@corruptedknight said in Feature Spotlight #2 - Universe, Planets and Travels:
Can you cover the price of the game when it comes out?
Not yet! Everyone will know when the KS is out :slight_smile:
@corruptedknight said in Feature Spotlight #2 - Universe, Planets and Travels:
Can you cover the price of the game when it comes out?
Not yet! Everyone will know when the KS is out :slight_smile:
@Gorstak said in Hello To All fellow gamers:
Greetings to all who know me from Linkrealms as Gorstak or Last Dark King from loong years of fun and nice pvp battles and sweet bitterness )
Welcome back Gorstak, nice to see you around here too!
Hi @Targarris All the info on dates we can release as of today are those available in our FAQ.
@HolyAvengerOne said in do we have a discord channel?:
Please tell me it won't be some multi-level marketing scheme ala AoC?
It won't :slight_smile:
@holya said in Hero and Guild creation now live in The Foundation:
Is this just a forum thing, or will names and such be reserved for the actual game?
They aren't, but there will be a way to reserve names in the future.
@aries we'll post a full spotlight dedicated to gods - including game mechanics (not only lore). You'll be able to make a very informed decision then! :slight_smile:
@NyteWytch I've written you a PM, let's get this sorted out!
@Randycamel said in Dev forum access?:
Hi all. Currently an Eternal backer. When do I get Dev forum access?
Just assigned!
@reaper said in Paths of Magic:
Wonder what different types of magic they'll actually add
We've planned over 400 different spells / abilities, so you can expect plenty of schools as well!
@HolyAvengerOne we are actually going to run a Kickstarter campaign in the future. It's clearly written in our FAQ and it's been announced to the press as well :slight_smile: Or did you mean "glad you won't do RTM?"
As for the issues Ashes faced, I'd like not to get deeper into the discussion out of respect for a competitor. I just took that info from this article, but it could be wrong of course. It's something we'll discuss ourselves with KS when the time for the campaign comes.
@vengu said in Feature Spotlight #3 - The Knowledge System:
I know you're going to talk more about attributes in the future, but I still want to ask this question. It says "attribute", does that mean you can choose only one attribute or is it possible to make a hybrid?
There was just an S missing - fixed
@vengu said in Feature Spotlight #3 - The Knowledge System:
How exactly does it this work? We draw the world map on an ingame map? Or does it unlock automatically? Can we trade/sell maps? How exactly does cartography work?
This type of progression is personal - you needs tools, but the output is to reveal a piece of the world map for that character. You don't create an actual map object.
@vengu said in Feature Spotlight #3 - The Knowledge System:
Sounds much like holocrons in SWTOR to me, am I correct?
The effect is not necessarily similar but the idea is quite close indeed.
@esher said in Feature Spotlight #3 - The Knowledge System:
You said we can learn more about an animal by interact with/killing him, what do you mean by interact ? Is it just to come closer than the animal that reveal something new ? Or more something like a real interaction ? (like skinning, hunt, alchemy,...).
And when you're learning your spell, you can do what you want, it learning automatically, isn't it ?
A real interaction - skinning was a good example, but there are many others. For a cow it would be milking, for instance! And sure, the learning process goes on automatically in the background, you can do whatever you want in the meantime. You can even be offline!
@clavicus said in Feature Spotlight #3 - The Knowledge System:
@prometheus It seems to me this will appeal to everyone from a min maxer to a casual.
That's the aim!
@fyrsey said in Feature Spotlight #3 - The Knowledge System:
Pick your main build to roll around, which shouldn't take too long, it seems, and go ahead doing your things, be it unlocking all the rest abilities, or building your clan village, or whatever.
Couldn't have been summarized better! :slight_smile:
@werkrug said in Feature Spotlight #3 - The Knowledge System:
when the game will be released to pre alpha, will be some wipe before the final steam release for the public?
There will be a wipe after every time-limited testing phase. That includes beta testing phases.
