@GamerSeuss said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:
You can only enchant to tier 2 at best right now anyway.
And even that's a pain far greater than the benefit.
@GamerSeuss said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:
don't expect things to be WORTH IT at all.
Some things, though, are already highly worth it to me.
@GamerSeuss said in Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!:
They have also stated that they intended from the very beginning that your gear should degrade and need to be replaced constantly, to encourage the merchant-effect again, and to keep characters from maxing out skills and talents and then finding their optimum gear build and then resting on their laurels. THEY WANT IT TO BREAK DOWN!
Exactly: that's a design principle, not an artifact of Alpha, and I disagree with their approach.
Here's one way of looking at it: two naked mages can do far more together than one mage in the best gear with the best enchants, and they risk far less.
And the best enchanted gear right now is a pain to get/make, much less anything beyond it. I don't expect higher-tier enchants or gear to get any easier to make.
All the developer's approach really does is promote repetition, which is a substitute for good, diverse gameplay. In my case, that approach won't stimulate the economy; it will suppress it, because it simply won't be worth it to me to participate.
I'll just make whatever gear I can mass-produce, and not bother with anything better.