The freedom of unlocking any ability for any character is a fantastic thing, I enjoy the freedom of being able to swap to any ability or picking a different build to farm or explore with.
But I have noticed that being able to stack passive skills at the cost of reserved mana take a pretty hard swing at the difficulty of pve content. Including with damage buffs. This isn't so much a concern in pvp because such builds are relatively easy to shut down with skills.
My suggestion is to limit the number of passive skills to one or two active offensive, one or two active defensive skills, auras being the exception, and add or rework the talent tree to increase the cap.
I believe this will increase the difficulty of pve slightly, while keeping the customization alive.
Thanks for reading and let me know what concerns this kind of change would bring up.
O
ongmand
@ongmand
Big fan of all things MMO, and looking for another sandbox to play in, vet of games like WoW (Wrath of the Lich King), Eve Online, and BDO. I am still active in Eve Online in Null sov warfare, with most of my game time spent in null sec. I still play BDO from time to time but I am a life skill focused player. I am hoping this game will bring a nice mix of PvP and PvE because I flux between the two often.
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Stacking Passive Skills
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Hello everyone!
New players still working out details but I was linked this by another discord, it looked interesting and I am starting to really fall in love with the character concepts, lore, and game play that is show cased. Looking forward to development and I am hoping to be a backer soon.