attributes, abilities or special powers from their home planet?
-Can a Demon change their allignment to neutral and go farming karma on Tartaros to become a good aligned demon?
-Is becomming an Angel or Abomination tied to a devine quest?A few quick answers:
- Yes, it does!
- The latter yes, the former is still uncertain.
- Sure it does. An Abomination is equivalent to a Demon, and so is treated. Things for Angels are more complex.
- Yes! They're really different races!
- They have to redeem themselves out of Tartaros - Babilis won't let them in their home planet
- The final steps that complete the transformation include Divine Quests, yes
Well if things for an Angel to live on Aboreus are a bit complex, could an Angel atleast live permanently on the human world?
And thx for the replies!
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RE: What unusual weapon types would you like to see?
I give a +1 to scythe here because of my avatar
Futher more I would like to add:
-both 1h and 2h maces
-1 ball flail, 2 ball flail and 3 ball flailA series of offhand options:
Big heavy shields just for blokking, but light shields have option for shieldbashing for melee players. In the hands of a mage a shield can give AOE protection buffs against magic, melee, fire and both passive and active abilities.Offhand torches in the hand of a melee player to swing around and for a magic player to wield big flames or bright light to push back evil. Might also add warmth to survival elements in cold weather.
Warhorns. Using it gives small attribute boost to allies (don't allow it to stack) in a large area. Maybe add a special warhorn for siege commanders that shows their location on the map for a short time to rally troops and causes big aoe debuff for any enemy that is close.
The enemy should also see it on their map (they are not deaf ofc :p) and using the warhorn can also be a distraction to lure the enemy away or in an ambush. -
RE: Fom Damon to Angel
@neap you need to do some more reading on the game...
There is one worldwide server for pve carebear till full loot ffa pvp Look it up
Only Neutral and Good aligned ppl get karma gain for killing evil. Evil ppl don't get karma for killing evil ppl.
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RE: PvP Combat Skill Cap
@jetah said in PvP Combat Skill Cap:
The game will have an isometric view similar to mobas, rts, and many dungeon crawlers. So the skill cap will depend on how the skills interact.
The movement is stop to cast or use an ability, iirc. All movement is mouse clicking currently but there was a WASD thread.
Just mouseclicking. Period
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Becomming an Angel or Abommination
Excited about the PvP spotlight: https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/
Got some questions about changing your alignment so a demon becomes an angel or a beastman becomes an abomination:
-does becomming an Angel or Beastman changes your looks/appearence?
-Can an Angel live permanently on Aboreus and an Abomination on Tartaros?
-Does being an Angel or Abomination changes your debuffs on other planets?
-Does it changes your attributes, abilities or special powers from their home planet?
-Can a Demon change their allignment to neutral and go farming karma on Tartaros to become a good aligned demon?
-Is becomming an Angel or Abomination tied to a devine quest? -
RE: How do you feel about transmog system for fractured?
@chrightt said in How do you feel about transmog system for fractured?:
@benseine said in How do you feel about transmog system for fractured?:
@jetah and the selfdefence part of Krav Maga teaches you that your fighting stance looks like you're scared, to give your attacker the illusion of control, while you wait to take control of your attacker So bring on that transmog system, great for cashshop items!
You fail to comprehend the main point. Transmog system is not a wardrobe. Transmog sucks because after reskinning an item you will easily lose both the item and the skin because there is no way of avoiding death in this type of game unless you want to live in the town for your whole life.
Wardrobe or reskin, doesn't matter. It still comes down to how you implement it ingame. If you reskin an item and the skin just gets saved/unlocked in your skinlist or skintab or something. You can just grab any weapon after death and reskin it the same. Very simple.
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RE: How do you feel about transmog system for fractured?
@jetah and the selfdefence part of Krav Maga teaches you that your fighting stance looks like you're scared, to give your attacker the illusion of control, while you wait to take control of your attacker So bring on that transmog system, great for cashshop items!
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RE: How do you feel about transmog system for fractured?
@chrightt Depends on how you implement it in the game. If you can save presets in your wardrobe tab you can load back your appearence after death. Very simple.
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RE: I have no friends :(
@specter said in I have no friends :
@esher "more than 100, less than 1000" refers to the number of keys that are going to be handed out for the pre-alpha, not the required foundation level for the key.
So that means the top ranked ppl in the Foundation get several keys?
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RE: protecting your settlement
@finland again look at WvW in gw2. If you have a canon or an arrow cart on the balcony of your house, plus a handfull of npc elites, you can defend yourself pretty well against a much larger group.
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RE: protecting your settlement
@finland said in protecting your settlement:
@benseine limit to the npc to hire? I doubt that will be a limit of the number of players attacking
Well it would be silly if you can protect your farm by placing 300 elite npc's there. If a zerg wants to waste their time to destroy your single farm then that is just bad luck.