@Tahj Yar, some kinda of advanced tootips option that showed all the detail might be a good idea.
Posts made by Yalah
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RE: The game needs to tell the player a lot more about how it works
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RE: Not A Guide: Gladiator Background (Pre EGC)
Day 1 Results:
TLDR: I ended Day 1 after 6 hours, at Rank 17, with 63k Knowledge Points, 8k in the bank. Went way better than expected. Made money, bought cheap gear, made more money, and bough good gear that I imbued. No long term House yet. Went to Aerhen, maxed Goblin Warchief, and came immediately back. Full cleared the southern Groko POI and maxed all Groko. There are some images below showing my end of day skills and some reagents for imbues. I did not get any recipes or orbs from divines. END TLDR
Edit: I never used my primal powers. Was either not in danger or I forgot (it would have saved me in the Goblin death mentioned later.)
Made a full Hide set in the tutorial. Post tutorial, I immediately checked the market in the starter town (I picked south) for buy orders that paid well. I also checked for the prices around Terra for a Great Axe (Using the Find / Buy Item tab). I went horse hunting west towards the beach and then north towards Lotus Garten. I made sure that I got knowledge on every single resource I saw and picked up the ones that had good buy orders. I killed random low level stuff and looted everything. No horse, but I checked the buy orders in Lotus Garten and made enough (~400g) to buy a horse (65g).
From there I rode up and around towards The Shire, repeating what I had done before. Made 800g in The Shire (who had some nice buy orders), and I returned to the starter town to buy an Iron Great Axe (400g). At this point I scanned the markets and found the cheapest Plate set I could find and it was back in the Shire. Went back to the Shire, focused on getting items for buy orders from all three towns. Bought a Tin Plate set (450g) which sucks, but it was dirt cheap. I continued using hide because it was working well enough, but kept the Plate with me just in case.
At this point I had about 1200g in the bank after all my purchases. I was close to rank 10 just from resources, and killing random newbie monsters around the described area. No changes from the tutorial skill set with bandages for healing.
I decided to farm more buy order materials around the Stargate, hoping to catch a free ride to Aerhen. Within about 20 minutes I had one. I immediately went to the snowy Goblin area. I got a little cocky and died almost immediately and decided to swap to my cheapo Plate. I decided to ignore everything and focus on Goblin Warchiefs for their skills. I found two close to each other and just rode back and forth killing them until I maxed them out. I also killed Goblin Trappers that were in my path to unlock Hunter's Mark at 80%. I ignored all POI except the ones I rode past coming and going. Note: I don't think I needed the plate to kill goblin Warchiefs. I just had it and didn't want to risk dying again which would cost me more time.
At this point I considered humping all over Aerhen to kill some monsters to get some skills, but I decided to try and hop a free ride back to Terra. Had one that actually waited for me to get there.
Back on Terra, I swapped back to my hide set and added Hunter's Mark to my skills then went for the southern Groko Camp. I found 3 Groko Chieftains that were close together, with a Sage for fun, and just farmed them until Chieftains were maxed for the skills, namely Execute. I dropped Shockwave for Execute and finished exploring the southern Groko camp and got all of them to 100%.
My skillset then and until the end of Day 1:
At this point I had ~7k in gold and decided that my hide was doing great, but that a leather set would be better (less encumbrance, higher durability, reasonably similar stats). I bought a leather body, gloves, and boots for ~300g and kept my wolf helmet that I picked up somewhere along the way. I decided that I wanted to get some imbues and good axes to put them on. This lead me to various places on eastern Terra.
With the leather set, wolf helm, and the above skills, I was able to kill Forest Trolls easily, Earth Elementals easily, and Elder Mountain Trolls fairly easily (Don't forget Hunter's Mark and bandages). Elder Mountain Troll was for Aura of Oppression at 40% (I found two of them and just rode back and forth farming them.) The other two were for Troll Livers and Primal Dust.
I bought two green Steel great Axes for 650g each and a purple bear helm for 150g. I made a Bear Claw necklace along the way.
I chose simple imbues: t2 mana regen on my armor, t2 life leech on each axe, T2 strength on my necklace.
My gear at the end of Day 1 (with reagents for imbues):
T2 Mana Regen: Bluth Sparks, Bitterleaf, Anthuruim, Anthurium, Primordial Dust.
