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    Posts made by Sindariya

    • RE: Economy Balance

      @Tuoni said in Economy Balance:

      @Goemoe said in Economy Balance:

      @Tuoni said in Economy Balance:

      @Sindariya Well I can not decide when I die so it is kind of hard to think all before hand.. πŸ˜‰ Also if people can not store stuff outside of home and guild bank, it will make all activities far from home really annoying. You can basically play mostly in your own hoods.. That sounds kind of bad. I really need an answer from DS side. @Specter πŸ˜‰ πŸ˜‰ πŸ˜‰

      Actually I wonder all the time. The devs tell of removing the "grind" out of the game but add many tedious sounding things into it. After all, each player has a different understand of 'grinding' Some like leveling and quesing a lot. The advancement of the RPG char is the core of such games. Renaming the actions to do so, does not change the system.

      Having to carry stuff around, though weight and space matter, might annoy quickling.
      Having to explore to get Fractured XP, named knowledge points sound fun, but if you encounter difficult climate conditions large distances away from any access to your belongings might annoy quickly.
      Having to reequip your char x times a day because your robbed and or killed many times a day might annoy quickly.
      Trying to reach virtually unreachable areas in the game to up you skill, only because you need Tartarus as a beast or Arboreus as a demon will not feel great either.

      All this might quickly be viewed upon as grind. It is the risk vs. reward spiral which keep game like this interesting. Which is good. No game like this can work without features some people will name 'grind'

      You have really valid points here. Grind can be defined few ways and players experience it differently. Fractured means by grind repeating same stuff over and over again, and I am really glad they have chosen this kind of approach for progression. However, I am a little bit concerned how much there will be pointless traveling especially if our storage possibilities are really limited. Some people can call that easily grind, to me, it is not, and I categorize it as walking simulator. However, it does not matter how people sees this concern, at the end the result is the same, time consuming and not fun activity.

      I found this sentence in the second spotlight
      You can earn some warehouse space to store your items in a village, but such space is not free – and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, you’ll need wagons to move resources – which means animals to drag them, and a proper escort to see that your bounty doesn’t fall to unwanted hands. This is once more a wide topic though, which will be given further elaboration in future feature spotlights.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Economy Balance

      @Tuoni said in Economy Balance:

      @Specter said in Economy Balance:

      There are no banks in Fractured. Items can be stored in your own house and guilds can store goods in warehouses built in their cities.

      This bothers me a little bit.. What if merchant travels to other cities to sell stuff. Maybe the markets are not pleasing enough and he decides to not be selling. Where he puts all his stuff if he wants to do some other activities in far away from home? He can not take all those stuff with him if he goes for gathering or taking part of open world PvE/PvP actions. And same with every open world activities, I can easily be dead very far away from home and I have no chance to store extra gear sets to closest town to jump back in action. No warehouses chests or banks? Really? How this works then?

      You have to decide before hand, you can't do everything at once. I can imagine that perhaps a bank guild will founded, that help you with that. I myself play with the thought to create an auction house.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: 4th race ideas?

      @Kralith
      HELP.
      runs away in pure panic

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Economy Balance

      @Specter Thx for the information, seems like I mixed some things up. One basic question: Will ingame currency be an item that can be lost or stored or is it something outside of the item system?

      @Tuoni
      I agree that the crafting system will play a major role but I'm also worried about the NPCs selling and buying stuff. What I don't want to see are ressources that can only be gained by buying from NPCs. That is a nice gold sink but I really hate such things.
      Also NPCs should only sell basic stuff what you can craft in mass. Everything higher should be only made and sold by players.
      Fast travel is often the dead to every local economy. The economy will than just establish at those travel points. So we have to have a close eye on the travel between the planets.
      What I found mostly annoying where caps on prices. I had once a game where you could sell stuff only 5 times higher than an NPC would pay for it to prevent gold sellers (pure gold transfer was not allowed). But some ressources were really hard to get and in the end noone sold it, because you never gained the price is was worth and other were willing to pay.
      On the other hand there were always ressources that were good for gold farming because the NPCs bought it always at the same high price, but noone sold it to crafters because it was not worth the gold the NPCs gave.

      So what I would love to see is, that NPCs buy stuff but if they get more than needed they would drop the price and later raise it back. For example, the NPC has an internal limit of 200 branches. He has not bought any so far and offers 5 gold per piece. So player A sell 50 branches, the NPC drops the price to 4 gold. Player B sells 150 branches, price drops to 2 gold. Next day the NPC has consumed some of the branches and the price goes up to 3 gold again till it is back to 5 gold if noone sells branches to him. This way players could say they buy branches from players for 3 gold and depending on the NPC market price he will be able to get it or not.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: 4th race ideas?

      @Meiki stop giving me nightmares 😰 . Time to search a flute for the pied piper.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: 4th race ideas?

      @Meiki said in 4th race ideas?:

      @Sindariya said in 4th race ideas?:

      I need a recipe for a really big mousetrap 😱

      A triggered flamethrower should suffice, don't you think? πŸ˜‰

      Burnt fur stinks to much. But perhaps I can keep one of the tiger beastmen as housecat against skaven?

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: 4th race ideas?

