@Prometheus Announce the winners of each category!
Best posts made by Nekrage
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RE: May 2020 Playtest Review
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Talents Temporarily Disable Themselves.
The best way to describe this is by providing this video as it's hard to explain in text.
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RE: Why we need attribute respec options.
@LilCassiopeia said in Why we need attribute respec options.:
I also don't see a problem to sit 1 hour at the character creation to just calculate the right attributes.
That's not an option when you don't know what abilities are in the game waiting for you to learn. You don't know what attributes they scale from.
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RE: FRACTURED - The DETAILED Breakdown of A Full Loot MMO! (MMO Alpha)
@Jimbolini Thanks a ton man.
Launched this new channel and have been swamped with trying to deliver quality content.
Really appreciate the kind words. Keeps me motivated.
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[FRAC-1993] Inspire's Intensity Is Still Bugged.
As it stands Inspire's Intensity is based off the RECEIVER'S Charisma rather than the caster.
I remember @Prometheus claiming this was not intended and should be considered a bug.
I made a thread on this previously but I see it's closed and has not been fixed. Just to be sure this wasn't accidentally overlooked I wanted to post once more that this is a bug in the current state.
Old Thread: https://forum.fracturedmmo.com/topic/11163/buffs-are-based-off-the-receiver-s-stats
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[FRAC-1993] Buff abilities intensity is based on the recipient's attributes instead of the caster's
Currently the buff abilities that scale with stats are based off the recipients attributes NOT the caster's attributes.
This makes buff builds useless. Really should change the way this functions.
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RE: Info on Changes to Guild Cities
@Gothix said in Info on Changes to Guild Cities:
@Nekrage said in Info on Changes to Guild Cities:
I personally would like to see a LOT of control given to the governor. If they want to lock the city to guild only they should be permitted to do so.
However, to balance for that, by giving more control to governor, you also have to implement more potential ways for people to "dethrone him".
Otherwise game can just turn to governors dictatorships.
Take the city from them. Beat them in a siege. That should be the ONLY way to remove them from power.
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RE: Bummer for me: "Hello Governor! A few city-claiming tips for you..."
@Dordolio said in Bummer for me: "Hello Governor! A few city-claiming tips for you...":
"After this test we're going to improve the World Map page to allow multiple governors to compete for the same spot. For now, however, we'd like to ask you to please move to a small city if you've claimed a large one but aren't planning to reach 15 citizens soon. There's no competitive side yet, hence no good reason to prevent other large groups from claiming a large city!"
compete? why? i did buy a governor package to have fun with a city. not to compete with others.. but maybe i did not read the fine print. we will see.I can understand your position if you truly feel you were misled. I can say for certain that they did state that you have to meet the requirements that other players have to meet to avoid pay to win
Lets assume you understand that at this point but are not happy with the competing aspect of cities still. Land is not instanced in this game, meaning that there are limited available positions. If we do find that EVERY city spot is claimed but you still want one for yourself or your guild then we need a "competing" aspect there to allow for you to "oust" someone from their claimed city and take it.
Without a way to compete you may find that city spots are taken for months on end until the owner quits or leaves the city. That wouldn't be fun in my opinion. Additionally we lose an awesome PvP feature if we remove the competing aspect. Sieges baby! Can't wait for them!
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RE: Nekrage's Community Award Program!
Congratulations!
@GorTavaro is our next winner for his amazing contributions to the Fractured Wiki! Take a look at the amount of work completed on his Wiki profile here: GorTavaro's Wiki Profile Some of his work adjusting the Wiki can also be found on the forums here: Wiki Templates Post.
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RE: Nekrage's Community Award Program!
@Recoil said in Nekrage's Community Award Program!:
Got the tokens, thanks a ton man!
And thanks to @PeachMcD for the assist lol
My absolute pleasure!
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RE: The Potential City Problem.
@Roccandil said in The Potential City Problem.:
That's not multi-accounting, though: I get eight or nine toons on this account as it is! So, that's a dev design decision.
Multiple characters and multiple accounts shouldn't be permissible. That's a different topic though.
The way it currently stands the "meta" REQUIRES multiple characters and accounts. This is a massive blow to the integrity of the game.
As it’s obvious we will be having alts in Fractured there needs to be limitations in the game’s systems that stop alt abuse.
