Bummer for me: "Hello Governor! A few city-claiming tips for you..."
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@Roccandil said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":
@Prometheus said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":
The land claims in the wilderness you've seen so far are going to be used only by those who really want to live by themselves, we expect most players to claim a private land parcel in a city and build their home in it.
Hmm. Based on what I saw in Wurm Online, I wonder if the opposite will be true. There, a player-run city was basically a place for new players to get started.
Once they were on their feet, however, they usually struck out on their own to build their own place.
this will be problem, in fractured you can't advance in the technological aspects as a solo land, it was mentioned by @Prometheus in the past.
i wished it wasn't so, i do not see the correlation between the city and how much 1 person want to advance in a crafting.
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@grofire
I think the point is that you can't build top tier crafting facilities on your hermit plot, but you can still use the town crafting facilities (built by others) for a fee. In that regard, as a hermit, it makes more sense to focus on agriculture, husbandry, or refining on your plot.
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@Razvan said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":
@grofire
I think the point is that you can't build top tier crafting facilities on your hermit plot, but you can still use the town crafting facilities (built by others) for a fee. In that regard, as a hermit, it makes more sense to focus on agriculture, husbandry, or refining on your plot.why does it make more sense ? if all i do is crafting, and i want to build my own top shop, it shouldn't be prevented, IMO, it might take more time, but shouldn't be prevented.
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@grofire
What I meant is: since you can't build top tier facilities on your hermit plot, it makes more sense to resort to economic activities that don't require those buildings if you plan to live in the wild.Your question focuses on why you can't build top tier facilities on plots outside towns. I don't have a good reason, but I think the devs answer is that they want to make town plots more attractive since that's where all the focus will be.
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@Razvan said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":
@grofire
What I meant is: since you can't build top tier facilities on your hermit plot, it makes more sense to resort to economic activities that don't require those buildings if you plan to live in the wild.Your question focuses on why you can't build top tier facilities on plots outside towns. I don't have a good reason, but I think the devs answer is that they want to make town plots more attractive since that's where all the focus will be.
i see what you meant.
ya the issue for me its that you can't do this.
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So the basic idea I'm getting is live in a city lol.
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Basically city will provide more safety, and closer access to needed industry, machines, other professions, more complex structures.
Hermit plot (depending on location) can provide closer proximity to raw materials (harvesting).
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In UO we would put out hunting lodges for the guild to use near good spawns. Here though that won't be an easily achieved option since an account can have only one house per planet.