Buffs are based off the RECEIVER'S stats.


  • Content Creator

    Currently buffs are based off the receiving player's stats and not the buff caster.

    For instance, if there is a buff that increases Accuracy by Charisma x 10 and the receiving player has 6 Charisma he only receives 60 Accuracy.

    If this was based off the caster's stats instead we could see players build buff/support builds that are actually viable rather than hoping your receiving friendly targets have high stats.

    This would bring an entire new play style to the game which I believe should be supported.


  • TF#5 - LEGATE

    Ye this kinda of makes support/healer classes gimped to hell. I didn't check but I think the heal over time that was in game during the open test was also like this (wont talk about the range here 😉 ) .


  • TF#9 - FIRST AMBASSADOR

    Agreed. Yet, some more buffs would be great in general. But to play a buffbot/healer, the group system with the lack of knowledge credit needs to be fixed first.



  • I believe it´s due to state of the game - alpha. If it was planned to be final state of buffs, it would make as much sense as counting my melee damage from enemy´s strength.


  • Content Creator

    @asspirin said in Buffs are based off the RECEIVER'S stats.:

    I believe it´s due to state of the game - alpha. If it was planned to be final state of buffs, it would make as much sense as counting my melee damage from enemy´s strength.

    We don't know for sure. That's why I created the topic.

    This could be the intended final state...if it is it really should change.


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