@Phylosophys said in Roadmap To Alpha 2 - Test 3:
I understand the "playing a visit to the closest city" need, but thinking about the lore/storytelling and knowing that each planet has one or more deities, given the possibility of building temples and churchs for such deities, why not make the respaw location the closest temple or church?
That's a pretty nice idea. Once we implement temples and religions, we may very well move the functionality to the temple altar instead of the tavern fireplace
@Xanowrath said in Roadmap To Alpha 2 - Test 3:
@Phylosophys I would rather respawn at a location I have been to and should know how to get back to where I am then some new location I may have never been to and using the map to try to find where I died WoW style. Honetly I was hopeing for a more UO system where you just became a ghost when you dies and had to find a way to get a res from a shine or kind healer. Made palying a healer much more satisfying.
Even if we move the respawn point from a town tavern to a town temple as suggested by @Phylosophys above, it's always going to be a choice to rebind your spawn point at a specific temple - you won't get just sent to the closest one. Also, it will be possible to be resurrected by an ally within a short time window after death if the ally has the Resurrection spell - but you won't be able to move around like UO