There should be valuable things as items. Whats the point of full loot at all if we gain nothing. There should be a little bit differencies and mid range power gaps at all. Because most of the things like terms and gameplay i concern about them to feel empty. I am just saying.. sooner or later we will experience it
Posts made by memokal
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RE: im a bit worried about full loot system in term of pvp
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RE: Camera and Movement Speed
hopefully it will work good by gameplay i am kinda waiting for alpha test
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RE: Fighting Sense, and knowledge
in group fights i believe that will be a huge problem especially in small group fights. It maybe fine at zvz fights but there should be sth like that we can check it instantly.
for me there could be an UI design for it or some kind of visual helping thing. Or even inspecting is a matter of issue
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RE: Fighting Sense, and knowledge
@lohen said in Fighting Sense, and knowledge:
so you want your own build - ok
you want it to be viable - that depends on you and the situationit doesnt matter what game you play
every build has weaknesses
so you have to know your strengths and weaknesses to play around themthen you need some good reactions and boom
you can compete pretty goodits fine i can play my own build and my gameplay but i wont be able to understand if enemy has a kind of reflect ability and press it and i will be dying to not knowing about it and actually no matter what build you have against kind of abilities like reflect. you use your power and kill yourself sametime..
@muker said in Fighting Sense, and knowledge:
@memokal Yes, it really is considered a problem. The second method of determining abilities - the race of the enemy. As we know all races except the people there are bonuses from attributes and from this we can guess which school is used by the enemy. About builds. The game has 8 slots. They can be employed as a skills and inventory items (potions, etc), so it is unlikely someone will occupy all 8 slots for skills, since he will have to restore HP or mana.
Assuming enemy abilities by their race might be a little more informatic yes. But i am a kinda player that loves absurd things to work or like to make suprise builds to show my way of playing. So i propably would look at other schools spells and try to use their different type of spells even not effective that much on my race or attributes..
What would you think about kind of UI that i posted above? that would show his schools or spells by icons. or Kind of inspecting option for schools the enemy went through..
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RE: Fighting Sense, and knowledge
This time im not convinced, i hate making builds what other people do or have to change my build to be viable. I want to make my own build and it to work if it is universal or not.. Well i can say that my build may focused more into what i am trying to do and propably would put some escape skills inside but,
it sounds more like first attacker will win.recognizing skills and understanding them visualy would be very hard. They should be working on vfx of skills very much to be identified by seeing...
Even tho they got very clear animations on spells i believe that this camera look and movement speed, also not knowing the "ALL" spells of enemy would be a big trouble. They might be saving some spells for ending the fight.
Will there be kind of inspect button? In albion they solved it as i mention above. but in the game "Rage of Mages2" a very old game solved it by UI design. here the example image :
as you can see in the image, when you click on anyone you can see their items clearly at right side. It was also a full-loot pvp game. -
Fighting Sense, and knowledge
Hello, I was thinking about 0 power gap again. This thing or saying triggers me a lot he-he. As i understand by the topics and questions i asked. The items will give some kind of powers that synergizes with our spells. This is fine but there some kind of problem with the spell system.
We will be having 400 spells or maybe more inside the game. But there is actually wont be any way of understanding what our enemy or attacker has what skills?
Lets imagine about it, if i cant know what my enemy has.. how can i know what skills should i use in order or chain and to react the spells. In albion online spells are attached to the items and you can assume their spells by their items. But in a game like fractured how we will be understanding this thing?
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Boss Fights and Events
Will there be boss fights like i mean a boss will appear every week or kinda stuff to make people fight for it and to provide a zvz content.
If yes, What will be worth to kill the boss? What boss can give/drop us in return
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Leaderboards?
Will there be leaderboards and what concept there they will be about? by Killing? Money income? Resource Value? owning villages or what?
im a pretty much curious about it because when i love a game and find it creative/interesting i just invest some time into it and mostly go competitive for a long time. It would be awesome to have any kind of info about it
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RE: short question about towns, cities
i love how everyone gives quality and useful answers. it makes me learn faster about game instead of reading everything on the news and watch videos. Pretty much saving time but dont be mad at me ha-ha Thanks for Answer!
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RE: Kickstarter gooaaaaalllll
ahhh that is soo envying i would also want to create my own hardcore full-loot game with some good sense.. but maybe im young for it yet... anyway. Good job!
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short question about towns, cities
as i read, there will be player made towns and neutral towns that are to be claimed right?
will there be possibility ruin and destroy them? Will there be wall buildings to fence our cities or towns? And if so how to get pass over the walls to loot a city or attack
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RE: why there never a power gap? some questions and suggestion to discuss
@gofrit said in why there never a power gap? some questions and suggestion to discuss:
Hi @memokal
This subject has come in other posts..