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RE: The Potential City Problem.
@Ostaff said in The Potential City Problem.:
The whole idea is for no-one to be ABLE TO HAVE all the resources. The whole IDEA is to force you to having to TRADE.
We already covered how that won’t work as planned.
This is is a system that FORCES alts and multiple accounts NOT trading.
This is a severe blow to the quality of the game and I question the design decision behind it.
Now permitting the option to “steal” these resources and risk being killed in the process losing everything is a big miss for Fractured.
I understand that the though of PvP scares a lot of you guys on these forums and RP is more of your thing. In that case seek out trading.
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RE: The Potential City Problem.
@Roccandil said in The Potential City Problem.:
@Nekrage said in The Potential City Problem.:
@Roccandil said in The Potential City Problem.:
The above scenario is not free:
You must pay real money for each account;
Righttttt....and that gives you an ADVANTAGE.
As it stands it's required to be the most efficient. That's P2W.
No, it isn't.
Yes. It is.
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RE: The Potential City Problem.
@Sativo you are thinking about it the wrong way and I won’t tell you how I will be performing this if this is not fixed.
As long as it’s not cheating we will do what it takes to be the best including abusing this major flaw in the game until it is fixed.
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RE: The Potential City Problem.
@Ostaff said in The Potential City Problem.:
Aye, the larger guilds will definitely have sub guilds on all planets and will be fully self-reliant on the resources they need, and they will have their "guild transport caravans". That is a very true statement. I think the reason for "account locking" planet membership was done specifically with that in mind. Again, there was no need for guild locking, since they basically did that with the property lock, and this way a non-hard core player is able to join multiple guilds on the same planet with their alts if they want to. No biggie.
I still do not think nor see how an alt will effect a game, sorry. none of the reasons I have seen thus far have much merit. And as GamerSeus stated....there will be alts. There is no doubt there will be alts. So it is best for guilds who do not like that fact, to start working on being able to handle that fact. Cause regardless, of what I think, the devs have made the game with the intention of having alts from ground up. Thus, as with the "portals" polling months earlier, it is a worthless cause to debate it. It will be.
(Now, if only we can persuade them to add a Camera movement and WASD stylem movement system.... sigh... if only it "could" happen)
No one is asking for alts to be removed although that would certainly increase the quality of the game and support the competitive side of this game which casuals like yourself seem to forget exists
“There is no need for guild locking” Oh my sweet summer child. I have seen it ALL. The spying, the stealing of guild materials, the EVE Online level scamming...it WILL happen. This game needs guild limitations. There is NO reason a player should be in more than one guild. Join a real guild.
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RE: The Potential City Problem.
@Ostaff said in The Potential City Problem.:
Then you should already know how to stop people in your guild from joining another guild. If not, don't worry, TSE will show you how it is done. After all, we are a real guild.
Haha! No, you’re not.
You have multiple guild leaders and multiple guilds in one guild. You already had a falling out and you have no history and no past accomplishments.
You are new to the MMO world which is obvious by your lack of achievements in the genre and understandIng of how players WILL abuse and exploit a system for their own benefits if permitted.
Also...isn’t your guild looking forward to New World? Haha!
Back on topic. Fractured’s systems have holes in them that are going to be abused til the end of days if these holes are not plugged.
I have been through all of this in every MMO and I can call it from a mile away. I will personally be abusing this system if it’s not fixed. I prefer it to be fixed.
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RE: The Potential City Problem.
@Ostaff what falling out has my guild had? Would love to know considering we have been a guild for 15+ years and you guys have been for what...a few months? Lol.
Going to be quite enjoyable watching your guild fall apart with your continued drama I see in your Discord
Also I wasn’t banned from New World nor Ashes of Creation, nice try. I publicly called out their horrible treatment of the MMO community and stand by my words.
HAHAHAHAHAH! Ashes of Creation! Supporting the dude who literally tried to BUY MY GUILD in Archeage and was BANNED from Italy for running a pyramid scheme. Banned from a country...it takes a lot of scum baggery to be banned from a damn country. GL supporting garbage like that.
And remember, you started this.
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RE: Nekrage's Community Award Program!
$100 worth of Dynamight tokens is coming up!
See you guys in the alpha!
Feel free to nominate members of the community that go above and beyond to make Fractured the awesome game and community that it is!