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    Posts made by Sindariya

    • RE: Fractured Content Pills - Week 20, 2019

      @Meiki said in Fractured Content Pills - Week 20, 2019:

      Looking forward for the housing system, yet would like to know whether pots for in-house plants will be introduced, so we can grow a small plantlife also in our humble homes growing them more as a decoration rather then for supplies. And if they will be in game, whether we could also place them as windowflowerpots?

      In general, give us flowers and trees as plants for outside and inside. Nothing against farming, but the world must also be beautiful. I would love to be able to create just a little park or so.

      posted in Minor Releases
      Sindariya
      Sindariya
    • RE: Race Starting on Any Planet Idea

      @Jetah said in Race Starting on Any Planet Idea:

      @Sindariya
      but how long will it take for a demon to play with their beast friend vs a human to play with their beast friend.
      i'm asking for a system that would allow them all to play together when they decide to start as an option. There's the small group of people that want a good demon and don't want to venture through the 'going good' phase.

      Sorry but there will be no skipping this phase else we won't need this karma stuff at all. It is the lore that the demons got banned to tataros for their evil doing and grew up there so they don't know anything else. When we players start we start not with a developed char in the game. You can RP what ever you want, but the game mechanic is as it is.
      As much as I understood it so far you can play as beast and demon together on syndesia and tataros. But you will suffer some malus. That will always happen since it is bound to gods not karma.
      Demons are evil, beastmen are good, humans are free. that is the basic setting of this game and if they would change it, that would ruin this game in my opinion. So you can hope for a change but I will not root for you.

      the choice of your race displays your way of playing and comes with consequences. A race is not a skin.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Fractured Content Pills - Week 20, 2019

      What really hypes me for farming is, that is on the surface and not some planting bed. It looks so natural. Nothing is more immersion breaking when you run around in a world seeing the NPCs can have their plants on the surface but you as a player not. Keep up the good work.

      @Znirf
      Why are the eyes of the spider missing? Or are these white spots the eyes? And thanks god it is not a hairy spider. Nothing creeps me out more than standing in front of a manhigh spider with hairy legs and read eyes looking at you.

      posted in Minor Releases
      Sindariya
      Sindariya
    • RE: Interested

      Since we don't know anything of endgame content we can't say if it is not good for solo players. At least for housing you don't need to stay in a town.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Race Starting on Any Planet Idea

      From the wiki:
      Arboreus
      *Indeed, only Humans with Good alignment are allowed to walk the lands of Arboreus for a considerable amount of time – 20/40 real-world hours, thus being able to explore a good portion of the world at once, collecting resources and acquiring knowledge.

      If you’re a Human with Neutral alignment, you can also stay for a while – around 5/10 hours, penalized only by a slight stat debuff. However, if you get flagged as Aggressive, you are immediately treated as Evil, suffering all the penalties explained below.*

      Syndesia
      *Beastmen on Syndesia lose the powers they are granted on Arboreus. Other than that, they can stay on the Human planet as long as they like, finding shelter at any town that allows them in.

      While the planet itself doesn’t force them out, Demons have a much harder time walking the lands of Syndesia. Away from the reach of Babilis, they not only lose their Demonic powers, but start leaking vital energy after a couple hours, which forces them to get back to their homeland.*

      Tataros
      *Travelling to Tartaros is extremely challenging for any Beastmen, since not only they lose the buffs they are granted on Arboreus, but also become the target of the hate of Babilis. The Evil God enjoys stacking curses on the poor fellows, who could end up dying just because of them – if they don’t get slayed by Demons, that is.

      Unlike Beastmen, Humans are generally tolerated by Babilis, who sees a potential for corruption in them. They aren’t directly penalized like Beastmen, but slowly lose Karma over time, unless they enjoy the protection of another God.*

      So karma will not be the big issue to play together on tataros and syndesia. You only have to find the portal there. But you have to live with the consequences. So it could be hard to paly together over a long time.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Roadmap To Alpha 1 - Test 2

      I hope I'm not in holidays during the next test. that's why I hope to hear some news soon.

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Chaos seeds

      @suchensienach
      It is really limited at the moment, not sure if it was race or depending on the planet. But the decision is not final yet.

      posted in Guild Recruitment
      Sindariya
      Sindariya
    • RE: Roadmap To Alpha 1 - Test 2

      @Sindariya said in Roadmap To Alpha 1 - Test 2:

      My first thought was "That's all?". But looking closer it is only 2 months till june and what you guys planned is realistic. I'm to spoiled by other games that made big promies and always broke them. Give me time to get used to honest roadmaps.

