[bug and feedback] unarmed fist + daggers melee fighting
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Current unarmed fighting & daggers attack range and area is...pixel big? this leads to not being able to hit large enemys or players right beside you sometime. check video link
https://i.gyazo.com/91fa974df6c36bdc12162f0139a0a75a.mp4This leads to fist combat being very frustrating at time's.
People extend the attack range of unarmed combat.suggestion
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I have this bug with a dagger, it feels like sometimes attacks are just not working, which is not only harmful for game enjoyment, but for testing. Can't actually approximate my strength against various builds when 2/3 of my attacks are just not connecting for no reason.
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Ruh-Roh! I built a toon with a buggy attack mode?
I'm totally blaming YOU @maze, for posting your cool build and enticing me to try it out.
I haven't done any PvP so far. Not much time to play and getting my toon geared just so. Thanks for the warning!
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@PeachMcD
O man honestly it was not showing up until I started pvping. then it just started showing up on mobs and players all over the place.
It's driving me nuts. Melee's can't do shit this test because of the bug.
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@maze said
O man honestly it was not showing up until I started pvping. then it just started showing up on mobs and players all over the place.
It's driving me nuts. Melee's can't do shit this test because of the bug.I just tried to kill some mobs and I was getting an 'invalid target' error when I tried to cast magic missle and shocking lash at wolves that were on top of me.
Don't think I'll be trying to kill anything else with this build. Maybe next test...Gonna retool talents for a more magey thing
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@maze @DCCCXIX this wasn't related to the impact area of the dagger, it was a proper bug eheh. It's been fixed!
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@Prometheus Possibly another problem or same bug? https://i.gyazo.com/0e9dfe52cecf5c43860c105459718549.mp4
Hit box with rapier wont hit the skeleton or close enemy's sometimes.