@chrightt Prometheus has revealed a bit more information about skills here:
https://forum.fracturedmmo.com/topic/308/loot-vs-skill/11
The developers will talk more about the knowledge system in a future spotlight.
@chrightt Prometheus has revealed a bit more information about skills here:
https://forum.fracturedmmo.com/topic/308/loot-vs-skill/11
The developers will talk more about the knowledge system in a future spotlight.
Week 7 has started. The week 5 and 6 drawing will be held when Prometheus has time to do so.
@Farlander I have an answer from Prometheus now:
The initial idea was for planets to be open worlds - so you'd walk on bridges without loading screens However, there may be technical limitations to that, so it may be that you'll have to reach a dock or a bridge and get teleported to the other continent.That won't be a way to fast travel anyway - you leave from one point of continent A and end up on a point of continent B, can't choose where to go.
Over the past few weeks, I've seen a lot of discussions pop up about PvE vs PvP. Unfortunately, this discussion is currently taking place in the thread about goldsellers and DDoS attacks, which is not exactly about PvE vs PvP. :slight_frown: That's why I've decided to move this discussion to a new thread.
In addition to that, I would like to clear up a few misconceptions that popped up during those discussions.
Is Fractured a PvE or PvP game?
Fractured is both! The developers want Fractured to appeal to wide range of players, including players who are interested in PvE. Fractured will have PvE content like dungeons and recurring PvE events.
Can Demons raid Arboreus?
https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/
Also, I would like to highlight a post written by Prometheus about this subject:
Thanks for starting this thread @Logain, we've been following it with a lot of interest. I see it mostly evolved into a PvP vs PvE discussion, which seems to be very frequent on the forums these days - so I'll address that specifically.
We are deeply convinced we can make the PvE and PvP crowds coexist in Fractured. In fact, we could call that one of the design pillars of the game itself!
Historically, several MMOs just launched separate servers with different rulesets to address the issue. Others have gone for a level-base split - low level areas are protected, high level areas feature FFA PvP (perhaps with some mid-ground in between). Albion Online is a good example of the latter.
The Albion approach helps with new player retention, but in the end if you hate PvP you're going to quit, since you can only progress up to a point.
In Fractured, if you like only PvE, you have a home for yourself (Arboreus) that features areas that are entirely PvE-only, and the rest where hostile PvP is still seriously restricted. You won't get murdered when you're a new player, and you'll be largely able to avoid it after and still progress, since resources on Arboreus are not weaker nor stronger than in Syndesia or Tartaros - they're just different.
Of course, I realize this answer is not explaining much, so it might be a good thing to anticipate the Spotlight on the justice system and PvP rules (which is already planned), since I can't explain it all in just one forum post.
That being said, Fractured is still a sandbox MMO - you won't have a questline to follow, you won't be spoon-fed the content of the game, crafting, trading and building are a huge part of the Fractured experience - easily more than PvE, if one wants to - and so on. If someone is looking for the new WoW, he won't find it here :slight_smile:
@lperro Don't worry too much about the animations. This is still very early pre-alpha.
@Ildirettore @Gibbx @Finland They are indeed working hard. As you probably know, Prometheus was very busy the last few weeks with securing funding for Fractured. He was originally going to reveal more details about it this week, but due to an unforeseen issue, he'll probably reveal those details next week instead. As for the spotlight, due to all the work that went into securing said funding, he hasn't been able to finish the spotlight yet. I have no further information about the gameplay footage, other than that it's being worked on.
@gofrit If you're talking about a funding tracker, that's coming soon.
@Roccandil Yep, known bug with wolves also counting towards treants. Thanks for reporting it anyway. I should have added that to the known bugs list.
@kaisermax You can earn an alpha key by having a high ranking on the Foundation leaderboard. Winning weekly drawings gives you a chance at earning a key as well.
I have pinned this thread and unpinned/locked the previous one as requested.
@Immortal-Great @AlcribLP @Tuoni
Alpha 1 is currently scheduled for the first week of April, so yes there has been a small delay.
@islesofurth Known bug. Prometheus got a bit too thirsty. Will be fixed in a future patch.
@Riseagainstfate That 30 minute time limit only applies to evil players who invade Arboreus.
@gothix We already have the drawings to reward constructive posts. The daily mainly exists to encourage members to return to the website.
@Roccandil Nope.
@Jetah Thanks, I'll inform Prometheus.
@Einhar Something like that hasn't been implemented yet but I've made a post to warn everyone of the downtime.
@Tom810 The servers are currently offline. You'll have to wait until the 25th.
The stream can be found here!