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    @vedran625

    TF#1 - WHISPERER

    Pagan forever !

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    vedran625 Follow
    TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by vedran625

    • RE: Power Gap Struggles

      I dont really understand where you are going with this. It is a constant issue brought up in these MMO survival PvP games (or however we are going to categorize them ... really not important). There is always this debate that I should as a solo be able to do all the things just as well as everyone else, and that I should be able to eventually get to endgame by myself.

      My question to you is this what do you define as end game!? What is this character progression you speak of?

      Currently I have 2 characters that I have unlocked skills on and gotten a significant amount of knowledge points with, and I'm already planning for some more. The gear/housing does not really bug me to much atm since it is all subject to change and its going to change because balancing is hella wack right now (even from just a couple of little test fights ... admittedly with only 4 people).

      There is no real END that i see. I mean i can finish a character to some extent i suppose but to unlock EVERY last bit of knowledge and to think that that is the true end is kinda silly ... there is always going to be an encounter or build that will beat you for 1 reason or another.

      I do understand your concern about the LEGENDS, but lets see how they work and how things play out before we start the fire alarm. Currently i think there is a much bigger issue with the way the knowledge works when you are killing the same mob with multiple people ... those dam mages always doing ridiculous damage 😢.

      To jump to the crafting part of progression I think that there is amazing potential in this game to allow solos to progress A LOT without ever having to interact with guilds in a meaningful way.

      First off if we just look at what is in the game currently (not taking bugs into consideration lets imagine everything is working 👅). You can as a solo rather easily accumulate a decent amount of gold, and with this gold you can basically go and buy anything that is on sale from the people in the cities. Unfortunately at the moment there is no support for public crafting stations, but unless you are a metal user I think you can craft anything you want in the starter towns (I honestly didnt check is there a forge there ????).

      What I want to see in the future is more detailed permissions to allow govs and vice-govs ... etc. to give access to utilities that their town has to everyone (if they so choose to do). I'm not going to go into detail right now, but crafting stations and such should be able to be set to things like "only usable to x guild", "only usable by x, y and z", "usable by everyone" and so on.

      Now i can already hear you typing that you want to collect your own ore or w/e else you are forced to buy from those dirty city people. I get your argument but I think you have to understand that if you COULD do it then so could they and if for some reason your way was easier for them, or would in any way benefit them ... well YOU BET YOUR SWEET ASS THEY WOULD DO IT !!! And then by doing so would completely de-value all that effort you put in.
      Frankly there is nothing glamorous about hauling a cart of ore, and wood, and rocks in order to get something done, and yes you are at the mercy of the prices set by the city but in the end that price is exactly the value you are willing to pay for whatever it is you are progressing towards.

      The system the devs have chosen to go with is very interesting and full of penitential, it will need some tweaking and implementation of new and improvement of old features but there is great potential here, and we need to see how things play out in further tests.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Can you only play as humans so far?

      Yes at the moment only humans are available.

      posted in Questions & Answers
      vedran625
      vedran625
    • RE: Power Gap Struggles

      I couldnt post this yesterday 😞 the forums went down but here it is.

      @d3Sync

      Ok to start of i think it is important to understand that we are in an alpha, we are here to test the game and not to "play" as it were. I get it that everyone wants to MAXIMISE everything but i spend most of my time messing around with stuff trying to see if i can break it in some way. Or checking how things interact with each-other. With that in mind i think the current player experience is night and day of what I expect it to be in a released state.

      Now to go over what you said. I actually dont think i misconstrued what you said rather im questioning what you define as progression and reaching end game. What people consider progress, and how they set goals is different from player to player. In fact i think that we can both agree that cities need to be more accessible to randoms and newcomers, and this is exactly what i wanted to highlight with the need for more permission options in cities.
      Again i think that making work benches available to the public for a fee (some amount of gold or maybe a barter of some kind) would be a great way for towns to attract more people.

      To look at the stuff you specifically highlighted:

      A reasonable path to 80% of character abilities. Which may include access to most base abilities, outside of special mobs that are too difficult for a small group.

      Im pretty sure you can already do this, unless you are determined to play a certain spec and never change your spells any creature can be countered at the current time. I can see some problems maybe with some tougher ones but 80% should be doable even then.

      A reasonable path to 80% of possible knowledge points. This should be everything outside of special mobs that are too difficult for a small group, which includes city content.

      Again much like the previouse point this is completely doable ... frankly i would say that at the moment anyone solo or otherwise can achieve both a 100% in skills and knowledge points. It will take you a while, and you will need to create setups to combat the different abilities the creatures have but its doable.
      The thing everyone is concerned about here is the Legends, but i think things like this need to exist to keep everyone interested not just the solos/small groups.

      Now for the part where i have to disagree.

      The ability to craft every basic armor set in the game. Meaning, the base armor set of light, medium and heavy. Which would require the ability to craft work benches at your home.

