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    Posts made by Trug

    • [Demons, US] Teufelstein

      The Stone City

      The stone has worn many names over the centuries. The beastmen, who catch glimpses of it only in the grip of nightmares, call it “blightrock”, and pray that the visions of hellspawn marching forth from its red-lit interior are simply dreams. Among humans, the followers of Tyros call it the Devil’s Workshop, and their priests give fiery sermons, vowing its destruction. Those who worship the dark goddess Babilis speak no name aloud, but their shrines all ape the dark majesty of the true stone itself. To demonkind, it is simply Teufelstein, one city among many scattered across the parched surface of the world.

      But to you? To you, it is home.

      Purpose:

      Teufelstein is a demon guild and city of Tartaros, aimed at recruiting players who are looking for a lawful evil, PvX experience in Fractured. Our goal is to have a thriving city which provides its citizens with a stable economy for crafters, good PvP, challenging PvE, and the room to develop your character as you see fit. Whether you play a demon that is evil from horns to tail, or want to Ascend to the heavens as an angel, as long as you want to contribute to the growth and success of the city, Teufelstein has room for you.

      What Do You Mean, Lawful Evil?

      Put simply, we plan to play the game as intended for demons, but do it in such a way that it doesn’t result in griefing or abusive behavior. In practice, this means that if you see someone who has something you want, well… you’re a demon. Take it. Any tactics ranging from asking nicely, to bartering, to cold-blooded murder are on the table. But we do keep in mind that the player on the other end is a fellow human being, just like us, and that it is just a game. Doing things like spawn camping, killing new players just for the lulz, random acts of chaos and destruction just for the hell of it, or to ruin someone’s day are not cool. There shouldn’t be any hard feelings after the dust settles, just loot to snag and the possibility of revenge down the road to keep things interesting.

      Bottom line: We’re demons, we will play hard, we can be evil, but we won’t be dicks about it. That said, next up:

      Code of Conduct:

      • Most basic rule: Don't be a dick. Follow this, and you will have no issues in Teufelstein.

      • Absolutely zero tolerance for racist, sexist, homophobic, or otherwise discriminatory/hateful behavior.

      • No RL politics or religion, please. Let’s have fun and kill each other over video game politics and religion instead.

      • If someone has something we want, take it. Demons, remember?. But we will not bully, harass, grief, or otherwise ruin another player’s day without cause. Taking conflicts outside the game are definitely out of bounds. No doxxing, Facebook stalking, etc.

      • We will only accept members age 21 or older, or mature 18+ on a case-by-case basis. We are a group of working adults who want to play to have fun, not have to worry about teenage angst-driven drama. Only middle-aged angst is permitted.

      • Respect in chat/voice. We are all adults, so swearing is perfectly fine. However, if a person feels uncomfortable or is offended by a particular term, please respect that and don't use it. "Raped" as a synonym for "pwnd" is a good example of a term that probably won't fly with mixed company. See rule 1.

      • Roleplay is not a must, but have at it if you want to. OOC is the norm, however.

      • Remember that this is a game, and we're here to have a good time. Why so serious?

      Quick Facts:

      • Industry: Mining, metalwork of all kinds, murder

      • Military: Hunting Parties (PvE focused), Defenders & Raiders (PvP focused)

      • Religion: All hail Babilis!

      • Ruling Body: Infernal Council

      Government Structure:

      The Council will oversee the day-to-day running of all aspects of the city. Council positions are as follows:

      • Councillor of Arms: Oversees the training, equipping and deployment of the city's armed forces with the advice of the captains of both the Hunters and the Raiders.

      • Councillor of Logistics: Beancounter in Chief, ensures the city has the materials it needs, and is the liason with other friendly cities to ensure that resources flow smoothly.

      • Councillor of Artifice: Manages the local crafters and resource gatherers. Works closely with Councillor of Logistics to make sure our production chains are solid.

      The Council is a meritocracy. The positions will be filled by citizens in good standing who have demonstrated a knack for the role. Major decisions that are not time-sensitive will be put to a city-wide vote; day-to-day and urgent decisions will be made by the Council. However, this being a feudal society, remember that the Governor has the final say if a decision must be made immediately.

      How to Apply:

      You may reply to this thread, send me a PM on the forums, or send me a message on Discord, username Trug#3650. You can also join via our Foundation page here.

      Teufelstein is a part of Fioralba, a larger gaming community. If you would like to join us on Discord, the link is here. Just let the moderators know that you're interested in Fractured and we can get you set up.

      See you in Teufelstein!

      How The Hell Is "Teufelstein" Pronounced?

      Toy-fell-stine

      posted in Guild Recruitment
      Trug
      Trug
    • RE: Unmount from horse while using wagon.

      Same, hitting A with a wagon just detached the wagon and left me on foot.

      posted in Bug Reports - Closed
      Trug
      Trug
    • RE: Harbours

      I saw one up north in a claimed city, but it said that the harbor was ruined or something to that effect. Was curious to know what would have happened if the group running the town had repaired it, myself.

      posted in Questions & Answers
      Trug
      Trug
    • [FRAC-2376] Stealth Doesn't Break Lock

      So doing some PvP testing tonight with some guys down in Vinland, and we discovered that as long as you keep your LMB pressed, even when an opponent goes stealth you will still follow them and swing/shoot at them if they're in range.