      Okay back in hype mode. I can't wait for the next test but as I know my bad luck it will fall in my holidays, when I can't play.

      I have a few questions regarding the next test @Prometheus

      1. Will the test be only one week like this time or can we hope for more?
      2. You mentioned different house sizes, does that mean also different lot sizes?
      3. Will we be able to place decoration on top of each other, for example a table on a rug on the table another rug and than a bowl filled with apples?
      4. You want to allow us rotation of items. I'm aware that houses will only rotate 90 degrees, but about the other stuff? Will you allow free rotation or 5/10 degree rotation?
      5. Is there a plan to let us name chests so we know what we wanted to place in them?
      6. If we "Relinquish claim" what will happen with the stuff on it during the test? -what are the long term ideas?

      Good luck for the migration.

      June is coming closer, any news regarding A1 T2? Still hoping to get some answer regarding my questions.

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Week 68 - Weekly Drawing Winners

      there is always the next week ☺

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Marketing as important part of early development

      @Tuoni said in Marketing as important part of early development:

      @Sindariya said in Marketing as important part of early development:

      @Tuoni said in Marketing as important part of early development:

      Marketing your indie game

      "When to Begin Marketing Your Game
      Before we get into specifics, it is important to dispel the common notion that marketing can only begin after a game is released. As most of you already know, a game draws most of its sales within the first few weeks, and even days, of release. If the proper channels don't already know about your title by the time it's launched, your sales during this critical window are going to suffer.

      So, instead of waiting until the eleventh hour, follow this general rule:

      Begin your marketing campaign the moment you have something that illustrates the fundamental mechanics and look of your game.
      Whether it's one finished level, a mocked up (quality) screenshot using Photoshop, or a small demo that displays a nuance of your game, it is imperative that you start generating hype as soon as there is something—anything—worth showing to the public. From that point forward you should be promoting the progress of your game on a semi-regular basis."

      Yes and they have done that already. So whats the point? What they should change now is just showing their progress more regulary, like every month in the news, because those news are published by plenty online magazine which are read by plenty of players.

      There has been lack with promoting part quite long for now. Communication between community dropped almost to unexistence, news are quite rare nowadays and especially Spotlight Series has not seen for long time. Devs' focus has been in test phases, but still they have forgot promote, market and communicate. It gives wrong signal outwards and I hope we can see some improvements in near future.

      What would be better place to boost marketing and promote your product than just before new testphase? So I suggest DS to invest some effort and resources on those milestones to get more backers.

      As soon as the new date is out we will get news which will go out to the mass because the gaming websites will post it. That will bring people in.
      @Znirf started new content pills now every 2 weeks so we will get new informations. It's not like they stopped marketing. Sure they could do more at the moment but that would be the wrong timing in my opinion. When beta starts, they have to do something, but not when we have so limited time to play.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Marketing as important part of early development

      @Tuoni said in Marketing as important part of early development:

      Marketing your indie game

      "When to Begin Marketing Your Game
      Before we get into specifics, it is important to dispel the common notion that marketing can only begin after a game is released. As most of you already know, a game draws most of its sales within the first few weeks, and even days, of release. If the proper channels don't already know about your title by the time it's launched, your sales during this critical window are going to suffer.

      So, instead of waiting until the eleventh hour, follow this general rule:

      Begin your marketing campaign the moment you have something that illustrates the fundamental mechanics and look of your game.
      Whether it's one finished level, a mocked up (quality) screenshot using Photoshop, or a small demo that displays a nuance of your game, it is imperative that you start generating hype as soon as there is something—anything—worth showing to the public. From that point forward you should be promoting the progress of your game on a semi-regular basis."

      Yes and they have done that already. So whats the point? What they should change now is just showing their progress more regulary, like every month in the news, because those news are published by plenty online magazine which are read by plenty of players.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Racial languages

      @Meiki
      yeah realism and game play. I'm honest I would hate to learn another language, since I would ahve to translate it from their language into english and than into my mother tongue. And I'm really bad at languages. It shouldn't be a mandatory to play the game and get access to the other planets.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Racial languages

      @Azraelius
      I like your idea. The gods could have a different language than those that look up to them. So tehy know our language but have to learn their.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Racial languages

      Since they came from the same planet, why should they not understand each other? It's magic 😏

      I'm not sure how much NPCs will even play a role in this world. We have only divine quests which we get from the gods. Trade with NPCs is not confirmed yet. So will we even see NPCs?

