@Tuoni said in Economy Balance:
@Goemoe said in Economy Balance:
@Tuoni said in Economy Balance:
@Sindariya Well I can not decide when I die so it is kind of hard to think all before hand.. Also if people can not store stuff outside of home and guild bank, it will make all activities far from home really annoying. You can basically play mostly in your own hoods.. That sounds kind of bad. I really need an answer from DS side. @Specter
Actually I wonder all the time. The devs tell of removing the "grind" out of the game but add many tedious sounding things into it. After all, each player has a different understand of 'grinding' Some like leveling and quesing a lot. The advancement of the RPG char is the core of such games. Renaming the actions to do so, does not change the system.
Having to carry stuff around, though weight and space matter, might annoy quickling.
Having to explore to get Fractured XP, named knowledge points sound fun, but if you encounter difficult climate conditions large distances away from any access to your belongings might annoy quickly.
Having to reequip your char x times a day because your robbed and or killed many times a day might annoy quickly.
Trying to reach virtually unreachable areas in the game to up you skill, only because you need Tartarus as a beast or Arboreus as a demon will not feel great either.All this might quickly be viewed upon as grind. It is the risk vs. reward spiral which keep game like this interesting. Which is good. No game like this can work without features some people will name 'grind'
You have really valid points here. Grind can be defined few ways and players experience it differently. Fractured means by grind repeating same stuff over and over again, and I am really glad they have chosen this kind of approach for progression. However, I am a little bit concerned how much there will be pointless traveling especially if our storage possibilities are really limited. Some people can call that easily grind, to me, it is not, and I categorize it as walking simulator. However, it does not matter how people sees this concern, at the end the result is the same, time consuming and not fun activity.
I found this sentence in the second spotlight
You can earn some warehouse space to store your items in a village, but such space is not free β and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, youβll need wagons to move resources β which means animals to drag them, and a proper escort to see that your bounty doesnβt fall to unwanted hands. This is once more a wide topic though, which will be given further elaboration in future feature spotlights.