@gothix you mean just split the Fractured playerbase? Or SpatiosOS servers in both EU/NA but there is still one worldwide server for the players?
Posts made by Benseine
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RE: GvG siege questions
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RE: Like Albion
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No grind for xp, but exploration for knowledge
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No power gap from gear, gear is situational
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No endgame that is FFA pvp with full loot, but three planets on one worldwide server with their own ruleset (PvE, PvP with restrictions, FFA pvp with full loot)
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Settlement sieges
For more info on the above read the devblogs on the Fractured website
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RE: what about lore?
There is not many lore. Small studio with limited resources
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RE: GvG siege questions
@kellewic yeah wondering how they will deal with it
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RE: A new MMORPG? Could it be?
Read all the spotlights in the news section of the Fractured website.
What was your first game btw? Wondering how long you've been able to keep it up to play them all
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RE: Guild Treasury.
Yes plz, the more options the better. Make the lives of guildleaders easier, less PMs ingame, more time to do fun stuff.
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RE: GvG siege questions
@target yeah even a hardcore ffa pvp game like Darkfall had siegetimers if I remember correctly. So everything you builded was protected untill someone applied to siege.
The thing with one worldwide server though is timewidows vs timezones. In EVE Online the alliances are so big it doesn't matter that much. But on a smaller scale you could see a split in EU settlements and NA settlements
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RE: What We Know About Weapons
@specter ah yes, they are all there. Thx
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RE: What We Know About Weapons
@target in the spotlight #4 or 5, if your attribute, like strength, is over 20 you get a bonus. But I don't remember any bonus being described anywhere. So nothing is said about the bonusses yet, right?
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RE: GvG siege questions
Yeah I know no siege in AO, that's why I said "big fights"
True that 20 vs 20 is just an arena. I like it., willing to go for 50vs50 or 60vs60. It's alot of work, but if the game is good, it's worth the effort
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RE: What We Know About Weapons
Plz no dual wielding two handers... ffs
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RE: GvG siege questions
@finland I hope the city sieges won't be the only sieges, but that there is something similar on asteroids for examples, where two guilds can fight over supply camps wich reward big stacks of resources.
I played Albion too and the big fights. I know 60vs60 isn't alot compared to AO, and I'm not talking about game performance. Just two guilds fighting eachother and see who is the best. With numbers like 20vs20 you have far more competition to keep everyone happy over the years. Because how is AO doing atm? Still lots of big fights???
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RE: GvG siege questions
@finland said in GvG siege questions:
20v20 is not much 60v60 would be a better number
Yeah but like I said, only a few guilds can reach that number. In Age of Conan I needed 350 active members to siege 2-3 times a week in 48vs48 siege. It puts alot of pressure on the guildleaders.
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RE: GvG siege questions
@gothix well my experience we had trouble forcing guildies to join all the sieges. But we had them every 72 hours or so for years. Defend en then attack back and helping friendly guilds.
ArchAge is a terrible example I watched three years of AA closed beta Korean footage of all these canons shooting at castles and then we create this Max Conflix server with all the big EU pvp guilds.... and then the sieges just don't happen for some reason. I quit Archeage because of that. Did you saw a siege? I can imagine the limited number was an issue then, because you waited 3-4 years for it?
In Age of Conan they happened in the first month after launch. I had to guide/drag lowbies through the high lvl zones to the siege while they where saying "but I'm just lvl 22, I can't fight lvl 80's". And I explained I want the lowbies on the walls manning the balistas. Boy I miss those days...
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RE: GvG siege questions
@koroffkin sry google translate doesn't work on that
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RE: GvG siege questions
@koroffkin I think something around 20vs20 is optiomal to for guild content.
I played Age of Conan for 4 years with several sieges a week. That was 48vs48. A nice number but I know from experience that in the long run a guild needs around 350 active members to always have 50+ ppl online when sieges happen. Not many guilds can keep that up in the long run. So the small studio may devellop content for the game that only a portion of the ppl enjoy. If the devs have bigger sieges in mind, atleast make it very easy for guilds to team up, allies, mercaneries etc.
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RE: Price
€20-30 is perfect, gonna get a nice kickstarter package that is much higher
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RE: Question about Enchanting
@vengu good found, that was 10 months ago