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Marketing as important part of early development

      @Tuoni said in Marketing as important part of early development:

      @Sindariya said in Marketing as important part of early development:

      Marketing is a double edged sword. Done right it can give you more than you ever expected. Done wrong it can kill you.
      Know your market, know your customer, know your product, know your goal. Those are the basics for every marketing strategy. If you have your strategy you need to have a good timing so all your effort is not for nothing.

      I can easily agree with you with these 4 main points, but there is something with the content I disagree and I want to discuss a little bit more.

      Know your product
      The only thing we can sell is the idea at the moment and that will not bring in the mass.
      Know your customer
      Every game needs player and player want to do what? Play.
      Do we have something to play? No.
      What will they do? Look for something to play and forget about us.
      So why should they pay for something they can't use?

      Yes it can bring masses. If people have followed other MMORPGs' kickstarter campaigns and development, there is so much people already backed those games, even there is nothing more than just an idea, concept art and really early footage. Ashes of Creation, Crowfall, Starcitizen and Camelot Unchained are few examples. So we have seen how people will invest money early on even game is coming after several years. Some of the backers will for sure play something else during the development, but they will come back usually in beta state or at least for launch.

      All the games you mentioned were not supported just for the idea, but for the names and their past bringing that idea to life. We don't have big names and don't need them.
      Those that pledge early and than come back after 2 or more years mostly will not stay. Often they are disappoinent that the game is not what they think or changed to far from what promised. They will sell their accounts or just bad mouth the game because of their missing knowledge. I don't want that to happen.

      Know your goal
      Yes we need player, but do we really need them now? What we need now are supporter that will test, give feedback and build up the core of the game the community. We need to create an interest in the game and build up the trust, that the game will be what it is promised.

      More backed players at early state of the game means more money for development, so I guess I do not need to say more about that. 😉

      If they would really need more money, they would set up a cash shop for skins and house/decoration. They would even have asked for more money on kickstarter. I have the impression they are save for the next 2 years. So they need to make money after that. We will get more backers at the next alpha test for sure, when the people can see again what the game is about.

      I don't see the need for livestreams at the moment, that is something for Beta2 when we can really play 24-7. And yes there could be too much videos. Honestly when watching the ingame videos I thought, that is nothing for me. They walk, walk, walk, kill a bear, walk, walk, walk, kill 2 wolfs, walk, walk, walk, goblin camp. Finally something to see after 15min? Not good. If there is nothing really happening in the first 2min the most stop watching the video or jump forward in the video and perhaps miss the big thing.

      I agree with that livestream part, there is not enough content to watch stream particularly long. And no no no.. I did not mean much videos from current A1 content. 😅 In future with upcoming test phases you can do a good amount and different kind of videos. Check that Albion Online youtube channel, it looks like somehow what I meant.

      Totally agree with you here, as soon as we leave alpha our streamer will bring up videos. It should be encouraged by the devs. I'm all in for tutorial videos and deep dives on specific aspects of the game.

      Regarding your idea of a trailer, why should the devs do it? Let the players do it. They know why they play the game and what others will hook up. I witnessed once such a contest and was blown away what they were able to do. And those trailers are honest because they are done with actual game play.

      Because devs knows what they want to include to those trailers and also in most cases the quality is simply better. However, your video contest idea is actually quite good. 🙂

      I think I was not clear enough. Sure the final trailer must come from the devs. But at least for betas a player made trailer is a great and cheap publicity. Prize could be 1 year VIP and NPC-Carpenter for the winner and less for follow ups. And also could the devs see what the player find important.

      I have personally found almost every game I follow from youtube and in most cases the most attractive vids are the official ones. Those have usually best quality and most importantly 100% truthful.

      Funny so different are the experiences. The last trailer that hooked me up was ATLAS and yes it was one big fat lie. The most others I saw mostly didn't showed any real game play. So I don't trust trailers.

      I was really active tester in Albion Online when it was still under development. It was totally playable in Alpha and Beta, and many people still says that one of the test phases was better than the actual game. And I agree with that. Even we were testing Albion, we also played it like any other game already released. Therefore, if Fractured has the same amount of content in Alpha 2 or Beta 1 what Albion had, then there will be supply for really large audience. So it is important to get that marketing part in better situation what we have seen at the moment. I have critisized a lot of Albion and some of the SBI's solutions, but they did a really good job with the youtube video channel and that bringed to them a lot of new followers and players. Their problem was that they could not keep the playerbase and it crushed soon after the release.

