@Peter Launcher will be emailed to everyone when it's ready.
Posts made by maze
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RE: Access to testing
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RE: Access to testing
If you bought a pack, your account will be able to play once the new launcher is out.
if not~ keys are given out by content creators. -
RE: How will work the repair system?
it would be nice if items that lose all durability didn't independently vanish but rather become a crude version of it's self with very diminished stats or negative stats in some cases
[Rusted] (Armors, metal, ect)
[Chipped] (maces, swords, ect)
[Frayed] (strings, cloth armor, bows)
[Cracked]
[Depleted] (Magic staffs, enchants)
[Faded] (Scrolls)That way you wont be immdently left with nothing, but would be very ideal to remove the armor/weapon or replace it asap.
Items as such should be rejected for sale and can only be scrapped/ dropped to be deleted.
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RE: Daily Message posting
Don't think ill be making a intresting post today so TIME FOR THE DAILY POSTING THREAD!
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Enchanting - my thoughts & hopes
Enchanting has been fun for me.
I made a full spreadsheet for enchanting; and it's been linked around the community to the point that it became impossible to use at high traffic times.
Many of the community reached out to me to make their own or to help me with the spreadsheets; Advising, helping, and research.
And now a final product has come about that I can get behind @Ostaff 's Enchanting Helper.Why is this all important?
In my research to collecting items, writing down reagents, scanning over aspects and seeing more items will be added each patch.
#1 There will be duplicated reagent aspects values at some point.
#2 There will always be "these items are the best way to get tier X enchant" with no point in throwing in other items.
#3 With Enchanting helpers you'll know what items you'll need for the best outcome.The more items that come out this wont change, and enchanting becomes stagnate.
My hopes.
Enchanting needs to change, keeping current aspects system in place.
add bonus and/or negative stat to Reagent items.ideally - example's:
Fox tail -
[when enchanted onto any armor {+1 armor}]Lavender-
[when enchanted onto gloves {+1 maximum bow damage}]Goblin Tongue-
[Unique: when enchanted onto trinket {-1 willpower, +10 damage to goblins}]not everything needs a bonus - ideally bonus would be saved for rare or uncommon items.
and Unique bonus could only be granted once incase the same items are used a multiply times (ie 5 fox tails +5 def).Why?
This both adds another variable into enchanting & makes enchanting more interesting.
You'll have to sort out reagents for their bonus + enchant outcome.
Adding an item for a bonus might add more enchanting outcomes; making a RNG process.again example:
Enchanting Armor with [Magic Resistance]
using either:
1* Antlers, 1* bear claws, 1* Lavender
The outcome is only [Magic Resistance]
adding another item would normally make the outcome more
Example: adding a foxtail into the mix would make the outcome [Magic Resistance], [Endurance Regeneration Bonus], [Mana Regeneration Bonus], & [Shock Resistance]
Normally there would be no point in doing this; it adds the risk of getting an un-desired enchant.
But it add risk and reward, opens up a new mid/maxing and a bit more progression.You don't need to risk it. but in this case you'd get [Magic Resistance] [1+ Def]
Item bonus~
These can range from small stats, have more effect if the item was common, uncommon or rare.
Example: low grade foxtail, foxtail, High grade foxtail, exotic foxtail.
Fox tail -
[when enchanted onto any armor {+1 armor}]
{exotic} Fox tail -
[when enchanted onto any armor {+3 armor}]a system like this would add worth to high quality ingredients, make it worth grinding out some things, and not just be I need a foxtail...kill 10 foxs and be good.
What do you guys think?
any other ideas to that might make enchanting interesting?
The basic enchanting right now is great, but it will definitely need more. -
RE: Hello !
Welcome to the fractured forums! enjoy your stay and post everyday for yummy foundation points
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RE: Week 142 - Weekly Drawing Winners
Sooon...I'll be people's herald...sooon (240)
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RE: New Enchantment finder System for you.
My spreadsheet and forum post will point to this link from now on~
I'll be helping maintain it thought my wiki updates~ Thank you for taking this off my hands Ostaff~
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RE: Item dropped from mobs
I don't think lesser grade items would be an issue. Goblin dagger, bow or w/e.
Would make sense to have lower version of some items come from mobs. -
RE: Hi, I just found out about this game today.
depends on your views of a early access.
EA will only be for short time periods, each time with a new key update (IE towns was the last one).
These updates might not add anything else other then that one thing.
After each update there will be a wipe.Bug's, sometimes lag (very rare), and not completely finished things will be around.
There nothing to gain with getting the game other then a early access experience (ie tons of shit missing)
and possible skins from the foundation (what you don't really need to play to get those rewards)The most you'll get is maybe a community and possible the ability to help give input on the game.
so if that's your cup of tea. then get in here.
Also if you think you'll like the game in the future consider buying a pack to just support the devs -
RE: Finally!! Mounts, Fast Travel and Map Markers!!!
Mounts will make me very happy.
As for mount combat from other games: I find mount combat can be fun, but the moment they add it it normally becomes a staple in fights generally. I see it no difference in a game like this but! (another but) because of how spec'ing works in this game it might work out.