I want to see spear which can be used like harpoon, so I can pull back fleeing players and animals.
Posts made by Tuoni
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RE: Types of weapons
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RE: What albion did wrong- not a bash thread
@Jetah said in What albion did wrong- not a bash thread:
I assure you there will be 3rd party sites to buy whatever you want.
You do not need to assure me, I know this and I agree with you.
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RE: What albion did wrong- not a bash thread
@Roccandil said in What albion did wrong- not a bash thread:
What exactly is a gold seller, and why is it bad?
Like already mentioned, gold sellers sell ingame currency or items for real money. The main problem is, that you can not sell something what is not your property, it is illegal. Moreover, gold sellers get their wealth in and out of the game somehow scamming.
In Albion gold sellers manage to destroy guild(s) when they bought city plots (crafting stations) from players in time of auction. Players did not have enough money to compete with gold sellers' large amount of wealth. They can also easily control economies if they want.
If in Fractured, in game currency can be used to buy advantage over towns for example, then there is a chance that gold sellers can have negative influence to world progression.
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RE: Let's borrow some ideas from other games!
@Jetah It is quite common that some people come back when something new and interesting is introduced with new expansions.
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RE: Let's borrow some ideas from other games!
@Roccandil said in Let's borrow some ideas from other games!:
I like having someplace off-world I can store progression and not have it decay: a bank, a personal island
This is also important think from returning player point of view. If he or she can continue from the situation where they once left, they will continue playing more certainly than if they need to start from the scratch.
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RE: What albion did wrong- not a bash thread
Open world PvP does not fear gold sellers from my experience. They go there where players gather (get together). This was also the case In Albion, where the most harm happened in Caerleon, which is surrounded with open world PvP zones. Of course bots are working more in safer areas, but those are not always related for gold sellers and are another issue. And even gold sellers have bots, they can still operate in different areas at the same time.
Starting point in Fractured is also different than in Albion, because in Albion you could trade gold for ingame currency (silver). I have understood that in Fractured you can not trade DM gold and it is always personal. Moreover, if Fractured offers only account wide VIP packages with calm benefits, cosmetics and stuff like that, this will not lure gold sellers as much in Albion, where Premium package progression benefits are huge (we could say mandatory) and every character needs own package.
One good way to fight against gold sellers and their customers is monitor high currency transactions between players and investigate more closely those cases. Also creating very easy bot report system for players will help a lot to catch bots.
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RE: What albion did wrong- not a bash thread
I am a former Albion Online player and I was planning to make an in-depth review of Albion at some point, but I guess I could share my thoughts here as well. Even I am going to share several points where Albion and SBI went wrong imo, I still do not think it is a complete failure. Albion has also done some things right and tried afterwards fix the mistakes made earlier. So I have to agree with @Vortech here and those small ranty reviews are not the whole truth.
I started to follow Albion Online when it was still in Alpha state. I watched a lot of videos, guides and comments from players. I was sold. Albion felt like a game, which offers so much things I love, and because of all that I decided to jump in to the beta test phase. Beta test was a long journey and I played it more or less almost 1,5 years. After launch I played about 9 months and I have revisited the game now and then to check out the new features, but always I have left pretty quickly because lack of interest. Here are some points what should been thought better in my opinion:
City of Caerleon as the central hub of the whole world
Caerleon is a city which was created just before launch at the end of true final beta (this was second final beta), so it was not tested properly before launch. It was superior when compared to other cities because it was a central hub for basically anything. You could fast travel from there everywhere, it had shortest way to best resources and it had the black market. So it was quite obvious that most of the player base would settle there and that slowly shriveled other cities. Most players in one place also caused a lot performance problems. Within time devs understood their mistake and now they have made corrective actions to the whole system. However, this came almost two years after release and lots of harm has been happened already.Bad launch and first months
Official launch was horrible. Game was basically more or less unplayable for days and those problems was seen weeks and even few months after release. Characters were rubberbanding so you cannot move, server was rolled back several times and you lost your progression X time, login queue was easily 30 minutes to 2 hours, game was crashing etc. etc. So the preparations for the launch were not done properly and there was not enough time for that.P2W or P2A or what?
Albion can be considered as P2W or at least P2Advantage. It is all about how people feels that, and there is many different opinions. I would say Albion sails somewhere in grey area with possibility to buy ingame currency with real money and with ingame currency you can buy almost everything. You can get so much help for progression with money, so it is kind of huge in game where progression is almost everything. However, you can not get everything with money and you still need to grind for that. There is also alts and islands involved the whole mess, when the game pushes people to use those and upkeep premium time on every alt separately. Albion Content creator Lewpac made a good video about Albion and P2W, it can be found from here:Everybody matters?
Yeah well, nice thought, but not actually right. This relates partly to elitist like @FibS mentioned. Many guilds (at least top) works like "peon" players gathered almost all the resources for the guild and then the elite players centralizes resources for their crafting alts (or guild shared alts) to get all the fame progression free and the best gear. Of course this is partly okay when these elites in some cases are fighting over territories for their guild, but still the system is used very wrong. So Albion's best crafters are shared alts and very rarely people who do that actually as main activity. I really hope that in Fractured individual crafters matter and the progression can not be boosted by other players.Test phases better than the final version?