      I'm guessing this is not working as intended? Seems like it renders stealth useless, as long as you've got them locked up with LMB.

      posted in Bug Reports - Closed
      Trug
      Trug
    • RE: Hand cart duplication

      Never ran into that during this test myself, but I only briefly used the hand cart before upgrading to the horse-drawn version.

      posted in Questions & Answers
      Trug
      Trug
    • RE: Feedback from Weekend Test

      @Kralith said in Feedback from Weekend Test:

      Rebinding keys is a long time wish by Alpha-Testers, and they promised to add that - hopefully soon ™ 😄

      That's great to hear!

      posted in Discussions & Feedback
      Trug
      Trug
    • RE: Feedback from Weekend Test

      @PeachMcD said in Feedback from Weekend Test:

      As far as being able to rebind hot keys goes, I wouldn't hold my breath. Devs have resisted every suggestion of that sort so far. I'm not an experienced MMO sandbox player, so I don't know why the WASD movement thing feels so important to so many people. I just roll with the game as it is. 🤷

      For me it's not so much the wanting to move with WASD; the mouse movement feels natural enough since it's an ARPG-style game. I just want to be able to use the 10-key on my mouse hand to be able to trigger abilities instead of having to use QWEASDRTwhatever. 😁

      But like you said, if it doesn't change it doesn't change. It won't ruin the game for me personally, but I can imagine a lot of potential players being turned off if simple key rebinding isn't an option. Seems like something almost every game out there offers, MMO or not.

      posted in Discussions & Feedback
      Trug
      Trug
    • RE: [Parcel Contest] Tower Defense

      Very nice, looks really cozy. Love the parking lot out front for the carts too!

      posted in Creative Corner
      Trug
      Trug
    • RE: Daily Message posting

      What's the benefit of daily posting, exactly?

      posted in Off Topic
      Trug
      Trug
    • RE: [A2.4.2] Chopping Trees, some logs fall under the ground

      @Kralith Gotcha, thanks! Still finding my way around the forums here, sorry for the duplication of effort.

      posted in Bug Reports
      Trug
      Trug
    • Feedback from Weekend Test

      First, I wanted to say thanks to the devs for offering this free weekend, it was an awesome opportunity to check out the game without having to worry about money. I know several friends of mine also checked it out, and I think you've got some new backers. 😁

      Now, on to the feedback.

      The Good:

      • Love the sheer depth of the game, even at this early stage. PvE, PvP, city building, crafting, etc. Added to the insane degree of customizability with skills and talents, it honestly surprised me.

      • The knowledge system does a great job of giving you a reason to explore. I'm not sure if it's technically any different than having quest givers sprinkled around the map to encourage movement, but it certainly felt more natural and less artificial to me.

      • Unfortunately I didn't get much chance to play around with PvP, but I really like the karma system. It was fun to be able to flag up as the evil red named one and roam around looking for fights. Looking forward to seeing how this plays out in the longer test in February.

      • The building system works pretty well, and I didn't feel like it was terribly onerous to build a large house. That said, it would have been nice to be able to see a preview of a finished house before you place a building blueprint down. I actually liked the look of a much smaller house better once I saw one of my neighbors build one, but there was no way to know what they would look like until they were complete.

      The Not-So-Good

      • Mostly my bad for not reading enough ahead of time, but I had no idea that the talents existed until Saturday. Might be good to include the talents in the tutorial the same way it already walks you through skills.

      • Being able to rebind the action bar keys would be huge. I'm very used to using 1-10 for MMOs, and it feels really clunky to switch to the letter keys. I'm sure muscle memory would eventually catch up, but it would be a nice QoL change to just be able to set them to whatever we like.

      • Targeting mobs is messy. I did finally figure out that I could right click to just swing away without accidentally looting things mid-fight, but it's still hard to pick any one combatant out in a melee. Some way to cycle through targets might be a nice feature.

      Not a ton of feedback, and probably not anything you haven't heard before, but I wanted to be sure to get my two cents out there. Thanks again for the opportunity to test, and looking forward to seeing more in February!

      -Trug

      posted in Discussions & Feedback
      Trug
      Trug
    • RE: No Hunger & Rest Depletion In Towns.

      I'm a yes with caveats, much like Gothix. If the town has the infrastructure in place, let it passively feed/rest it's citizens. Or, for visitors, let them pay a small fee to stay at the inn for a game day and get the same benefits.

      posted in Discussions & Feedback
      Trug
      Trug
    • RE: [Parcel Contest]

      Thanks, glad you liked it!

      posted in Creative Corner
      Trug
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    • RE: [A2.4.2] Chopping Trees, some logs fall under the ground

      In addition to the ones sometimes falling through the ground, I've noticed that if the pieces don't land completely flat on the ground, they sometimes won't be interactable. For example, if they are leaning up slightly against the stump.

      And on a fun note, I once had a piece land on top of the stump. It sat there for a second or two, then launched up like a rocket before falling back down to the ground.

      posted in Bug Reports
      Trug
      Trug
    • [Parcel Contest]

      Not the best by a long shot, but wanted to put my little house up here. Bit limited in terms of what I could place for decorations, but I tried to fill it with stuff that looked appropriate, but not so much that I couldn't move around the place. Some mounted wolf or bear heads would have been nice though!

      chez_trug.jpg

      posted in Creative Corner
      Trug
      Trug
    • Howdy!

      Hey all, just backed the game today and really looking forward to jumping in to help test.

      I'm not totally sure that I'll like the isometric style, but I saw so many other awesome possibilities that I think it will be worth the risk!

      posted in Welcome to Fractured
      Trug
      Trug
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