      I need a recipe for a really big mousetrap 😱

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Economy Balance

      To many unknown factors so far. How will the storage system be? I read somewhere there will be no bank or world wide access to your inventory in the house or vendors. We don't know if you must have a lot for a vendor or if we can own one or more.

      We only saw a tiny bit of the loot system, so how can we earn gold? The quest system is also not in yet.
      Since we don't know much about the crafting system yet we don't know how much any resource is worth.

      We will have to wait for more information before I even start thinking of "balance".

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: An option to NOT choose a deity?

      If you create a hero profile you have to choose a god, so the question is legal if you have to choose one in the final game? If you don't have to, than this should be shown also on the website.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Question about Basic Pledge Packs

      they stated 2 possible monthly subscribtions and there will also be a shop to buy skins and such.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: house foundation available at 25.83N 46.94W if you still can't build a house

      woah 2k lots for 200 players? Next time I find a perfect spot I need to remember the coordinates for the next test. I will never be able to find that specific one again.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Roadmap To Alpha 1 - Test 2

      My first thought was "That's all?". But looking closer it is only 2 months till june and what you guys planned is realistic. I'm to spoiled by other games that made big promies and always broke them. Give me time to get used to honest roadmaps.

      Okay back in hype mode. I can't wait for the next test but as I know my bad luck it will fall in my holidays, when I can't play.

      I have a few questions regarding the next test @Prometheus

      1. Will the test be only one week like this time or can we hope for more?
      2. You mentioned different house sizes, does that mean also different lot sizes?
      3. Will we be able to place decoration on top of each other, for example a table on a rug on the table another rug and than a bowl filled with apples?
      4. You want to allow us rotation of items. I'm aware that houses will only rotate 90 degrees, but about the other stuff? Will you allow free rotation or 5/10 degree rotation?
      5. Is there a plan to let us name chests so we know what we wanted to place in them?
      6. If we "Relinquish claim" what will happen with the stuff on it during the test? -what are the long term ideas?

      Good luck for the migration.

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Funding

      Since stretch goals are reached with the money spent on the pledges I don't think new stretch goal will gain more money.
      Only a handful will upgrade their pledge or buy even a second account just to reach another stretch goal.
      New players will also not come because we have a new stretch goal like capes or tattoos.

      For the long term support of the game there are already subscriptions planned like VIP-status or the NPC-Carpenter. We will have a store where we can buy perhaps skins, blueprints for houses and decoration or seasonal stuff.

      What we need now are new players that buy a pledge. Gladly we already have some great streamers that spread the word about the game. But I haven't found one mmo-magazine that published a review about the first alpha test so more player would get the urge to test it out.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Funding

      Until we didn't reached taming I don't need new goals. I'm just happy that we can fullfil those kickstarter goals. I'm more afraid of new goals because those will delay the development and can cause big trouble.
      I'm not even sure which further goals could be asked for.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: What are you reading right now?

      cixin liu: three body problem trilogy

      it is chinese scifi and really good.

      posted in Off Topic
      Sindariya
      Sindariya
    • First impression of Alpha1 -T1 with screen shots

      For those that can't play yet and have not the time to watch a stream here little report about what can do and what not so far in the game. If you have question or just want to see a more detailed screen shot, raise your voice. I will try to answer.

      Character creation

      After the login you get to the character screen. Here you can choose an existing char or create a new one.
      alt text

      When creating a new char you can only play humans so far. The choices you can make are quite limited, but please note you can change the colour of your underwear. Haven't seen that in any other game yet.
      alt text

      On the next screen you set your name and stats for your char which do not change as long as the char exists. You can reduce the stats to 6 (gain points for other stats) or raise them till 18. The higher the lvl the higher the points needed.
      alt text

      Gameplay
      Now you can finally play. You start naked in the world. You need raw materials to craft yourself the first equipment, fibers, branches, flints or small stones (depending on your weapon). You just pick up stones and harvest branches from the trees. No need to craft a tool yet. You collect fiber from one specific plant. alt text

      To craft you don't need anything special, just open the crafting window and select what you want to craft.
      alt text

      After you finished the crafting and equiped your stuff you're ready to explore.
      alt text

      To claim land and build a house you have to find a ruin. alt text

      After you claimed the land you can place your blueprint of the house on the lot and start building it. You will start with the base of stone which needs 24 stone blocks.
      alt text

      You place the needed material in the blue spots and then you craft them.
      alt text

      Next step are the walls which takes a bit over 60 wood logs. Since it is much work, try to work together. Everyone can help.
      alt text

      Next time I hope to show more of combat and skills, but at the moment there is not much to show. Till Alpha1-T2

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Alpha 1 Launch Announced

      @Prometheus
      Can you tell us how big the download will be? Just want to plan how long I have to scream, because everyone else already ingame and I'm still downloading 😳

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Hi. This sub-forum is deadweight.

      As someone new to this game this section shows me that there is someone alive in this forum so it has a purpose.

      posted in Welcome to Fractured
      Sindariya
      Sindariya
    • Hello everyone

      Hi everyone. Just found out about this game. Not sure which pledge to take. Hope I can still upgrade after the first alpha is out. We will see, have to fight through the mass of information already available.

      posted in Welcome to Fractured
      Sindariya
      Sindariya
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