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    ThrillKill

    @ThrillKill

    Played FPS games back on the days of MPlayer (MPlague....lol), QII, QIII, UT, AvP when a fellow clan mate introduced me to Asheron's Call (Darktide exclusively). Our FPS clan was Select Few and I brought the colors to AC (TSF), and enjoyed Asheron's Crack for several years on and off after hardcore playing from late 1999 until mid 2004. Played ShadowBane for close to two years (can't remember server but was the same one that Knights of Glory and Beer / KGB played on) in the guild Odyc's Army that was founded by some SF Core from AC.

    Besides some emulator time here and there over the past two years playing AC I haven't had anything release that interested me (although I did alpha test Darkfall since I knew the devs, but real life prevented me from playing at release) until now. Fractured appears to be the PvP game I've been waiting for. I hope it bears out my hopes as I truly enjoy our niche group of net gamers that are called PvP'ers.

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    Website discord.gg/fyHXq4cDyN Location Dothan, AL (USA) Age 51

    ThrillKill Follow
    TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by ThrillKill

    • RE: Winter Alpha Spotlight – City Overhaul

      @grofire said in Winter Alpha Spotlight – City Overhaul:

      this is not a full PVP game !!!! this is all gameplay welcome game.
      there is 3 world, pvp, pve only and mix, all worlds have end game.

      And there is the nail on the head. I backed out of the conversation once I realized BlueGoblin was concerned with effects on the PvE (Beastmen) planet rather then the human PvP world.

      Meaning, the city announcement debate should be held not on a collective level..but rather world specific. Because nothing messes up a PvP game than changing mechanics to cater to PvE, and nothing messes up a PvE game than changing mechanics to cater to PvP.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Idea: PvP Is Determined By Which World You Choose To Play In

      @Tiptoe To go against the common stereotype.....

      Games like Fractured (player built cities, player run economies, resource collection and transportation, ect) can actually give significant value to the more PvE orientated players. When we played ShadowBane, a guild made up of more PvE leaning players joined our nation (they became friends with some of the fellas chit chatting after the fellas would raid them. And since they didn't get mad at the world over losing some pixels they were invited into our nation) and those people were gold to us. We gave them a NICE city DEEP inside our territory and helped them max out the walls and vendors, the works. Anyone messed with the places they roamed we'd bane every single city owned by that nation inside of 24 hours. They kept the nation in gold and had troves of items and armor/weapons freely available to nation members.

      Point being, they not only found that they had a significant role in the PvP world (economics and logistics)...but they really enjoyed the fact that the fellas turned into a kicked hornet's nest if someone even talked stupid to them, much less attack them.....lol. There is a LOT more to a PvP game structured like this then killing another player.

      Simply saying this so that maybe you'll at least consider giving it a try.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      Allow governors to set tax rates and mode of expected payment (cap it so it's not something ungodly) to people in their city region. I can't see any governor with half a brain cell abusing that to members of neutral or allied guilds (if they applied one at all) who are actual productive members since more foot traffic and trade is good for everyone.

      Allow for a status to be declared towards another guild like allied, friendly, trade partner, and war. Allow any member of a guild at war with the guild controlling the city to be PvP hot in the city. If they want to leech, make them earn every drop of blood.

      This not only fixes enemy guilds from abusing other guilds who actually took the time to install logistics and maintenance plans, but it also STRONGLY encourages guild diplomacy and politics.....which leads to HEATED wars. It also places just as much value on the player leaning more towards PvE and trade as it does the player who likes to wtfown people and build an empire.

      More importantly.....it avoids a MAJOR avenue for griefing. Because a small handful of players can use this open city/territory system as a way to put all trade and lvl'ing in that area to a grinding halt doing basic hit and runs from the safety of their housing. I assure anyone who thinks this is a good idea....under this system I could make you rage quit inside a week tops.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Winter Alpha Spotlight – City Overhaul

      @BlueGoblin said in Winter Alpha Spotlight – City Overhaul:

      @ThrillKill your still proposing a forced play style. One that fails most of the time for PvE and casual players. People that don’t want to get “that involved” do not stay.

