@munch said in shitty game:
@Roccandil Losing all your gear when dying i dont see a bad thing about that.
Its a Full Loot game, Of course you auth to lose all your gear when dying, its the whole purpose of that.
Here its even more customer friendly, because you don't lose your Horse.
if you are a carebear who doesn't like to lose all your gear when dying, you can go and play another game too.
Because New World is already changed because of people like you, please don't ruin this game too.
Losing all your items on a PvE death will push away many potential players. (Not even Albion has PvE death! Wurm Online does, but then, it's not a good example of a healthy MMO.)
One problem is real life scheduling for group PvE activities: you spend time organizing a party, then spend time traveling to the content, but if one player dies, resets back at base and has to come back, that wastes everyone's time.
Realistically, that's not workable for many people (including me). Albion's knockdown system for PvE worked well, and Albion isn't exactly a carebear sort of game.
PvP is different, of course, although there's room for variation:
- Full loot for kills on Tartaros
- Inventory loot for kills on Syndesia
- No loot for kills on Arboreus
Could even vary that more: a character living on Tartaros will always lose all loot for PvP deaths on Syndesia and Arboreus. A character living on Syndesia will always lose inventory for PvP deaths on Arboreus.
That would tend to discourage all but the most serious invasions.