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    VesteRouge

    @VesteRouge

    TF#4 - EMISSARY

    Hello there ! I'm French, and stumbled here by sheer coincidence. I'm able to spea...write and understand Shakespearian language too. I guess it's obvious now, isn't it ?

    Sinon, j'avoue être curieux quand à ce que ce jeu peut offrir et aux possibilités que son système offre. Si vous avez des sujets du forum à me proposer, je serais ravi d'avoir plus d'informations ! Et je suis toujours à la recherche d'une guilde, même si j'avoue que le but me semble nébuleux pour le moment.

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    VesteRouge Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by VesteRouge

    • RE: Any kind of story ?

      If they go full sandbox, it will be up to us, players, to set up our own objectives. No story to guide us, or just the bare minimum to introduce the world(s). As @Finland said, these objectives could be aligned with some themes such as discovery, conquest, knowledge, and so on.

      They talked about ‘inhabitable areas’ at the end of their post, which could mean that players could create their own town, which would mean in turn that settling and pioneering are a possibility. If resource management is included, settlements could have more strategic consequences on the region - allowing control, bonuses and whatnot- and maybe environmental ones too. Then, the conquest aspect would be interesting because players would be able to size the hard work of the settlers for their own. Factions would then battle to control buildings, resources and regions.

      If there is a story, the only clues I had would relate it either :
      —With the race background: Conquest for demons – resources are rare on their planet apparently – , cooperation against natural dangers for beastkins and effort not to anger the almighty nature, and… I don’t have real ideas for humans. A mix of it all with a touch of trade?
      —Or with the fact that the planets are linked and how the races interact, leading to a global story with world bosses or huge events changing the environment permanently.

      posted in Questions & Answers
      VesteRouge
      VesteRouge
    • RE: Consumable Currency

      (I do not know if what I'll talk about represents the presented situation of the game.)

      @Jetah The problem with a global, even if consumable, currency would be the rise in power of planets with less competitive environment. If equipments/players worn out and you need this money to keep them in the field (an easy way to take money out of the system), then a less hostile environment would put less pressure on the economy, leading to a local inflation. If money is transferable from planets to planets, then this money would have a higher value on more pressured planets.

      A travel fee on this global currency would help in that the tax could be adapted to the quantity of money present in game on each planet in order to balance it. You are rich and wanting to move ? You can, and you'll be almost as rich as you are here, minus a fee. But then the next one to do the same would pay less taxes and then be richer than you because there is less money were you come from, and so on.

      The idea of different items taking the place of a global currency, each of them with a lesser value on their home world, that would help to slow the phenomenon would be a good one in my mind @KairosVal . Bonus point for talking about adding an inventory maximum @FibS , it would limit physically how rich a player could be, how much currency can exists at max, and limit the speed at which the currency would move

      Indeed, it would penalize talented traders, and I know players that love to play with huge amounts of money, but at the same time merchants-travellers would be highly valued leading slowly to the development of people specialised in transport.
      If players do not want time to be a problem to get their item, but still want some level of realism, a limited form of "Trading Post System" could be implemented as a NPC platform for players to exchange with taxes inbuilt.

      I do not know what form it could take...limited to region, planets, universe wide, different section depending on which currency you use ?

      posted in Discussions & Feedback
      VesteRouge
      VesteRouge

    Latest posts made by VesteRouge

    • RE: Daily Message posting

      Daily post

      posted in Off Topic
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    • RE: Daily Message posting

      Good Morning !

      posted in Off Topic
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    • RE: Daily Message posting

      Good evening !

      posted in Off Topic
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    • RE: Daily Message posting

      Daily post

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    • RE: Daily Message posting

      Have a nice day !

      posted in Off Topic
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    • RE: Daily Message posting

      Daily post

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    • RE: Daily Message posting

      A new day, a new post !

      posted in Off Topic
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      VesteRouge
    • RE: Daily Message posting

      Daily post

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    • RE: Daily Message posting

      Daily post

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      Daily post

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