      Aren't you proposing the same as well though?

      About the only thing I like about the proposed changes are that resource areas can't be off limits to people not members of a specific town. I like it since if resources are so crucial then make access more then having claimed a specific city. If someone wants exclusive rights to a resource area then they should have to assert themselves for that exclusivity.

      I point that out as if I'm understanding your post, it's what you take most issue with. Meaning, you wanted to claim one of over a (prior to this announcement) 100 cities and have exclusive ownership of a resource location by that virtue.

      If that's correct, then you very much want to get involved. You simply want to be involved under your own rules.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Play after pledging?

      lol....don't feel bad, Cold. I snagged the Eternal package and thought the same thing.....started, "zomg....am I going to have to drink a fifth of Jim Beam, get on a plane, and suggest I get my key?!?!!"

      Then I did what I should have done in the first place and read. The wife made some mental midget jokes at me and reminded me I (we) have a guaranteed tester slot going forward as well as showed support.

      posted in Questions & Answers
      ThrillKill
      ThrillKill
    • RE: Hello!

      @Mata Hello!

      You literally just helped my wife impress the heck out of me. I clicked your profile (it's a habit I have with anyone I'm posting with) and the second she saw Ruhrpott (no offense meant, but I can't even pronounce that much less knew what or where it was) she said, "She's German"

      lol

      posted in Welcome to Fractured
      ThrillKill
      ThrillKill

    Latest posts made by ThrillKill

    • RE: Winter Alpha Spotlight – City Overhaul

      @grofire said in Winter Alpha Spotlight – City Overhaul:

      this is not a full PVP game !!!! this is all gameplay welcome game.
      there is 3 world, pvp, pve only and mix, all worlds have end game.

      And there is the nail on the head. I backed out of the conversation once I realized BlueGoblin was concerned with effects on the PvE (Beastmen) planet rather then the human PvP world.

      Meaning, the city announcement debate should be held not on a collective level..but rather world specific. Because nothing messes up a PvP game than changing mechanics to cater to PvE, and nothing messes up a PvE game than changing mechanics to cater to PvP.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Winter Alpha Spotlight – City Overhaul

      @BlueGoblin said in Winter Alpha Spotlight – City Overhaul:

      @ThrillKill your still proposing a forced play style. One that fails most of the time for PvE and casual players. People that don’t want to get “that involved” do not stay.

      Aren't you proposing the same as well though?

      About the only thing I like about the proposed changes are that resource areas can't be off limits to people not members of a specific town. I like it since if resources are so crucial then make access more then having claimed a specific city. If someone wants exclusive rights to a resource area then they should have to assert themselves for that exclusivity.

      I point that out as if I'm understanding your post, it's what you take most issue with. Meaning, you wanted to claim one of over a (prior to this announcement) 100 cities and have exclusive ownership of a resource location by that virtue.

      If that's correct, then you very much want to get involved. You simply want to be involved under your own rules.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Winter Alpha Spotlight – City Overhaul

      @BlueGoblin said in Winter Alpha Spotlight – City Overhaul:

      Looks around and watches all the fellow PVE players get up and leave...

      BlueGoblin gets up and leaves too...sigh... “there was hope for this one”

      The entire design still caters to “big business guilds” and players can no longer run a small hamlet on their own. You’re now forced to be part of a coalition.

      All of the flaws are responded with ‘just kill them’. Well, what if you don’t want to PvP, what if they are literally way too powerful to stop, what if you’re a casual? Now your game hours are spent trying to deal with a uh, “clown,” verse doing what you want. Like farming or mining... It’s just so unappealing now...

      If everyone has access to the resources, the resources will never be there. You’ll take your cart, see nothing and then get murdered and lose more than you started with. 100% fail.

      How will this system work for Beastfolk?

      Diplomacy. Make friends and get to know the lay of the land. Any guild with sense will make ties to groups like you're speaking to, or they'll wait until they're warring with another guild and offer you the world for resource help. You might be surprised at how many issues can be solved by the player population ingame when allowed to police itself.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Idea: PvP Is Determined By Which World You Choose To Play In

      @Tiptoe To go against the common stereotype.....

