Thank you for making this post Plume, I feel it's very well written, and to the point!
Best posts made by Pangu
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RE: [VDR] Vandiir: Who we are and who we aim to be
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Does Fractured plan to combat botting/gold sellers?
I'm not asking for the details, as we all know if you know how it works, you can work to circumvent it. I just wanted to know the stance of the devs on botting, like scripted players, and gold sellers. Both are often off putting to hardcore and casual players alike.
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RE: Dance a Black Spiral
Very nice, I got some chills reading this. A truly dreadful group this'll be I'm sure.
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Greetings, tis I, Pangu
Hi, I'm Pangu! I come to you from Vandiir, a gaming community centered around COE. I'm excited to play on Tartaros and really get involved with the demon PvP gameplay. Thanks for having me.
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RE: Quack!
Welcome Luranthe, glad to see you're onboard with the game!
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RE: Funding
I'm sure a major aspect of funding will be investors and publishers. Most crowdfunding gets a game moving, and shows that people are interested in what it has to offer, which leads to funding from outside sources. Seeing as this project reached its stretch goals, I'm sure that it's gained traction from investors and publishers when they view the hype and progress the game has made in terms of hype generation.
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Can ride horses and pull handcarts at the same time
Title. You can while pulling a handcart, summon and ride your horse. You start by pulling a handcart, and then summon your horse while pulling the handcart, when you are on your horse, the handcart and the horse clip but you will still pull the handcart and move at the speed of a horse.
I don't know if it's better than using a horse wagon, but I'll do further testing.
EDIT:
In conclusion of further testing, I've determined that the horse wagon is superior, though this is still a bug.
Something else in relation to horses that I discovered, is that you can pick up large objects like stone bricks or logs and after right clicking to begin placing you get on your horse. This lets you carry large objects but move with the speed of a horse. After getting off the horse, the object becomes lodged in your character model, and you can place it on the ground. There's no animation of placing it down, but it appears after a few moments. If you try to place the object in a build project, it disappears. If you took the object out of a wagon or inventory and it disappears, it will reappear in the inventory you took it from. If you got it from the ground it disappears.
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RE: Week 74 - Weekly Drawing Winners
Thanks for choosing me this week, I appreciate it!
Latest posts made by Pangu
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Can ride horses and pull handcarts at the same time
Title. You can while pulling a handcart, summon and ride your horse. You start by pulling a handcart, and then summon your horse while pulling the handcart, when you are on your horse, the handcart and the horse clip but you will still pull the handcart and move at the speed of a horse.
I don't know if it's better than using a horse wagon, but I'll do further testing.
EDIT:
In conclusion of further testing, I've determined that the horse wagon is superior, though this is still a bug.
Something else in relation to horses that I discovered, is that you can pick up large objects like stone bricks or logs and after right clicking to begin placing you get on your horse. This lets you carry large objects but move with the speed of a horse. After getting off the horse, the object becomes lodged in your character model, and you can place it on the ground. There's no animation of placing it down, but it appears after a few moments. If you try to place the object in a build project, it disappears. If you took the object out of a wagon or inventory and it disappears, it will reappear in the inventory you took it from. If you got it from the ground it disappears.
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RE: Melee skills are BLAND compared to caster stuff.
I'm playing melee and I definitely feel like my main abilities are so much simpler than the casters. I just apply status effects and tank hits. At this time, I feel like Melee tank characters have nothing to strive for other than talent points.
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RE: [VDR] Vandiir: Who we are and who we aim to be
Thank you for making this post Plume, I feel it's very well written, and to the point!
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RE: Ideas for Content Pills
@Esher Yes, I love to see some Behind the Scenes content from the pills. It's always interesting and reveals more indepth into the direction they're taking the game.
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RE: Unique mounts
@Jetah I would definitely enjoy unique mounts that aren't available later on, creating unique or rare items in the game. As a collector in most of the games I play, I feel it's valuable to my sense of fun to have rare items that can't be acquired anymore.
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RE: Real Crafting
@Gothix I think a way to implement what you want is to have a quality system. something like path of exile, where items and objects have a quality percentage, and the higher the quality, the more the stats change for the better. I feel that if a blacksmith crafted an item, he'd craft that item. but if he succeeded at the minigame, or passed some goal in it, he'd get a quality bonus. The minigame would be skill based and not rng. each success would increase quality up to a limit.
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RE: Week 74 - Weekly Drawing Winners
Thanks for choosing me this week, I appreciate it!