Here one of the answer of @Prometheus about it...https://forum.fracturedmmo.com/post/2335
@Mazikar you got it right. Yes, you can level up each ability you've learnt, 2-4 times. Leveling up an ability doesn't make it enormously more powerful - that would break the design pillar of new players being competitive from day 1. Still, it's a nice little improvement, and you'll have to choose what to prioritize along your way, without forgetting that eventually you'll be able to learn and max out all the abilities existing in the game. That being said, learning new abilities and improving them is not the only type of progression in the game, but I'm stopping here for now
I'm aware the Knowledge System as a whole might be still quite obscure to you guys. It will be covered in detail in one of the future Feature Spotlights which I'm sure will satisfy you!Thats a very good info! now i feel better about it. And cant wait to see their solution to this issue, thanks.
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Moba Style mmorpgs Best for Full-Loot Sandbox, Hardcore games
i actually think that way. I took a look into crowfall and other kind of games but.. They actually feel such bad to me by many aspects, for example: combat style and usage of aoe skills. Map feels more empty and huge.. zvz fights would be very cancer and laggy as i can say as i experienced.
so what do you think?
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RE: Gender of Heroes
I hope there wont be any gender-locked race. This thing disgust me...
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Camera and Movement Speed
Here the reason why i posting this topic :
I have some kind of concerns about this,
Firstly i want to ask that will there be "zvz" fight be supported? i mean huge fights and over +200 players.- If yes(i would love it), do you think that the camera is a little bit close? It comes a bit yes to me but i cannot say anything before to be in a real zvz fight or group fight at all.
To continue, i think that the camera looks a bit close for a huge fight to see all fight how it is goin on and track it out. Same time i also have concerns about movement speed. - In a huge battle it is so hard that goin through your enemies to finish someone. So lets imagine there some kind of tank player(will there be tank players at all?) and these guys poke you stun silence or whatever and they would be easily run back with that movement speed as i can say.
And lets imagine there some kind of channeled spells we have or spells that have cast-time. They also would be very hard to use in that case of movement speed.
Additional Questions Resulted from Above :
- Will there be kind of Tank Role?
- If yes, How we will support Tank Role without any power-gap(defense stats) that either comes from items or skills.
- Will there be Tanky items that stun or silence(mace, hammer etc) and armors
- As i read this game will have dynamic fight, so will there be cast-timing skills or channeled?
- If yes(i would love it), do you think that the camera is a little bit close? It comes a bit yes to me but i cannot say anything before to be in a real zvz fight or group fight at all.
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Will there be Mounted Fights? or/and what kind of mounts
It might be hard and propably my answer is no. But i come up with an idea.
- My first hardcore-full loot game was "Rage of Mages 2" so in that game there was mounted fighters that they do auto attacks on the horse. I think at least being able to do it could be fine.
in second phase of topic, i want to ask that if there wont be any mounted fight, will there ever be mounts? and what kind of mounts there will be. What types of usage we might have with them.
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RE: why there never a power gap? some questions and suggestion to discuss
i know that there is no lv. and i know spells can be max lv3. But this sounds very flexible and everyone can achieve them while gameplay. And in addition i read about only our race, background and kinda things would be matter as a power synergy between skills.
So i assume that because of people character/race picks everyone not gotta be using same composition of skills and some kind of broken combo. But same race and type of character players would be classed. I highly afraid of it. And there kind of class system will be happened by races.
My suggestion is about : mastering into 1 of over 400 skills and all of them skills have 3 different mastering type so this mastering issue wont be revoked and it will be our difference from other players even from same race and background users..
I am trying to make some kind of different compositions viable even they look impossible. Because i love absurd compositions to be work. Such as imagine that a healer aligned race or background character playing agressive role and mixing heal abilities with it or supportive we can say.
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Will there be ships? and Sea Action
i wondered about it. and in addition i want to ask that will there be instanced maps like albion? or there will be a whole maps of worlds and no instanced at all?
so if instanced maps is an option, i would love to have some kind of sea action even at minimal amounts is fine for me. But in my imaginary dreams i would want to make ship go faster with some kind of spells lol.
well so propably there is no info about it yet but i wanted to ask about it. What do you think?
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RE: Healing magic
please put counter mechanics if you gotta make a heal focused tree or sth like it. Healers are the most annoying thing in albion online. and there actually such less mechanic against to this thing. we should be having some kind of cursy spells or some functional spells to prevent it at least 70-80% of the healing.
I played a lot a game named Paladins. There also healer are so good but there is an item named "caution" if you buy lv3 caut, it prevents %90 of healing and finally you can have some advantage and possibility to win match...