@darian the blue bar instead of the green endurance bar might be a better option then. Dunno if blue bar stands for energy or mana tbh, but that can also be changed ofc.
Posts made by Benseine
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RE: Gameplay suggestion after seeing vid
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RE: Gameplay suggestion after seeing vid
@finland said in Gameplay suggestion after seeing vid:
We ar going to get 400 skills for sure wevget some that will provide some kind of move speed benefits. Or at list I hope .
About the speed reduction based on the armor type could be nice but I'm also wondering if it can be balanced.
No no no, don't get me wrong, speed benefits is just a small part of it and has little to do with what I am aiming for. When you link the ability to sprint, like pressing your space bar on your keyboard, and that burst of speed drains your endurance bar, you add a whole layer of tactical decisions to the combat ingame. For example: "Do I use my endurance to kite away further and you my long cast single dps ability, or do I stay at the same distance and keep hitting with my fast basic attack till my CC is of CD?" or another example: "Do I use my endurance as a gapcloser so I have more melee attacks at my desposal, or use my healing/defensive abilities till my dash/jump ability is of CD and close the gap for the melee attacks? Do you get what I mean with more dynamics and another layer of tactical decisions? All with the same abilities you saw in the video? It will make the combat much more about the players skill instead of just a skill rotation you see in so many games like this.
And also not "speed reduction based on armor type", but endurance spent per second on the ability to sprint. So sprint is the same for all, but some can do it more then other before running out of endurance. Big difference (and probably much easier to balance) But I wasn't clear enough on it in the OP, sry.
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Gameplay suggestion after seeing vid
First of all, I'm impressed!
How the characters already move around and fight. The teleport, dash and jump abilities look really smooth.
But there is something missing that especially showes when the two characters travel together without fighting. And that is the ability to sprint, and I would suggest to link the sprint ability to the endurance bar.
This will make the travelling on the map seem less static, and most of all, add a whole level of extra dynamics to the gameplay!
I'll leave it to you to balance it between heavy and light armor characters. But it will add alot to the way you experience the game. How you make flee or fight decisions. How ppl behave when they travel in groups. Now a group of 25 ppl will all move similar when travelling from point A to B. If you add print and link it to the endurance bar you'll see fast characters do all kinds of stuff while the slow tanks need to keep moving forward non stop. The game will look much more vibrant and alive.
I really hope you will add that to the game.
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RE: Suggestion about hunger/thirst
You can go without water for 3 days in RL? Ingame that is 6 hours. Sounds fair.
You can go without food for a week in RL?
Ingame that is 12-14 hours.Don't add food and drinks to the game to add all kinds of buffs, so it becomes part of meta. Have food and drinks to get ridd of debuffs that are part of the survival elements ingame. That would be awesome and unique compared to all other mmorpg's out there!
Waiting for a dev blog about survival elements...
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RE: Who has already maxed out their Foundation Level?
@specter said in Who has already maxed out their Foundation Level?:
@Finland You can get Foundation Points through the Kickstarter.
@Lohen You can only earn pre-alpha access through the Foundation, not alpha and beta.
Yay, I'm a sucker for kickstarter campaigns
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RE: Who has already maxed out their Foundation Level?
I'm gonna wait till the last minute of the kickstarter campaign to make a pledge that will put me ahead of @Finland
Because he is so nice here and I am evil muhahaha
Currently lvl 77
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RE: What unusual weapon types would you like to see?
@jetah there are too many anime mmo's already. Please don't bring that stuff here
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RE: Rewards
@kralith agree, and If they are so generous in the foundation, I can't wait to see what the kickstarter perks will look like