Does the founder or the person who's on the site have to initiate the city in game? We have 5 people starting up a city and I didn't think about it but the founder of the city might not be online when the launch happens, so what's the best course of action ya think?
Posts made by Xulu
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Belonging to a city
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RE: Fall Alpha Launch & Dev Update #2
@Logain said in Fall Alpha Launch & Dev Update #2:
@Xulu said in Fall Alpha Launch & Dev Update #2:
(...) Which, in turn, will be run by a governor that may only get all crafting mats for himself?
That would only work for him once, wouldn't it? All his villagers would decide to either move elsewhere, or try and act together in order to remove the governor from his position. Quite similar to how it works in our every day life as well, if we aren't happy with our government, we either try to change it, or we move to a different location.
@Logain In Albion Online, many of the GM's that are over black zones are the ones that get the mats that are farmed in their areas. So, I'm guessing that crafting magical goods then will be difficult? If the idea is that the player base will create goods, sell goods, etc. how does that allow for it? Even if a governor is not being a dictator, they will have to assign people frequently that wish to construct items, etc. To me, it seems it will get to be a bit clunky when half the guild wants to make items for themselves or their alts, etc. and can't because only X amount of people have rights to mine, etc. Does that make sense? Not trying to argue here, but find a solid solution to that issue. I've always thought this game was more akin to the old UO, which I loved. It feels very much like that to me. So, I'm just curious.
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RE: Fall Alpha Launch & Dev Update #2
I don't want to be negative Nancy here, but are there NO places to solo mine? That's ONLY going to be available to cities? Which, in turn, will be run by a governor that may only get all crafting mats for himself?
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RE: Daily Message posting
Just here for the daily post...dunno why, but I'm here anyway.
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RE: Fall Alpha Dev Update #1
@PeachMcD I'm not a creepy stalker or anything, but I've seen you post about your guild before and didn't see you on the roster. Did I miss it, or do you have to have a pledge pack to actually get in a guild?
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RE: Fall Alpha Dev Update #1
Very impressed with the video. As more and more people come and check out the game, seeing that kind of development makes it so much better on the user experience. It gave me the warm and fuzzies! As the time goes on, I can't wait to see the other continents as they develop and the many future advancements. Great work!