T2 Life Steal: Troll Liver, Living Wood, Boar Tusk, Grog Tongue, Necrotic Bone.
T2 Strength: Quicksilver, Mandrake, Troll Liver, Heavy Dust, Holy Water.All of those materials are super easy to get except for the Necrotic Bone. Those can be found on Terra from Ogre Witches (not easy) or from undead on Aerhen. I bought them for 10g each. Most of the others you will have gotten from resource farming on Terra for money or from the mobs I said I killed. (You can also choose to buy the Troll Livers and Primal Dust, they too were cheap.)
My talents are:
I went Two Weapon Mastery, Armor Mastery, and then into INT. I will probably drop INT tomorrow due to imbues.I ended Day 1 after 6 hours, at Rank 17, with 63k Knowledge Points, 8k in the bank.
Note: I had 10k by the time my imbues were ready so instead of fishing around for a city that would let me imbue, I bought a random house plot for 2k that was right next to trees and stone. I built a imbuing table, which can go outside, imbued my gear, and dropped the plot. It cost 2k, but it was way easier than other options since I had not decided where to put my permanent house at.
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RE: Not A Guide: Gladiator Background (Pre EGC)
Day 1 Plan:
TLDR: Get 2k for house. Decide if I want to craft myself or just farm and buy. Decide house location based on previous choice.
Ability targets: Hunter's Mark is my #1 goal (Goblin Trapper and Groko Hunter). I think Goblin Warchief (Inspire, Staggering Shout, Enrage) and Groko Chieftans (Shields up, Ram Through, Challenge, Execute) are the secondary goals. End TLDRMy first real milestone will be getting a house. That means 2k gold and an idea of where I want to put it. While I'm working on those, I need to decide if I want to craft myself or just farm and sell to buy gear. I know that with EA just starting that there could be a lot of low prices on buying stuff. Crafting myself is cheaper in terms of gold, but it will take far longer in time spend gathering. I will decide later.
The first thing I think about is what abilities I want to focus on. No axe has Spell Channeling so that immediately cuts out all he magic stuff. That leaves me with Axe Fighting, Warfare, Leadership, and... Hunting as my options. <Reminder that this is a PvE guide.>
Leadership: Possibly useful later, but not focusing on: Aura of Oppression, Challenge, Crushing Shout, Inspire, Intimidate, Shields Up, Staggering Shout. Note: Call to Tenacity is bugged and does not remove bleed. It would be a top priority if it did since bleed is common on Terra.
Warfare: Not a lot here that I definitely want that I don't get from Gladiator or the tutorial - Bloodlust and Shockwave. Frenzy and Vicious Attacks cannot be used with Bloodlust. Overpower has poor uptime and I'd rather have accuracy built in. Resolve does not clear bleed, but it's an easy obtain when killing bandits. Second Wind and Enrage are two oh shit options that have long cooldowns for PvP reasons - skippable.
Axe Fighting: We start with Sharp Strike, Lacerate, and Cleave Armor. The first two have bleed built in so that is our Bloodlust synergy.
Execute seems like it's the key to upping our damage. Groko Chieftans (100), Direwolves (80), and Polar Bears (80) are our options. The best option is probably the Groko because they have a few other abilities we might find beneficial.
Decimate kinda looks terrible and has no super good farm options. Skipping for now.
Hack & Slash I don't know if this will be good or not, probably better on a 2h. The problem is Felghouls are the only option to learn it and they f'ing suck to fight (mostly because of this ability.Hunting: Spike Trap is not going to be good damage for me, but it is an extra source of bleed if I need it for Bloodlust. Hunter's Mark negates target evasion which can help my auto attacks land. It's restricted to Light and Medium armors, but it might be good early on. Groko Hunters have both skills (40 and 80). Goblin Trappers have Hunter's Mark (80).
Not gonna lie, the skill options don't knock my socks off. As long as I am not using heavy armor, I may use a weapon toggle to something with spell channeling so that I can pop off a couple of very good spells. I have not considered what, just that it's an option.