      The ability to harvest anything, outside of nodes. This would require !rare! high level harvest-able nodes in the open world. City nodes would still be incredibly important.

      I do not think that an individual should be able to craft anything past the basics in their own home. The way the game is structured right now there are very few armor sets to craft, and the complexity comes down to the material you want to craft them out of. Thinking about it I would like to know what exactly you would want to be able to craft in your home in the current build. Where do you draw the line and why !? Should everyone be able to craft weapons and armor from some basic material (one that gives +0 bonuses) ... maybe but then the materials come in question.

      When you speak about the harvesting outside of nodes I guess you are specifically speaking about the ore at the moment. Since there is not really any resource that you cant harvest outside a node apart from those at the moment. This is where I have to heavily disagree with you because if these "rare" were so rare that the big groups were not concerned about them it means that it would be an incredible grind to pile up enough of them as a solo, and on the other hand if they were not SO rare then the big companies would themselves camp those resources to pad their own numbers.

      To finish of i would like to again say that there needs to be a focus on pulling everyone into cities, and in order for that to be a thing there needs to be more permission options (and probably a detailed log of what is going on in the city, who is taking things out of smelters/storage and who is crafting what etc).

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: What I can do, can't do and won't do.

      Let the rabbit invasion begin !! 🐰 🐇

      Thank you for your time and effort 🙂

      posted in Discussions & Feedback
      vedran625
      vedran625

    Latest posts made by vedran625

    • RE: PvP Tournament - This Saturday - 14th November at 18:00 GMT

      @Ostaff said in PvP Tournament - This Saturday - 14th November at 18:00 GMT:

      @vedran625

      Second Wind with maxed STR

      I meant the small heals, he was healing for 280 every so often ... kinda looks like bandages, but i know the basic mage heal also sometimes doesnt have an animation.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: PvP Tournament - This Saturday - 14th November at 18:00 GMT

      What is that medium armor guy with the two handed sword using to heal for 280hp all the time !? Is it the generic mage heal ?

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @grofire said in Power Gap Struggles:

      @vedran625 said in Power Gap Struggles:

      With the way the game is setup right now the main gateway is for crafting, and is mostly related to the crafting of METAL gear. Yes I understand that the light leather armor requires processed leather, but maybe just maybe you could ask some nice city dwelling hobbit to trade you some in exchange for the raw material. If they dont want to maybe you can offer the some other stuff, or perhaps they might even be selling some (ideally they would be selling). All the mage armor is up for grabs and the mage staffs need city crafting benches but again you could probably trade for one of the less desirable staffs if you have one of the more desirable flawless crystals.

      lol a new player that come 23 days ago, explain to me 2.5 years on this game and forum what this game should be? go to sleep boy, i know better then you what this game was all about, and BTW im already in the biggest guild in the game, we have 3 different cities.
      the road you try to take us, is the same of AO, a bad game that will deter solo and new players from playing it.

      i will not response to you anymore, i have no interest to talk to a blind foolish child.

      Please dont your comments have been more than useless, and sorry for waking you from your nap grandpa if i wanted to be ridiculed and called names I would have trolled the shit out of this forum ages ago. But i see no substance to any of your posts except to call people wrong, you provide no solution that makes sens.

      You claim to be in a big guild that owns 3 cities .... and !? You want a medal, oh master of the universe. My god your ego is so pathetic, get over-yourself.

      I can only judge a game on what I have experienced, and the rather common reaction I have seen in games is that people cry the second you change something in their precious play cycle.

      So until you have something actual constructive to say please do refrain from posting here.

      K thnx and bye !

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @grofire said in Power Gap Struggles:

      @vedran625 im not sure where are you from, but its probably a dark place where people do only what they forced to do...
      i guess you never heard about free will in this dark totalitarian.
      let me explain that for you, if you will not force people to do stuff, some will choose to do stuff with other players, on their own free will, because they want to.
      and now that you understand this new concept, free will, you can see that im not "FORCING solo play in an MMO" as in your words, only ALLOWING to the one who choose it, to do it.
      your welcome.😃

      Well for someone who claims to understand free will you seem to think that the game should also tailor itself to you. Nothing you have said in this makes me think you have a genuine solution to the problem.

      The game is not FORCING you to do anything, and it is your choice to play as you will. The fact that you perceive it as punishing you for your choice is another matter entirely ... and I completely agree with you there it is punishing and slow to play this game (and games like it) solo.

      It seems to me like so many people dont value groups in this argument. Playing as a group is difficult even for those who enjoy doing it. Organizing people, getting people to work together on a focused goal etc etc. Not to mention all the drama that comes with you know PEOPLE.

      If you are so insistant on playing solo and NEVER interacting then why not just play a single player game? I mean there are loads of options out there that are way better than this with all the stuff ... horses, crafting, magic, mele, ranged ... I dont get this obsession with having the playing-field be equal when it is NEVER EVER THE CASE. No matter what you do, no matter how you balance it the big boys are going to find a method of bending it to their benefit. And when they inevitably do the same people are going to come out and cry about it some more not realizing that they are just perpetuating the cycle.

