Daily Posting Here Once Again
Posts made by VyrVandalous
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RE: Explorer arrival
Hello there.
Welcome to the community. I agree on your game points of interest with this one.
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RE: How will you be making your $$$?
@Ostaff said in How will you be making your $$?:
@Recoil "I wonder if a guild will develop in time to accommodate interplanetary monster hunters, allowing them to group more easily and assist each other in taking down formidable prey"
The Shadow Empire will have major bases on each planet, so that is something we will be doing. You can sign up on our Guild Profile or send a message to @VyrVandalous if you are interested in joining.
A Big part of the idea behind The Shadow Empire (Among other things) is that we utilize "All" Aspects of the game in order to play it. We cross pollinate (Metaphorically speaking) racial and continent resources to also unlock unique abilities and fully immerse ourselves in all of the games aspects instead of just limiting ourselves to a particular sphere.
If the guild is big enough then you can have 'specialists' in all areas and realms and races/classes while still being a generalist in covering all of the content.
There is alot more of course to our goals but I thought I would explain this portion of it to you since you seemed to be wondering.
Cheers
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Change Requests:
Hello.
These are the immediate changes that I am requesting if possible.
#1. When you type in your password on the login screen? You should be able to hit the "Enter Key" on Your keyboard to log in. Not have to re direct your mouse to confirm/click.
#2. I'd like to see an optional 'backdrop' feature on chat. Black background? grey? whatever. Chat is often hard to read with white letters and a light green grass map landscape or varied terrains.
#3. WASD. We really need this. WASD. Holding in mouse kills my wireless mouse and its hard over long periods and targeting/moving/playing.
#4. Discord Overlay Support/Teamspeak/So forth.
#5. Shift + Click to input items into a chest or take them out / in stacks. Also to insert or take out of enchanting tables/crafting stations.I know you folks are working on alot of things right now but to me? these are some of the more basic but priority items.
Cheers & Thanks.
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Governor of Multiple Locations.
I was thinking.......
I could very well see situations where players go on hiatus.. or simply do not want to govern their own town and pass the torch onto someone else.
I wonder if it will be possible for someone ( 1 person) to be able to control/manage/govern more than 1 town.
This is important as I have a few members with governor packages who do not want to govern so I need to figure this out early.
Thank you
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King Of Syndesia
Hi there.
I'm just curious as to 'who the king package of syndesia is'?
anyone know?
I know most of the dukes and others.. Just curious.
Thanks.
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RE: Archaeologist Sub Class Tree
@Razvan no longer interested in this with you. Cheers
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City Naming
Will we be able to 'Name" Cities?
Perhaps name it then on next server reboot the map updates with city names on the map?
Options to change it? perhaps cost in game gold to do?
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RE: Archaeologist Sub Class Tree
@Razvan said in Archaeologist Sub Class Tree:
@VyrVandalous said in Archaeologist Sub Class Tree:
its called a node spawn. I can see you don't code/program. Its super easy to do. set on timers.. or even depleted. This is not meant to be an infinite well.. but some window dressing to the game.
I didn't say it cannot be implemented. I said I don't see how it can add value to the game:
- if you can only create dig sites on ruined towns: ownership and habitants will change with time, but I doubt there's going to be ruined towns unless the player count drops significantly.
- if you can dig in non-ruined towns, it's just free money without any risk
- if you can start a dungeon by digging in non-ruined towns, it's basically just Albion's HCE. However, Fractured has a whole HCE planet called Arboreus.
I don't see how they can make it work (from a gameplay perspective) and you didn't explain your vision.
PS: You'd be surprised to find out what's my job.
I did actually explain it.
Also.. what you said to me? that is like a novice devotee saying to the Buddha... you'd be surprised how spiritual I am.
People do not surprise me anymore. Not after what I have been though.
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RE: What we could craft from the glass?
@Tuoni said in What we could craft from the glass?:
Prometheus mentioned glass as one of the crafting products in the last Q&A video. I have actually hoped to see a glass used in MMO games but I have not personally seen this happen before. We know that the main resource for glass is going to be sand but I presume we are going to see some secondary ingredients (e.g. coal, iron, gold or other metals) to create different kind of glass variations.
Anyhow, what kind of glass products you guys presume we are going to see or what are your hopes and expectations? I presume glass is used to make bottles and vials for potions because it would be quite obvious solution. However, I would like to see glass used to make especially orbs. I have hoped to see orbs as a main weapon of choise but I would be satisfied with off-hands as well. In addition, glass could be used as parts of staffs or jewelry for example.
Glass is a precursor to Alchemy.
You need to create Vials?
Empty Bottles For Potions.
Flasks? Small, Medium and Large Sized.
Hourglass
Perhaps even glass components to wizard staffs or decorative windows/stained glass for cathedrals. They spoke of 'status points' for certain buildings and maybe glass making is a required component of this.This is just a guess of course but I feel it is a very logical/realistic guess on my part.
Cheers