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Not A Guide: Gladiator Background (Pre EGC)
This is not a guide or step by step planner. It's just some notes from leveling an alt character that I thought new players might find helpful. I'll go through my thoughts and goals so others can see what I think about and how I decide to progress and rank up. This will be lots of words and is not for everyone (it's not a guide after all). I will include a TLDR on all posts.
This, Not a Guide, will only focus on PvE content as that is what is required to hit rank 50. I'm only focusing on ranking up. If I say a skill is good/useful it's only in the PvE context or to rank up.
TLDR: Iridra, Gladiator with 17 STR/CON 18 PER. (You might want to read the reasons for the race in non TLDR.) Axe for Bloodlust synergy. END TLDR
Introduction: I will not be using any help or items from my other characters so it is a fair representation of a new player starting the game. I will post updates as replies to this thread as I continue forward and go as long as I feel like I'm achieving something.
I wont refuse to party with people, but I will try to make sure that if I do, it's someone that is around the same level as I am, and not some uber character just powering me through.
I think a lot of advice is to start as a mage and then move out from there (I did that on my first character). I want to show something other than what the common advice is so I wont go for a mage background. There are a lot of people that want to play a tanky melee character and when asked I usually point them towards Gladiator as a solid background so I will start as a Gladiator.
For weapons: Original Sin has some videos showcasing a 2h Sword build from just before EA release. Some stuff got rebalanced, but if you wanted to be 2H sword, most everything is still good. Someone recently asked me about an axe build and I had no good answer so I'll be starting out with an axe build.
For Stats: I'm going to max STR and CON for health, damage with axes, bandage healing, and because CON will help with some future abilities. For the 3rd stat, most would reccomend one of two options.
- DEX is attack speed and evasion, but with the recent changes to encumbrance (now lowering your evasion on top of all other stuff) I'm not as keen on DEX for a STR based melee build. I would not choose DEX.
- PER is crit damage and accuracy (which helps a lot since you rely on auto attacks). This is more damage. No downsides.
I'm not most people so here is a 3rd option: - WIS is only an option because of the Leadership ability school. It has several buffs and debuffs that I think make WIS a possible contender because their uptime depend on WIS. (This is mostly an option that will make you tankier, but only after you have managed to track down all the skills. This is something that may become an option later. Do not take it starting out.
I would recommend people choose PER. I picked PER.
For Race: With STR/CON/PER I lean towards either Human or Iridra (Wildfolk Human). Nheedra (Bear Wildfolk), when they are added, could also be a good choice. Until then:
Humans are good because it would allow me a +18 in the three stats that I want while having 8 in the rest. Luck is also a bonus for all combat related rolls. Humans also have two more total attribute points to spend over any of the Wildfolk races.
Iridra, at first glance, look like a weaker Human... And they kinda are. I would only be able to get 17 max in STR and CON and 18 in PER while having 8 in the others. I would only get 50 luck, but I would gain 5 HP and 5 Mana regen as well as the use of Primal Form. Iridra's Primal Form gives +200 mana and health regen for about 10 seconds. They have 5 Primal Form charges which can only be charged on Terra.
Objectively, I think Humans are the better choice for in this specific build, because, of Iridra maxing out at 17 STR and CON which are the primary two stats on a melee tank build. I would recommend Humans to new players. However, I'd picking Iridra. The reason for this is because I've never played one and never really given them a chance. Their Primal Form sounds good, but with the recharge limits, we'll see if it actually is. I will make an effort to point out times when I used it and if it helped.
That's the basic introduction. From here on out, I'll probably make 1-2 posts a day talking about my general goals and what I actually managed to accomplish.
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RE: Servers are located where?
@BloodSung They should be near Montreal, Canada.
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RE: The game needs to tell the player a lot more about how it works
@kehmesis said in The game needs to tell the player a lot more about how it works:
I agree. It's the most frustrating part of the game so far. Wiki is alright, but incomplete. I find myself needing to constantly ask questions in /help to find out simple things like what is an alchemical oil.
Make sure you are using this wiki https://fractured.wiki.gg/ (Alchemy and alchemical oils are on it). I believe it's 1 patch behind and gets updates regularly. The fandom wiki is the old version and is horribly out of date. Only use the wiki.gg version.