@vengu said in Feature Spotlight #3 - The Knowledge System:
Since you have to go to other planets to unlock higher levels of the abilities, how does that work for evil players going to Arborius? Are there tasks that require them to go to the areas that are too hard to reach for players of a certain alignment?
We'll try to avoid that as much as we can, but there's nothing inherently bad in a Demon being cut off a few level 3s :slight_smile:
@Werkrug it isn't useful, but it doesn't hurt either, and I'm sure most people don't mind gaining some points :slight_smile: We're considering making some changes to the Daily Posts quest though (among other changes to The Foundation in general), so we'll see!
@vahn said in PvP Zoning, thoughts?:
I'm curious what % of the current foundation members fall into which categories - what are you most interested in, keeping in mind that while moving between zones will be possible, it will also apparently be limited. If you have to stick to just one of the three for an extended period of time, where are you at home?
I'll drop a little hint here: in the coming weeks it will be known how many players want to start with each race
@HolyAvengerOne said in Referral link possible issue.:
@Prometheus Quite frankly I thought I had read somewhere you guys weren't gonna go to KS because of the latest round of private funding you raised but I can't find anywhere that says that, so hmmm, not sure wth hehe.
I think I've also read something like that recently about another studio making a MMO, you probably got confused :slight_smile:
@holyavengerone said in Feature Spotlight #3 - The Knowledge System:
Why not choose to allow a character to migrate slowly their stats or attributes or skills towards what they're using? In your example of the occasional wizard with low intelligence, if he sets his attributes to migrate and keeps using his spells (intelligence based abilities), he could overtime increase in intelligence and decrease in, say, something else he had chosen to favor at first.
That approach comes straight from Ultima Online and, although we like it, from our experience we know it's very easily misunderstood by players. We'll likely go for something more straightforward - although, as I've mentioned elsewhere, the whole "change your attributes past character creation" topic is not set in stone in our current design iteration :slight_smile: (by that I mean: we'll let it happen but it will be severely restricted - totally different from talents and abilities - and haven't come to a decision on what this way will be yet).
@Frost it definitely happened because he reached level 150 while we hadn't implemented the new groups yet - so when we released this last Foundation update, he was put in the last only, skipping the previous ones. That's an unexpected behavior tho, he should have been added to all the groups in order.
It's not a critical bug since in the end I guess one always wants to display his highest title... but we'll have a look at it anyway, thanks for reporting.
...also, I just noticed he's now in all groups. Weird. We'll see!
What an exceptional job! This thread flies straight to pinned waiting for more spotlights!
(on a side note, you can click on my name to view all my posts :slight_smile:)
Hi @33Hp! Fractured uses a top-down camera that doesn't rotate - if you've played games like Diablo, Path of Exile, Torchlight, you will know what I mean. With this type of camera, keyboard controls don't make much sense. You use your left hand to cast spells clicking buttons on the keyboard and your right hand to hold the mouse (moving and using basic attacks). It's pretty much the industry standard!
@holyavengerone said in Feature Spotlight #3 - The Knowledge System:
Have you / will you guys be considering to have the respecs require significant in-game work to accomplish as opposed as to just costing in terms of (insert whatever currency here)?
Yes, we did - but as I've said, it's too early to ask now - we'll make it public when we've reached a conclusion :slight_smile:
Sense link realms is closing down and a few that do still play like me are we able to still be refunded our remaining credits/realm time?
Hi Aries, I've had nothing to do with Mythyn Interactive for almost 1 year now. Try writing to their usual email address, contact@linkrealms.com, provided that still works... and good luck!
Fractured was a bit of a controversy, as Prometheus, along with all other developers, stepped down while announcing Fractured.
Just me and the game designer (and long-time friend of mine), Uriel, quit. Which means half of the Linkrealms team, yeah, but not the whole Mythyn. We also didn't own shares of Mythyn, just to make it clear - we were regular employees, disregarding how big my decision-making power was.
Exceptional job as always, thank you! I've corrected a couple little things
@killerqueer said in do we have a discord channel?:
but is there a discord lol
Not yet, we'll make it public together with the upcoming referral system announcement :slight_smile: