@Farlander said in Guild UI/management:
I would say something like UO would be nice. The free server UO Outlands has a really nice guild structure. One thing I didn't like about UO was having to guild people at the guild stone. As a gm for 7 years I got tired of being chained to it. I literally had to sit at the stone some days guilding for an hour or two. I much prefer allowing officers you assign being given that ability as well. UO also crashed after about 100 members or so. The stone menus were not made to handle too many players. I would assume most large guilds in games today number in the 100"s, so the guild functions needs to be able to accommodate very large guilds and still be manageable.
I never played UO. I did dabble briefly, quite recently, in Mortal Online and it seems that their guild UI is similar to what you describe of UO's. You have a guild stone in your guild hall and that alone is where the bulk of the administrative features can be accessed.
Honestly, I'm content for Guild Masters or Governors to go to the guild hall or city hall to perform most of their bureaucratic functions. Some should be accessible all the time, of course, but it would make the game more realistic and add purpose to some of these symbolic buildings.
@Tuoni said in Guild UI/management:
Customable ranks and permissions are really nice to have. Guild bank system is really important to implement well and maybe something what guilds can upgrade with time. It will need several customable tabs with permissions. One very important tool is logs, which tolds who took out/put in what and when. Albion did not have any of these guild QoL features at the time of release and it was a nightmare to try management the item economy. It burned some officers pretty fast, when placing one chest for every member in different guild islands and then creating a map from that and keep it also updated just to keep track who has contributed.. 
Agreed with the customizable tabs, ranks, and permissions. One type of log that AO is still missing are member activity logs. People would randomly join or drop out of the guild when I was offline and I'd log in one night and have 88 members and log in the next morning and only have 86 and not have a damn clue who was gone.