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    Posts made by Benseine

    • Question about Enchanting

      I want to know if I enchant an item to do fire dmg for example, do you plan to add particle effects to it, so it looks like it's on fire?

      I want to know because if I need to use the rest ability to change my big Hellfire demon from tank to bard, I can atleast show up with a flaming banjo like a real rockstar and make Ozzy Osbourne look like a fairy from Aboreus πŸ˜›

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Consider: Alternate Controls

      It's kinda fixed on point and click movement

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Dungeons

      @nelchael can that work if all dungeons are open world dungeons?

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: GvG siege questions

      @gothix said in GvG siege questions:

      Perhaps sieges will not be tied to only one "castle/settlement" as well. Perhaps besides an actual settlement there will be objects of interest around the settlement, like some bunkers, towers, farms that support settlement and sieges will include fights around all of those mini objectives.

      In such case there could be several player groups involved, detached one from another, so not a whole siege would be happening in "one screen".

      I'd love sieges to include large groups even of a thousand players if possible.

      I would love to see content like that with smaller objectieves. Just want to add that sieges with thousands of players is not really GvG content in my opinion. But just politics πŸ˜›
      I'm okay with that being ingame, but will there be real GvG content? Maybe smaller objectives? Maybe the asteroΓ―des?

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: GvG siege questions

      @jetah said in GvG siege questions:

      @gothix said in GvG siege questions:

      @jetah said in GvG siege questions:

      @fibs

      i'm seeing Syndesia also having sieges. guilds will setup there and will need to defend from demons and humans with some beastkin assisting one or the other human groups.

      Also, I don't see why beast men guilds on Arboreus would not be able to siege each other. There is no PvP in normal play time, but sieges could very well be an exception to that and allow good guilds to fight each other in time frames (and zones) designated for sieges.

      they can't kill each other though. but i think i understand what you mean.

      Maybe a siege where you can only bring pillows as your weapons to the fight πŸ˜‚πŸ€£

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: GvG siege questions

      @kellewic yeah I am really glad we will have sieges with player collision. Bit lame to see one blob of players just moves through another blob of players.

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Dungeons

      No tank 'n spank bosses in dungeons plz. But bossfights that require some planning and teamplay.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: GvG siege questions

      @baslak I don 't need to hear an exact number already, just a picture of what they are aiming for.

      posted in Questions & Answers
      Benseine
      Benseine
    • GvG siege questions

      I'm sure there will be a whole spotlight about this somewhere down the road. But what is the basis of the GvG siege content you devs have in mind for Fractured?

      10vs10? 50vs50? 100vs100? Unlimited? Instanced for better performance? Open world for the best sandbox experience? You must have some global picture you can give us, right? 😁

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Party system?

      @tulukaruk said in Party system?:

      Funny enough partying might be more important to evil and neutral players πŸ˜‰ Cause if I remember correctly you don't have friendly fire with party members and good characters don't have to worry about that.

      Or be in the same guild I hope πŸ˜› And a mix of both, a group of guildies can invite orders to their group/raid

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Hey everyone ^^

      Welcome here

      posted in Welcome to Fractured
      Benseine
      Benseine
    • RE: Suggestion for combat

      Well there are bad ways to do it ofc and good was. I'm here to test the game and make sure the idiotic sounding WoW problem won't happen here πŸ˜‰ backstabbing bonus or not πŸ˜›

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Week 15 - Weekly Drawing Winners

      Gz @Gothix, if you keep this up our guild will be in the top20 ranking soon. Rank 23 atm πŸ˜›

      posted in News & Announcements
      Benseine
      Benseine
    • RE: Week 15 - Weekly Drawing Winners

      Sweet! πŸ™‚

      posted in News & Announcements
      Benseine
      Benseine
    • RE: Suggestion for combat

      @fibs said in Suggestion for combat:

      @benseine said in Suggestion for combat:

      And ofc it matters what direction for character is facing in a game with isometric view. In Albion Online on my tank I jumped toward my enemies, aiming with my mouse on wich side of my enemies I would land, so after landing I would aim with my club in what direction i want to use my 20 meter knockback, to knock them into a group of elite mobs.

      In that situation, the direction the characters are facing doesn't matter - their relative position matters. You weren't prevented from performing your club attack because "you have to face your target before attacking". That's entirely consistent with my argument so far.

      Ah ok, well we have a misunderstanding I think. I don't say you have to face him directly before you attack. Just be at his backside and then attack. I would prefer if the game makes my character attack my target as soon as I activate the ability.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Suggestion for combat

      @fibs well I played with extra dmg from back and rear attacks in Age of Conan for years and never encountered the problem you described. And the developper Funcom is not know for making flawless games, boy did Age of Conan have lots of problems. So maybe the problem is just ib Dark Soul and the other game you described.

      And ofc it matters what direction for character is facing in a game with isometric view. In Albion Online on my tank I jumped toward my enemies, aiming with my mouse on wich side of my enemies I would land, so after landing I would aim with my club in what direction i want to use my 20 meter knockback, to knock them into a group of elite mobs.

      I don't know why the remark about character turn time is directed at me though. I didn't brought it up and if it is upto me the turn time is as fast as you can click with your mouse.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Guilds

      @gothix it's confirmed Tartaros will have the same GvG content as Syndesia. On top of that demons can join eclipses to pillage and plunder Syndesia.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Whats your favorite character Class to play on your first Character

      A big tank

      posted in Discussions & Feedback
      Benseine
      Benseine
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