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RE: The game needs to tell the player a lot more about how it works
Also, the official Discord is a good place to get help, ask questions, and so on. (link at the bottom of https://fracturedmmo.com/
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RE: The game needs to tell the player a lot more about how it works
Some of this stuff is in game currently. For example, you can scroll the right side of your character window and see all of those stats you mentioned (and more).
Some of the stuff you're asking for really isn't possible to show. Unlike MMOs with levels that dictate things like hit chance, it's all based on your stats compared to whatever you're fighting and there isn't even a clear progression/increase in stats as monsters increase in Challenge Rating.
I do think you have some valid points that more information could be included. For now the wiki Fractured Wiki has tons of information, formulas (for thinks like evasion and accuracy), and in general, just lots of good info.
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RE: Trying to ctrl-drag split a stack from a smeltery to the inventory doesn't seem to work
You can make a talent build that has the carry capacity nodes or you can put a chest near the smelter, open the chest, and drag the ingots into it. (They are very heavy.)
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RE: Builds that use the wood shields
Round shields are the only ones with Spell Channeling (so that's a reason for one).
Otherwise, I'm not sure that wood competes well against metal as a resource for shields. Maybe this should be looked at.
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RE: How to make gold?
Farming for gold is the obvious thing. Humanoids and magical creatures tend to drop gold.The Groko's you're fighting are the weakest option and drop the least gold. Bandits are considered a notch higher and they should drop 20-25 gold and might be a little easier than Grokos are depending on your build and skill.
After that, the marketplace is a very good place to make gold, but you need to figure out all of the options it has to really benefit from it. To do that, look through the tabs on the left of the market window and figure out what they all do. Looking for Buy Orders and trying to fulfill them is one option. Searching around to see if something worth more or less in certain cities is another.
One thing about the marketplace, be wary about getting scammed. Personally, I wouldn't sell anything for less than 4-5 gold. The higher tier players, that don't want to run around picking bushes or killing low level stuff, will pay that much when they need it. Learning the values of stuff will help you make a lot of money.
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RE: Patch b.1.0d - Exploits, Fixes, Parcels & Balancing
A lot of good and QOL changes in this patch.
The changes to encumbrance are very worrying. I don't think they accomplish what they set out to do and overall and I don't think encumbrance/defenses for armor sets are balanced well. We'll see with more testing.
Abjuration moved from WIS to INT and the other WIS to INT spell changes makes me feel like all that was accomplished was swapping the #1 and #2 best stats. PER/DEX/STR/CON are far behind and need love.(Edited to reflect that Abjuration was not changed.)
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RE: Can't pick plant on lightning island
@SilverCorsair I think it's a known bug that some small minority of gatherables cannot be gathered. I know I've found several in my travels.
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RE: First log disappears
@SilverCorsair I've made about 20 wagons since EA has launched and I've never noticed this. Is it possible that the "first" time is adding the cloth required?
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RE: WTF!!
@Hoser On some of your points, I don't disagree. I would have liked all of this stuff to be in the game already. I don't want to take my house down and put it back up later with the new skin (if that's how it works).
As far as your understanding goes, that's your right to think that. I tend to think that the people that have stuck around are all the most dedicated. The people that most want to see the game work and those people are ok with waiting to get their perks. As Spoletta said, these things might be coming sooner than even I thought - sometime during EA. Personally, I think VIP will come as quick as they can get it done.
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RE: WTF!!
You got the coins and character slots. As Adriel said, the in game rewards will not be given out until actual launch, not during EA. (Though I would assume that the VIP will be given once that system is active, which I think is sometime during EA.)
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RE: Traveling to and from terra and crystal requirements
If your guild mate opened it for you and didn't warn you about the difficulty of getting back, they kinda screwed you.
As more time passes the crystals needed to open the gate will become more common and cheaper so I'm not sure if the problem described here needs "fixed" or just needs more time.
Personally, I'd like to see an option for an individual or individual with a cart use the Stargate for much less crystals than it currently requires (3-5?). This would not fully open the gate for anyone to use and would just transport that single person.
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RE: Steam Relaunch Day Revealed
Can you confirm that steam buyers will be able to upgrade their packs, paying only the difference, like the website users can currently?
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RE: Druid background
@axan22 Uses the same what? The skills are different. It also looks like the "suggested stats" are different. Need more info