      With the way the game is setup right now the main gateway is for crafting, and is mostly related to the crafting of METAL gear. Yes I understand that the light leather armor requires processed leather, but maybe just maybe you could ask some nice city dwelling hobbit to trade you some in exchange for the raw material. If they dont want to maybe you can offer the some other stuff, or perhaps they might even be selling some (ideally they would be selling). All the mage armor is up for grabs and the mage staffs need city crafting benches but again you could probably trade for one of the less desirable staffs if you have one of the more desirable flawless crystals.

      What you mr @grofire as many people today seem to be misinterpreting is that the outcome of whatever it is you choose to do should be equivalent to that of what others (even groups it seems) do.

      So thanks but no thanks you can keep your sterile explanation to yourself.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: shitty game

      @insomnia

      I would be curious to know what you would consider a good game 😏.

      I mean the post is a ingenious troll but still would like to know 🕵

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Please fill up your Trading Posts!

      @Blectorn this would feed into the problem of monopolizing cities. If the larger guilds controlled all the gold nodes they would control all the sources of cash in the game.

      As far as multiple currencies go I would look at Escape from Tarkov as a perfect example of how it does jack shit. Everything devolves into a comparison to the "base" currency and we go from there. If it is not a currency then it is some resource or item that is plentiful enough and valuable enough to replace it (think POE and the different "currencies").

      The main issue atm is that the only "sink" for gold is town upkeep ... and ofc dying with all your cash on you but i think that is another story.

      Personally I would like to see gold costs added to buildings for upkeep and such which would feed into the cities treasury and thus make it so that govs and vice-govs didn't have to mindlessly just feed money into it. This would also allow for a more healthy group cooperation in cities where everyone is contributing to the greater whole.

      I have already mentioned this as well in a different post, and will probably make a more detailed post later down the line, but a system of permissions on crafting stations and refining stations could allow for "use" costs to be applied to them to which would feed into the city coffers, and then this money would pay out to those people that are generating feed-bags and bringing in metal-ore etc etc.

      @Blectorn said in Please fill up your Trading Posts!:

      If you go down, you lose 10% of your gold coins.This gold is magically distributed to the mobs.

      This just seems like a bad idea that would benefit groups and punish solos, and also would this only be when you are dead dead or even when you get knocked down !? Either way not a great idea I would say.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: New Metals

      The thing is that at the moment the setup for the furnace is super neat, everything you pair together would produce something which is intuitive and does not punish "exploring" the system without looking stuff up.

      Adding another option to use a bar with some additional metal to create yet more advanced metals ... i can only see issues with this and would just lead to more power creep ... although its hard to tell since we are not really testing PvP.

      What the game could honestly use would be like a middle tier medium armor between hide and the chain-mail that could be like leather with metal plates that could benefit from both the metal attributes and the leather ones. Although at the moment items can only benefit from 1 material anyway.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Specter appreciation

      I have been lucky not to need his assistance yet but having active mods/admins is frankly becoming a must in games like this and especially great during testing <3.

      Keep up the great work and don't let the haters get you down!

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Power Gap Struggles

      @grofire said in Power Gap Struggles:

      @vedran625 forced to INTERACT should never be together with MMO SANDBOX......

      Well if we are never forced to interact then i see no reason for it to be an MMO 🤷. If we are all going to be just boats passing in the mist doing our own thing there really is no difference to just playing a Single-player game and there are plenty of great RPGs and sandbox builders with survival elements.

      Multiplayer games need to create reasons and environments for people to compete in a healthy setting ... just look at the last season of Atlas nobody wanted to PvP on land no matter what basically.

      And it also doesn't have to be 100% forced but some incentive goes a long way. I really dont understand why you want to FORCE solo play in an MMO 🙂

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: It's missing.....

      @Stacy555

      So I'm interested how you would compare this to another simliar game ... lets say Atlas (a lot of people seem to have mentioned it in game recently when i was reading global chat so why not use it).

      What exactly were you doing in Atlas that wasnt:

      @Stacy555 said in It's missing.....:

      build, craft, enchant

      Because the way I see it the only real thing left is taming/breeding (which is also coming to this game in some respect as far as I can tell) and PvP .... All the other things you would do was to enable one of these things. You would do power stones to learn more stuff, and have higher lvl for pvp and crafting. You would kill ghost ships to get better BPs so you could craft more stuff so you could pvp more stuff. You built boats for the very same reason and you did treasures again for the very same reasons 😐

      To me it sounds more like you might have burned out, I get it I have put Fractured on the back burner atm and am waiting for a bit more stuff to test and play around with since for the most part I have done everything that I set out to do. There is nothing wrong with that 😄 plenty of games out there and Fractured is not going anywhere 👅 .

      posted in Discussions & Feedback
      vedran625
      vedran625