      Games like Fractured (player built cities, player run economies, resource collection and transportation, ect) can actually give significant value to the more PvE orientated players. When we played ShadowBane, a guild made up of more PvE leaning players joined our nation (they became friends with some of the fellas chit chatting after the fellas would raid them. And since they didn't get mad at the world over losing some pixels they were invited into our nation) and those people were gold to us. We gave them a NICE city DEEP inside our territory and helped them max out the walls and vendors, the works. Anyone messed with the places they roamed we'd bane every single city owned by that nation inside of 24 hours. They kept the nation in gold and had troves of items and armor/weapons freely available to nation members.

      Point being, they not only found that they had a significant role in the PvP world (economics and logistics)...but they really enjoyed the fact that the fellas turned into a kicked hornet's nest if someone even talked stupid to them, much less attack them.....lol. There is a LOT more to a PvP game structured like this then killing another player.

      Simply saying this so that maybe you'll at least consider giving it a try.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      Allow governors to set tax rates and mode of expected payment (cap it so it's not something ungodly) to people in their city region. I can't see any governor with half a brain cell abusing that to members of neutral or allied guilds (if they applied one at all) who are actual productive members since more foot traffic and trade is good for everyone.

      Allow for a status to be declared towards another guild like allied, friendly, trade partner, and war. Allow any member of a guild at war with the guild controlling the city to be PvP hot in the city. If they want to leech, make them earn every drop of blood.

      This not only fixes enemy guilds from abusing other guilds who actually took the time to install logistics and maintenance plans, but it also STRONGLY encourages guild diplomacy and politics.....which leads to HEATED wars. It also places just as much value on the player leaning more towards PvE and trade as it does the player who likes to wtfown people and build an empire.

      More importantly.....it avoids a MAJOR avenue for griefing. Because a small handful of players can use this open city/territory system as a way to put all trade and lvl'ing in that area to a grinding halt doing basic hit and runs from the safety of their housing. I assure anyone who thinks this is a good idea....under this system I could make you rage quit inside a week tops.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Question about Immortal Package

      @Ostaff said in Question about Immortal Package:

      @ThrillKill

      Yes.. they are still selling the packs above Aristrocat. @Specter mentioned this in a thread earlier.... you should be able to find it if you do a search on the forums for it.

      Gah!

      I was unaware since the kickstarter reads like donations/packages now go though the forum store. It's why it never even occurred to me to search for anything of the like

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Question about Immortal Package

      But kickstarter packages aren't available anymore, are they?

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Can a brother get a compass?

      @Ostaff said in Can a brother get a compass?:

      @ThrillKill

      we actually do kinda have a compass.... up on your mini-map is always NorthEast. Its just confusing cause people think it is North. which it isn't. North is actually half way between the top and the left side of the mini-map.

      That's good to know, actually. Thanks for that.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • Coord display bug

      The bottom right button the minimap (being real, not exactly sure what it's function is meant to be other then hiding the coord readout below the mini-map) once clicked, hides the coord readouts. When you click it again, it brings those readouts back.....except they are now displayed in some form of ancient type of cuniform or something.

      The only way to fix it seems to be logging out and back in.

      posted in Bug Reports
      ThrillKill
      ThrillKill
    • Can a brother get a compass?

      I had seen people complaining about travel times in previous posts so I was curious if the claim was more subjective unique from person to person, or if the world was truly that massive.

      It's definitely not small...lol, but....I've played on world maps that were bigger. However, an easier way to reference direction (I know it displays coords, and I can follow those...but I've known people who using coordinates was like expecting a pre-school class to solve quantum physics equations) would be to add north, south, east, and west markers on the mini-map.

      More then once I noticed that what seemed to be one direction was actually heading another way. Basically it's just an effect of the top down view causing a form of discombobulation, and something fairly easy to adjust to on the fly...and easy to overcome once aware of. But something as simple as having their mini-map always showing them a constant true reading of their relationship to the four points of a compass would both facilitate gamers not used to actual land mass travel acclimating easier as well as would seem the easiest way to aid them in adapting.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill