Let's talk API.
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What will Fractured allow, what it should allow, what not, why?
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In game api for UI mods or game info outside the game?
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@jetah said in Let's talk API.:
In game api for UI mods or game info outside the game?
I was thinking about game info outside the game, but I wouldn't mind either of the two discussions or both.
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If that means sharing info/stats of my char and or my guild I would prefer not. About in game features like addons could be interesting.
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Think GW2 API and the sites that are able to process these info.
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Eve Online (this game has so many good systems) has an API which they're changing. They now allow a player to grant limited/full access to anything with an expiration date.
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I like a bit the trading API of PoE.
Putting up a shop with the API on the website, but need a contact ingame to trade.
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@finland said in Let's talk API.:
If that means sharing info/stats of my char and or my guild I would prefer not.
That could be easily fixed with setting to go "private / public". Then almost everyone could be happy
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@tulukaruk that would be fair
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One thing I like about Eves API is website authentication without the need to create a username/password. I also like it to authenticate users on teamspeak although Iād love a way for Discord to have it.
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API is a great idea, while API powered trading might be a bad idea for the obvious advantage a bot would have?
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I like the WoW Approach with hundreds of useful plugins...