      I agree that this can't be the end of marketing, but we shouldn't rush it. So far DS made the impression they not only have a plan but also know what they are doing. I hope we will see at least all races and all core functions like karma, knowledge, combat/magic school and housing at the end of Alpha 2. That would be the perfect start the more aggresive marketing, be it by players or DS.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Animal Breeding Suggestion!

      First we have to reach the taming stretch goal, else we can only breed livestock for food, which would be also nice. Fat cows for more meat.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Marketing as important part of early development

      @Tuoni
      You always surprise me with your question and thoughts of the game. Keep it going.

      I myself don't work in marketing and sales either. I suffer on the other end when our customers have trouble because it doesn't work as promised or I have to teach them how to do it right.

      Marketing is a double edged sword. Done right it can give you more than you ever expected. Done wrong it can kill you.
      Know your market, know your customer, know your product, know your goal. Those are the basics for every marketing strategy. If you have your strategy you need to have a good timing so all your effort is not for nothing.

      Know your market
      The gaming market is big. The competion is high. Plenty of established games are already there, plenty of new games are in development and plenty of games are already down the road.
      Nearly every game launches already half finsihed state at a market that expect final games and in my opinion it hurt the market extrem.

      Know your product
      We know what Fractured wants to be and as you said we are not even close to it yet. Teh access to Fractured is at the moment behind a big paywall and really limited in time. That is nothing wrong in this state of development. The only thing we can sell is the idea at the moment and that will not bring in the mass.

      Know your customer
      Every game needs player and player want to do what? Play.
      Do we have something to play? No.
      What will they do? Look for something to play and forget about us.
      So why should they pay for something they can't use?

      Know your goal
      Yes we need player, but do we really need them now? What we need now are supporter that will test, give feedback and build up the core of the game the community. We need to create an interest in the game and build up the trust, that the game will be what it is promised.

      Strategy
      I think DS did already a good job. They set up all modern marketing channels along with the website. They get their news published on gaming websites. But I think needs to be a change in this strategy. From posting news just when they have time or something new to a regular shedule. If I didn't found this game just before alpha I wouldn't have bought and test it. I burnt my fingers to often on early access titles to really hype just because of an idea and no further infos and news.

      I would love to see on a fix date every month a news. It could be a spotlight or just a comment on the state of the development. Are they still on shedule regarding A1 T2? What could they implement last month (see content pill)? What do they want to implement next month? At the end a reminder what is needed to play A1 T2 and the promise see you next month. Those news are taken by the gaming websites and are published, those will taken by the players and spread in the world. It only cost time and discipline but build up trust. We see they are on it and there is a progress. We see they can keep deadlines or see the reason why they have to postpone something. And we keep the mass outside informed regulary so they can't forget us.

      I don't see the need for livestreams at the moment, that is something for Beta2 when we can really play 24-7. And yes there could be too much videos. Honestly when watching the ingame videos I thought, that is nothing for me. They walk, walk, walk, kill a bear, walk, walk, walk, kill 2 wolfs, walk, walk, walk, goblin camp. Finally something to see after 15min? Not good. If there is nothing really happening in the first 2min the most stop watching the video or jump forward in the video and perhaps miss the big thing.

      Regarding your idea of a trailer, why should the devs do it? Let the players do it. They know why they play the game and what others will hook up. I witnessed once such a contest and was blown away what they were able to do. And those trailers are honest because they are done with actual game play.

      @Jetah Yeah I would also love to see livestreams with devs. But I also know how much work it is. Since we have already experienced streamers, why don't they host a QA with the devs and take over all the preparations like taking questions and prepare a list, take care of the chat and catch up live questions, so the devs only need to be there and answer. That is a big help.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Weekly drawings batch 5 - Week 64/65/66/67

      Yeah no more walking, finally made it to the mount lvl. Now you can release the game 😂 😂

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Toggle Nudity For player Characters? [ AKA unequipable Undergarments with censor option) ,( NOT OTHER EXPLICT FEATURE REQUEST)]

      Was already said from the devs, no nudity. Sorry

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Fractured has landed on Instagram!

      the nice thing is you get there some teasers for the next content pill. And that will be housing and I love what I see regarding farming.

      posted in News & Announcements
      Sindariya
      Sindariya
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