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    Best posts made by ThrillKill

    • RE: Winter Alpha Spotlight – City Overhaul

      @grofire said in Winter Alpha Spotlight – City Overhaul:

      this is not a full PVP game !!!! this is all gameplay welcome game.
      there is 3 world, pvp, pve only and mix, all worlds have end game.

      And there is the nail on the head. I backed out of the conversation once I realized BlueGoblin was concerned with effects on the PvE (Beastmen) planet rather then the human PvP world.

      Meaning, the city announcement debate should be held not on a collective level..but rather world specific. Because nothing messes up a PvP game than changing mechanics to cater to PvE, and nothing messes up a PvE game than changing mechanics to cater to PvP.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Idea: PvP Is Determined By Which World You Choose To Play In

      @Tiptoe To go against the common stereotype.....

      Games like Fractured (player built cities, player run economies, resource collection and transportation, ect) can actually give significant value to the more PvE orientated players. When we played ShadowBane, a guild made up of more PvE leaning players joined our nation (they became friends with some of the fellas chit chatting after the fellas would raid them. And since they didn't get mad at the world over losing some pixels they were invited into our nation) and those people were gold to us. We gave them a NICE city DEEP inside our territory and helped them max out the walls and vendors, the works. Anyone messed with the places they roamed we'd bane every single city owned by that nation inside of 24 hours. They kept the nation in gold and had troves of items and armor/weapons freely available to nation members.

      Point being, they not only found that they had a significant role in the PvP world (economics and logistics)...but they really enjoyed the fact that the fellas turned into a kicked hornet's nest if someone even talked stupid to them, much less attack them.....lol. There is a LOT more to a PvP game structured like this then killing another player.

      Simply saying this so that maybe you'll at least consider giving it a try.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      Allow governors to set tax rates and mode of expected payment (cap it so it's not something ungodly) to people in their city region. I can't see any governor with half a brain cell abusing that to members of neutral or allied guilds (if they applied one at all) who are actual productive members since more foot traffic and trade is good for everyone.

      Allow for a status to be declared towards another guild like allied, friendly, trade partner, and war. Allow any member of a guild at war with the guild controlling the city to be PvP hot in the city. If they want to leech, make them earn every drop of blood.

      This not only fixes enemy guilds from abusing other guilds who actually took the time to install logistics and maintenance plans, but it also STRONGLY encourages guild diplomacy and politics.....which leads to HEATED wars. It also places just as much value on the player leaning more towards PvE and trade as it does the player who likes to wtfown people and build an empire.

      More importantly.....it avoids a MAJOR avenue for griefing. Because a small handful of players can use this open city/territory system as a way to put all trade and lvl'ing in that area to a grinding halt doing basic hit and runs from the safety of their housing. I assure anyone who thinks this is a good idea....under this system I could make you rage quit inside a week tops.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Winter Alpha Spotlight – City Overhaul

      @BlueGoblin said in Winter Alpha Spotlight – City Overhaul:

      @ThrillKill your still proposing a forced play style. One that fails most of the time for PvE and casual players. People that don’t want to get “that involved” do not stay.

      Aren't you proposing the same as well though?

      About the only thing I like about the proposed changes are that resource areas can't be off limits to people not members of a specific town. I like it since if resources are so crucial then make access more then having claimed a specific city. If someone wants exclusive rights to a resource area then they should have to assert themselves for that exclusivity.

      I point that out as if I'm understanding your post, it's what you take most issue with. Meaning, you wanted to claim one of over a (prior to this announcement) 100 cities and have exclusive ownership of a resource location by that virtue.

      If that's correct, then you very much want to get involved. You simply want to be involved under your own rules.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Play after pledging?

      lol....don't feel bad, Cold. I snagged the Eternal package and thought the same thing.....started, "zomg....am I going to have to drink a fifth of Jim Beam, get on a plane, and suggest I get my key?!?!!"

      Then I did what I should have done in the first place and read. The wife made some mental midget jokes at me and reminded me I (we) have a guaranteed tester slot going forward as well as showed support.

      posted in Questions & Answers
      ThrillKill
      ThrillKill
    • RE: Hello!

      @Mata Hello!

      You literally just helped my wife impress the heck out of me. I clicked your profile (it's a habit I have with anyone I'm posting with) and the second she saw Ruhrpott (no offense meant, but I can't even pronounce that much less knew what or where it was) she said, "She's German"

      lol

      posted in Welcome to Fractured
      ThrillKill
      ThrillKill
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