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    Best posts made by vedran625

    • RE: Power Gap Struggles

      I dont really understand where you are going with this. It is a constant issue brought up in these MMO survival PvP games (or however we are going to categorize them ... really not important). There is always this debate that I should as a solo be able to do all the things just as well as everyone else, and that I should be able to eventually get to endgame by myself.

      My question to you is this what do you define as end game!? What is this character progression you speak of?

      Currently I have 2 characters that I have unlocked skills on and gotten a significant amount of knowledge points with, and I'm already planning for some more. The gear/housing does not really bug me to much atm since it is all subject to change and its going to change because balancing is hella wack right now (even from just a couple of little test fights ... admittedly with only 4 people).

      There is no real END that i see. I mean i can finish a character to some extent i suppose but to unlock EVERY last bit of knowledge and to think that that is the true end is kinda silly ... there is always going to be an encounter or build that will beat you for 1 reason or another.

      I do understand your concern about the LEGENDS, but lets see how they work and how things play out before we start the fire alarm. Currently i think there is a much bigger issue with the way the knowledge works when you are killing the same mob with multiple people ... those dam mages always doing ridiculous damage 😢.

      To jump to the crafting part of progression I think that there is amazing potential in this game to allow solos to progress A LOT without ever having to interact with guilds in a meaningful way.

      First off if we just look at what is in the game currently (not taking bugs into consideration lets imagine everything is working 👅). You can as a solo rather easily accumulate a decent amount of gold, and with this gold you can basically go and buy anything that is on sale from the people in the cities. Unfortunately at the moment there is no support for public crafting stations, but unless you are a metal user I think you can craft anything you want in the starter towns (I honestly didnt check is there a forge there ????).

      What I want to see in the future is more detailed permissions to allow govs and vice-govs ... etc. to give access to utilities that their town has to everyone (if they so choose to do). I'm not going to go into detail right now, but crafting stations and such should be able to be set to things like "only usable to x guild", "only usable by x, y and z", "usable by everyone" and so on.

      Now i can already hear you typing that you want to collect your own ore or w/e else you are forced to buy from those dirty city people. I get your argument but I think you have to understand that if you COULD do it then so could they and if for some reason your way was easier for them, or would in any way benefit them ... well YOU BET YOUR SWEET ASS THEY WOULD DO IT !!! And then by doing so would completely de-value all that effort you put in.
      Frankly there is nothing glamorous about hauling a cart of ore, and wood, and rocks in order to get something done, and yes you are at the mercy of the prices set by the city but in the end that price is exactly the value you are willing to pay for whatever it is you are progressing towards.

      The system the devs have chosen to go with is very interesting and full of penitential, it will need some tweaking and implementation of new and improvement of old features but there is great potential here, and we need to see how things play out in further tests.

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: Can you only play as humans so far?

      Yes at the moment only humans are available.

      posted in Questions & Answers
      vedran625
      vedran625
    • RE: Power Gap Struggles

      I couldnt post this yesterday 😞 the forums went down but here it is.

      @d3Sync

      Ok to start of i think it is important to understand that we are in an alpha, we are here to test the game and not to "play" as it were. I get it that everyone wants to MAXIMISE everything but i spend most of my time messing around with stuff trying to see if i can break it in some way. Or checking how things interact with each-other. With that in mind i think the current player experience is night and day of what I expect it to be in a released state.

      Now to go over what you said. I actually dont think i misconstrued what you said rather im questioning what you define as progression and reaching end game. What people consider progress, and how they set goals is different from player to player. In fact i think that we can both agree that cities need to be more accessible to randoms and newcomers, and this is exactly what i wanted to highlight with the need for more permission options in cities.
      Again i think that making work benches available to the public for a fee (some amount of gold or maybe a barter of some kind) would be a great way for towns to attract more people.

      To look at the stuff you specifically highlighted:

      A reasonable path to 80% of character abilities. Which may include access to most base abilities, outside of special mobs that are too difficult for a small group.

      Im pretty sure you can already do this, unless you are determined to play a certain spec and never change your spells any creature can be countered at the current time. I can see some problems maybe with some tougher ones but 80% should be doable even then.

      A reasonable path to 80% of possible knowledge points. This should be everything outside of special mobs that are too difficult for a small group, which includes city content.

      Again much like the previouse point this is completely doable ... frankly i would say that at the moment anyone solo or otherwise can achieve both a 100% in skills and knowledge points. It will take you a while, and you will need to create setups to combat the different abilities the creatures have but its doable.
      The thing everyone is concerned about here is the Legends, but i think things like this need to exist to keep everyone interested not just the solos/small groups.

      Now for the part where i have to disagree.

      The ability to craft every basic armor set in the game. Meaning, the base armor set of light, medium and heavy. Which would require the ability to craft work benches at your home.

      The ability to harvest anything, outside of nodes. This would require !rare! high level harvest-able nodes in the open world. City nodes would still be incredibly important.

      I do not think that an individual should be able to craft anything past the basics in their own home. The way the game is structured right now there are very few armor sets to craft, and the complexity comes down to the material you want to craft them out of. Thinking about it I would like to know what exactly you would want to be able to craft in your home in the current build. Where do you draw the line and why !? Should everyone be able to craft weapons and armor from some basic material (one that gives +0 bonuses) ... maybe but then the materials come in question.

      When you speak about the harvesting outside of nodes I guess you are specifically speaking about the ore at the moment. Since there is not really any resource that you cant harvest outside a node apart from those at the moment. This is where I have to heavily disagree with you because if these "rare" were so rare that the big groups were not concerned about them it means that it would be an incredible grind to pile up enough of them as a solo, and on the other hand if they were not SO rare then the big companies would themselves camp those resources to pad their own numbers.

      To finish of i would like to again say that there needs to be a focus on pulling everyone into cities, and in order for that to be a thing there needs to be more permission options (and probably a detailed log of what is going on in the city, who is taking things out of smelters/storage and who is crafting what etc).

      posted in Discussions & Feedback
      vedran625
      vedran625
    • RE: What I can do, can't do and won't do.

      Let the rabbit invasion begin !! 🐰 🐇

      Thank you for your time and effort 🙂

      posted in Discussions & Feedback
      vedran625
      vedran625
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