Can an Evil Neutral Party Work Well?
We all know a Neutral player can attack at will becoming Aggressive but without losing too much karma nor being forced to an Evil alignment.
We also know that only the final blow forces you alignment to Evil as Murderer.
What if a party is composed of X Neutral players which attack people and hurt them really bad and the last 1 Evil mate finishes them all off, sharing the resulting loot after doing the loot action himself so that the Neutral guys don't get the Thief status?
Is that viable?
Is that intended?
Somewhere I think I read about friendly fire for non Good players, does it apply to party members too?
Is there a party feature?
I think I have a lot more to read from the blog to catch up!
FluffKugel last edited by
I think the information was that AOE attacks can be friendly fire.
@GreatValdus i don't think you lose karma at all if the player is evil
@Deathruler Actually, its not like that, as Karma is your measure of Good vs Evil, an Evil Character would get more 'Bad Karma' just making it that much harder for them to try to change into a Neutral and then Good character...so as I understand it, there is a Karma exchange whenever players interact with other players in a combat type adversarial nature. I could be wrong, of course.
@GamerSeuss I am not sure if i read it somewhere but maybe you lose some karma if you finish him off.. You don't have to wait and see if he attacks you first, i mean it's his problem he is evil after all
What I'm trying to point to is the ability for Neutral players to access full loot from other players by using a single Evil player to do the dirty job (the actual killing and looting).
Seems that where there's a will, there's an exploit. Good on you, @GreatValdus, for pointing out the possibility in case this is something the devs want to consider.
nt to is the ability for Neutral players to access full loot from other players by using a single Evil player to do the d
Yes... we've discussed this point pretty thoroughly in some other articles... with the current designed system there will be a "kill and looter" role for a person in the party that will gain all that negative karma, while the other players only get the "harming" karma.
@Ostaff ok thanks for the confirmation, so it's currently known and "intended".
Did the discussion lead to a will of avoiding this kind of behaviour or will it be part of the game?
(I'm not asking for a direction or another, just wondering what the final state will be, if known)
g for a direction or another, just wondering what the final state will be,
The devs have never commented on it, though they do know about it. As far as we can tell, it is as intended.