terrain bug terra
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-1106W -220N this bridge can't be crossed , terrain bug and can't leave bridge to north ,
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@DuRBaTuLuK known bug, and as you may have missed it, possibly being fixed in today's patch scheduled to drop in 2.5 hrs
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can't cross , and its sayed all bridges can be crossed
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@DuRBaTuLuK actually, patch note said Some, not All.
It's why I said it MAY be fixed this patch.
Terra was procedurally drawn, so it's harder to change than just "deleting" an object.
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other +
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@GamerSeuss said in terrain bug terra:
(...)it's harder to change than just "deleting" an object.
Would you be so kind as to provide evidence for this statement?
timestamp - 1370 ) so far (that I'm aware of) hints at the fact that, while Fractured does use a custom procedural generation, the result is a standard unity terrain, with a standard unity navmesh, with standard unity prefabs, stored in a database (as would be the only sensible way for a company of this size).
Everything that has been showcased (
Hence, yes, it would be basically as easy as editing a terrain map/scene in Unity and storing the result (in whatever serialized form) in your database (as it should be, everything else basically means your design is flawed). Adjusting the procedural generation algorithm is certainly a more complicated task that takes time and effort, but it should be decoupled from the problem at hand and happen on a different schedule, by different members of the team.
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How can it be procedurally generated when the map is exactly the same every single time? Nothing is ever different, other than maybe i suppose the world even chests.
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@DarthJafo It is procedurally built once, as opposed to custom crafted. Then that end result is filled in with PoIs and mob spawn points, and then saved, it is not redrawn procedurally each time you open the game or anything like that. They use a procedural tool to more quickly, and easily generate a new, different map within the scale they want.
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Right, so after its built once then everything is static (other than the pois) so therefore it shouldnt be that hard to remove a few rocks and trees