@Roccandil said in What challenges should guild alliances face?:
As I see it, you're arguing that because griefing can't be eliminated, there's no reason to not have friendly fire (or collisions). That's an all-or-nothing argument.
Between statements like these and your refusal to acknowledge SBI's explicit admission that Albion's alliance system is widely criticized and the biggest topic of feedback, you "see" a lot of strange things. You may need your prescription adjusted!
My point here is that since griefing is inevitable regardless of whether or not friendly fire and collision mechanics are enabled, their inclusion should absolutely be considered if we can find workarounds for the most egregious griefing abuses.
But simply dismissing these features out of hand "because griefing" is inappropriate.
Simply saying, however, that griefing can't be eliminated is irrelevant to my argument. Perfect is the enemy of good enough, and you'll spend the first 30% of your time solving 70% of the problem, and the remaining 70% of your time solving the remaining 30% of the problem.
Friendly fire and collisions are low-hanging fruit. They're in the first 70% of the problem, and not using them eliminates a great deal of potential griefing (as well as development time and cost).
Again, this is risk management basics.
The fly in your proverbial soup is that you've both arbitrarily and unilaterally constrained the goal. We agree that "perfect" is impossible and "good enough" is both desirable and attainable...
...And it may be possible to achieve "good enough" by enabling friendly fire and collision mechanics to preserve a hardcore sandbox element while also encoding mechanics into the game that heavily deter untrammeled griefing.
In other words, you're potentially throwing the baby out with the bathwater. The only way citing "griefing" as a reason to not enable friendly fire and collision mechanics is justified is if the developers and community establish that these goals are mutually exclusive, which has not yet been proven.
Now, as regards your spat with @Gothix, I’m sorry to say he’s right: no one on OUR side of the debate has insisted that their “rules” apply to all three planets. I share his respect for various play styles and also don’t want to impose my views of PvP onto Arboreus.
I reject your premise; at best, it's an assumption and a strawman. I'm planning to PvP on Syndesia and Tartaros (and Arboreus if need be), and I'm arguing for what I want to see in PvP.
Farlander and I have just as much right as you to do that.
Trying to manipulate us into the perception of being "PvE-only players wanting to impose PvE everywhere", well, let's just say, that's not true. I hope that wasn't deliberate.
Well, actually, no:
@Roccandil said in What challenges should guild alliances face?:
@Gothix said in What challenges should guild alliances face?:
@Roccandil said in What challenges should guild alliances face?:
Wow, way to twist what Farlander said! You've definitely lost rep with me.
What else to say to a person that's demanding an entire game to be made how he likes? All 3 planets. Completely disregarding (may as well say disrespecting) all other players that want to play this game.
Dude, that's -you-. If his posts are a demand to make the entire game his way, so are yours.
Rather, I just see another player with an opinion, to which he is entitled. In no way do I see his posts as you see them.
Right here, you insist that @Gothix - not you or @Farlander - is the one demanding "an entire game to be made his way."
That's either a poor attempt at revisionist history or you're deeply confused about the flow of conversation.
Gothix, @Bardikens, and myself recognize that Fractured will feature three different planets designed for three different styles of play. We have all three repeatedly stated we don't care what happens to Arboreus and that our proposals don't apply to it, because we recognize some players wouldn't enjoy the mechanics we're endorsing. What we're recommending is for arguably Syndesia and certainly Tartaros. We're trying to accomodate as many different people as possible.
You are insisting that your personal preferences be applied to all three planets because you want to PvP on both, despite the fact that all three planets were designed conceptually with three different play styles in mind.
Your argument in this thread and your argument alone offers no regard for the play style of others and accommodates only those players who think like you.
And I'll happily refer you to back to your own quotes to remind you.