How many people will there be maximum per server?
Will there come a point where when a new player joins the game after it's been out for a while, when they go to build a house there won't be any space left?
@eventualmassacre Like we were told that all the people are on 1 server. the difference will only be in the regions.
It's interesting how many players can the game handle at the same time? On one server? On one screen? On one planet?
@dcccxix In 1 or 2 stream said that due to the system SpatialOS on the server can be located quite a lot of players, also talked about it in the 1st gameplay video.
@prometheus said in How many server will there be?:
Will the players play in different servers if they are from different countries? Or there will be only one server for all the player.
Our plan is to have only one world for all players, and SpatialOS as a platform allows us to do that easily. However, we're aware there might latency issues for players outside of the EU/NA cluster, so if the game picks a lot of traction in other areas of the world and SpatialOS expands there as well, we'll consider adding a second or third world.
Я не помню где инфу искать.....
SpatialOS should already allow for cloud servers spread through the world - at least that's how I understand it. If there is too many players they just need to add more hardware and the system they're creating should handle it (again - that's how I understand it).
the only problem i have seen in regard to the one server is the network delay between regions. CoE also started with one server. then broke up to NA EU etc... Crowfall similar. and several other games did as well. The only game that does not yet break up into continental regions is Star Citizen. (as far as i know)