Many people who played Alpha and/or Beta liked one of the test versions more than the final product, and I am actually one of those people. I really liked all betas and maybe combination of those would be the best version for me. When beta 3 started, SBI was so close a really good version, but they blow it just before finish line with Caerleon concept. There was few problems in beta 2, which I would like to point out. The world was too big and there was too rarely open world PvP encounters. Also creating few separated BlackZone continents/islands was a mistake. Now one guild or alliance could conquer the whole island and after that it was quite safe place to just gather all resources without fear to encounter any resistance. So DS should keep these in mind when creating Tartaros and Syndesia.Gold sellers
Gold sellers were at start a huge issue and they partly controlled economies and even destroyed guilds, and that way made a lot of harm to the game. People quit playing because of gold sellers and that should not happen in any case. So DS, make sure you have enough tools to work with these guys.These are things what came up with my mind, but like I mentioned before, there is punch of good things in Albion too why I do not think it is a complete failure. I always liked the SBI as a company and their workers, they were nice and interacted a lot with community. They have also done awesome videos and news. I love the destiny board concept, gear system with tiers and enchants, "you are what you were" model, OWPvP, resource bosses and The Black Market. On top of that I kinda miss my "support bruiser" character with Demonic staff, Mercenary leather jacket, Guardian plate boots and Mage/Cleric cloth cowlβ¦
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RE: Let's borrow some ideas from other games!
@DevilsDog said in Let's borrow some ideas from other games!:
Albion Online would be the game to get some idea in my opinion.
True. Here is few features what could be used and adapt to Fractured imo:
- The Black Market
- Randomized dungeons
- Resource bosses
- Hidden treasures
@DevilsDog did you have something specific in your mind?
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RE: Who is in the forum background?/what race is he
@Esher Something which have 4 eyes, 4 legs and does not actually look anything like a spider is still a spider.. that is so 2018.
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RE: Renaming of High Quality Items Suggestion
@Eurav said in Renaming of High Quality Items Suggestion:
@Scarlet There wonΒ΄t be any quality / tier system for crafting / gear in Fractured.
Here is a comment from @Prometheus about this:
"The item system of Fractured strongly empathizes equipment replaceability, so the average armor or weapon will be made of common materials and it will be easy for a player to craft a whole new set if he loses his own
To me it sounds like there is at least few tiers, because he is talking about average gear. It refers that there is at least something better available. Unless all gear is equally powerfull, but that would be a mistake tbh. Abilities will have 3 different power levels, so I was wondering what if gear would have 3 tiers too..
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RE: Renaming of High Quality Items Suggestion
@Xzoviac said in Renaming of High Quality Items Suggestion:
@Tuoni could make it so it needs a huge amount like 100,000 and it needs to not be destroyed in that time- if it survives item becomes legendary, and is the only one.
Hmmmm... Actually what if those legendary items in game would be players crafted and progressed with time and game wont have those in roster automatically.
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RE: Renaming of High Quality Items Suggestion
@Xzoviac I had something similar in my mind. When killing enough dragons with a long sword for example it can get a new name "dragonslayer" and maybe some bonus stats. However, this might turn the system quite heavy when there will be too much named weapons in the game.
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RE: Who is in the forum background?/what race is he
@Xzoviac Spiders have usually 8 eyes.
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RE: Let's borrow some ideas from other games!
@Morgion said in Let's borrow some ideas from other games!:
@FibS said in Let's borrow some ideas from other games!:
currently-held items (which includes gold pieces) drops to the corpse
btw. i like idea of coins as items, not just only number on paperdoll
I would actually like not to see ingame currency as an item. I do not see any pros in that kind of system. Mostly it just leads that people wont carry any money with them (in syndesia and especially in Tartaros), which will have negative impacts for trading and that way to whole economy. However, I have no idea what DS has planned..
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RE: Let's borrow some ideas from other games!
@Farlander said in Let's borrow some ideas from other games!:
@Tuoni I like the idea of tabards to signify some unity to a group.
Thats a must imho. Capes, tabards and shields are really great places to add guild colors and heralds. On top of that there could be flags/banners in guildtowns and maybe even caparisons on mounts.
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RE: Let's borrow some ideas from other games!
@FibS Okay thanks for sharing that information. Protecting some items for not drop is interesting. I guess this kind of feature could work in Fractured too, but it might be better highly limited to one or few items at max or the full loot system is starting to lose it point. This kind of possibility could be rare rather than a common thing.
In addition, everything does not need to be so black and white and maybe some kind of protection does not give you 100% chance to save your specific item, but could raise the odds with e.g. 50% and then add luck attribute to make some modifiers up or down.
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RE: Package "Recruit"
Next phase is Alpha 1 Phase 2, which is starting maybe during upcoming june. From here ROADMAP you can check out roadmap with estimated schedule. Notice that we are atm about 1Q behind the original plan.
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RE: Let's borrow some ideas from other games!
@Aurellas said in Let's borrow some ideas from other games!:
@Morgion Being able to manufacture and sell capes. We need more capes, both in real life and in game.
Capes for all.
To re-iterate and boil down to the bedrock of the statement above: More Capes.
Capes are important especially if we have tools to color and attach logos on those. Mainly this is meant for guilds, but why not for inviduals as well.
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RE: Let's borrow some ideas from other games!
@Farlander I am really open minded what it comes for market system as long those stays local like it is planned. However, I agree with you that centralized local marketplace would be more QoL feature than several separated stalls.
I was wondering, that could there be different market/shop options? Maybe larger marketplace can be unlocked after town has grown big enough and/or maybe this is also a matter what towns actually choose to build..