Closed Development Notice

  • Hello Adventurers,

    We wanted to let you know about some upcoming changes to Fractured Online. As of January 31st, 2023, the game will be entering closed development as we are currently facing troubles with our third-party backend platform. This platform is responsible for managing game servers and shall ensure a smooth and stable experience for all players.

    We understand that this news may be disappointing, and that the unavailability of the game may be inconvenient for some of you. However, this step is necessary for the continued development and growth of Fractured Online.

    We are already at work on a new platform to replace the existing one and will be releasing a schedule for its completion in January. Luckily, just a small portion of the dev team is engaged on this task, while everyone else just keeps working on the game as usual. This means that once we can host servers again, you are going to find plenty of additions and improvements to Fractured Online!

    Just to give you some hints on what to expect, our current focus is on player retention and quality of life / bug fixes. Regarding the former, we are finalizing features such as the Journey System, a quest/achievement hybrid to guide players past the tutorial, and ability level-up. As for the latter, we have over 200 tasks touching topics such as controls, combat, latency, client and server performance, balancing, points of interest, city sieges, and more.

    Several of these tasks have already been completed, but we haven’t been able to release a new build of the game. This means you are going to get them all at once in the largest patch in the history of Fractured Online! As soon as the situation has stabilized, we are also going to publish a detailed development roadmap for 2023.

    Many thanks for all the support you have given us so far. Most of the additions and improvements we are working on are a direct product of your feedback, and we are committed to making the game the best it can be.

    We hope you have a happy holiday season and look forward to sharing more updates with you in the future.

    The Fractured Team

  • @Arcahem this is both good and bad news. lol.

    please do things right!


    This post is deleted!


    Any news in topic?


    Hi guys!

    Also curious about this. Was it SpatialOS, your backend? Curious to known what you're replacing it with. Are you going with your own solution, or something like Atavism? (in case anyone reading this wonders: Any of this related to the move out from the Glyph / Gamigo thing?

    Glad to hear you guys are back kicking! 😊

  • Wiki Editor

    @HolyAvengerOne said in Closed Development Notice:

    the move out from the Glyph / Gamigo thing?

    This is just because in this case Gamigo isn't a thing anymore.

    The Platform stuff is probably just an implicit incident.

  • Content Creator


    Basically, about a year and a half ago, Improbable (the owners of SpatialOS acquired the Zeuz.ims Server management system and required all their users to switch to it. Then in January, Zeuz.ims was completely depricated, causing a lot of SpatialOS games to have to develop a new server backend pretty much on the fly. In the case of Dynamight Studios, what we were told was that they were in-house developing their own Server Backend. We were warned it was going down in Dec, and so they stopped sales of Fractured on Christmas Eve so no new players could acquire the game until the new Backend was in and tested.


    Got it, thanks for the info guys. So basically wait for the next round of good news, ie. the game opening back again 😊

    Go Dynamight, go! πŸ“£πŸ™Œ

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