Yeah, I think there needs to be a good balance between difficulty and tedium. One adds to the game, the other is just irritating. There's no skill needed to move the stuff, it's just a ton of clicking. Absolutely should still take time even if it is automated, the character should still have to go through the animations. But forcing you to click 60x to unload a full cart is just tedious.
Posts made by Trug
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RE: Suggestion - Load to/from Stockpile Feature
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Suggestion - Load to/from Stockpile Feature
One thing that might be nice is an option in a cart while near a stockpile to be able to load or unload everything applicable into or out of the cart from the stockpile. This would make your character proceed to move each block/log/whatever back and forth without needing to click to open the inventory, click to pick it up, and click again to put it back down. It could be interrupted if you wanted to stop partway through the process.
This would be a huge QoL feature in my opinion, particularly for anyone who has injuries like carpal tunnel syndrome. Anything that makes it less click intensive is a good thing.
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[FRAC-2435] Stone Stockpiles Won't Accept More if One Side is Full
Steps to replicate:
- Fill one side of the stone stockpile completely
- Try to add stone to the empty side, get "the storage is full" message
- Remove one stone from full side
- Empty side now accepts stones normally
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RE: Hail
Heya, welcome aboard! Free weekend does start Friday, yep. Post is here, it's in the news section: https://fracturedmmo.com/january-2021-open-weekend/
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RE: Story
As others have said, looking for lore in alpha testing is probably doomed to be a letdown. Alphas test mechanics, often to the point of boredom if you're looking for a feature complete game.
Things like story and polish are going to show up later in the process. For now, just be ready to test mechanics until they break, then test them some more. We'll get there!
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RE: Herro..
Welcome! Was it the karma system that attracted you, Karma?
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RE: Pet Companions
Most of the alpha pledge packs come with enough of the cosmetic currency to get a pet anyway, so you don't really need to spend any extra cash to pick one up if you're considering alpha access.
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RE: Death Corpse Looting
@FibS said in Death Corpse Looting:
My ideal solution is in three parts:
- Empty corpses don't register as interactive, so they don't interfere with non-empty corpses. You'll always click on a non-empty one or another and will get them all eventually.
- If several corpses are close together, the ones that do not give you justice consequences to loot are selected first.
- There should be a command to drop down a list of every overlapping interactive object and pick which one you want.
Like the first bullet point especially. If it's empty, there's no real need to interact with them.
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RE: Death Corpse Looting
Problem for neutral for sure, but doesn't it just not allow you to loot non-evil corpses as a good player?
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RE: Is game worth playing
@xlSarge Yes. In the full version there will be caveats to that based on which world you're on and what your karma/militia is set to, but overall yes.
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RE: Knowledge
I'd be surprised if there isn't something like this planned, at least in part. I say that based on the karma system that says that as a good aligned player, killing a "good" creature will result in a karma loss. I assume those creatures also offer knowledge. Seems like they wouldn't force someone to take a hit in karma in order to gain knowledge, but... maybe?
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RE: [Demons, US] Teufelstein
@Kralith Great question! There are a couple of reasons. First, I’m a bit of a language nerd, and I’ve picked up enough German to be dangerous without any real fluency. Second, I hope that using a foreign language will add some exotic appeal for non-German speakers.
Thanks for the well-wishes!