@tiltowait said in Provide incentives for pvp players to go neutral instead of going red:
@Wargfoot said in Provide incentives for pvp players to go neutral instead of going red:
I think this game is attempting to create space for PvE and PvP players.
Any ideas you post should probably keep both playstyles in mind.
Creating space is the problem, game world is too big, too many housing spots, too many resources. Shrink it down based on player population and people will fight like rats over crumbs.
The PvP play style is legitimate and many people enjoy it; however, the vast majority of players don't want to be in a tiny world fighting over crumbs. If you want that kind of intensity, I think the seige mechanic is there to provide that - it is still in development, but that goal is there.