I updated the original post to the current alpha status.
Added sections:
1.3 toggleable movement lock
2.2 enemy targeting
Let me try to get the train back on the rail in this thread.
At this point in alpha, where PvP has become an option, I can only keep advocating for looking into the problems described especially in section 1 and 2. I would call this almost game-breaking at this point and important to sort out.
Maybe this sounds a little harsh, but I am not sure I would want to even test any further pvp mechanics without having a somewhat refined and not overly clunky movement system in place. The frustration of getting stuck on item pickups, corpses, bodies, enemies or such while trying to move is quite big.
Silynx