@Eurav said in Concerns related to the attributes:
@Manaia Let me start by saying my only post in this thread is:
@Eurav said in Concerns related to the attributes:
Pretty sure Jacopo mentioned in the last Q&A (or maybe the one before that), that everyone will get a free Attribute Reset and that Attribute Reset will be content of the Cash Shop. There will be a decent cooldown on the usage of that though
We will be able to get additional Attribute Points through gear and the Talent Tree but I think they hard cap at 25?
The only concerns I currently have about the system would be wether it is too simple and that the Attribute Points one currently gets might be a bit too many.
And I voted in the poll for a "More sandbox based" game, so I don´t know how you came to the conclusion that I support your view
Whoops, agreed! I was trying to rush on a time sensitive thing and wanted to post this...rant, for lack of a better word.
I thought I used the verbiage agreed/opposed instead of agreed with him and agreed with me; and then took your concerns with the system whether it would be too simple or not. Tuoni also asked you to expand on what this meant and you didn't reply - we were both I guess unsure on the exact meaning. In the end though, I misread and that's my fault.
@Manaia said in Concerns related to the attributes:
You've clearly not read my response I made to Tuoni regarding mega guilds "forcing" you to respec to how they want. Or peer pressure amongst any group of friends to have someone fit the role they want. Tuoni basically said "I don't care, so it's not a real issue." Are you saying that too? That if it doesn't impact you it's not a real possibility?
What I don´t really get about this, and what I think @Tuoni also already said... if there is peer pressure from the group / guild it does not matter if you have attribute respec or not. You can "respec" by simply creating a new character. So if a guild only wants "properly specced people" having Attribute Point resets or not does not matter, they can still pressure anyone for going for a good specced character... If anything it makes it easier to respec, so that you can join the guild you want without having to throw away all the progress you made with your first character.
That was my suggestion to him, he can make an alt for the purposes of respecing. That doesn't impact the main character that was created, whether the individual character cares about said character vs a blank slate is up to them.
Coming back to the poll, I don´t like it. The poll seems laid out to "trick" people into picking the "More RPG based" option. Character choices, immersion, consistency... are important, and they can exist in a "More sandbox based" game as well as in a "More RPG based" game.
The intent wasn't to trick, the intent was to focus on two different genres and parts of their core.
I broke it down to RPG and Sandbox; I did not mention Sandbox MMORPG or MMORPG. Let's use one of the most popular Sandbox game: Minecraft. Minecraft vanilla has no skill system, you can literally be as flexible as you want for the job that needs to be done. The most that needs to be done is craft and equip the gear and you're good. While you can have RPG elements in Minecraft, it's not built around that. There are no alts in Minecraft, so it's important to have that flexibility as the game would be limited otherwise.
I have seen you arguing about the ability to respec multiple times a day / respeccing to specific situations and that that would kill that the joice of Attribute Points matters, that it would kill immersion and I totally agree. I don't think anyone argued for having that.
I want to have Attribute Resets, but in a way that it does not destroy the game. So I think the one we get for free at the start is good, because nobody knows what he is doing then and would probably like to reset later at some point and I also think we need respecs later on. I think getting one respec for every significant patch could be an option, or just having it in the Cash Shop with a long enough cool down like two months e.g.. Then they could ofc also have a limited time of usage, so that you can´t store / collect them and "abuse" them. Although that would probably be a very minimal problem, to "abuse" that mechanic every six months or so :D. You could of course also have a limit of how often you can respec your character. There are many ways to prevent a "daily / situational respec".
Agreed, the one respec would be fine since it's not a mechanic of normal gameplay...if that makes sense. And I've mentioned that I'm also fine with cash shops providing it. My views of the cash shops is it breaks the fourth wall of immersion anyway, so that's fine - it also provides more income to maintain/develop future content.
I think having the option to reset the Attribute Points in Fractured is pretty important. As people already have said, it is important if specific playstyles get nerfed, or you just want to change your playstyle to something else, because you got sick of your old one. I think creating a new character in that case would not be an option for many people. The devs already said that gathering knowledge about skills will surely take multiple months. Having to throw away all that progress and create a new character (I am sure some people would not have problems with that, but I think most would.), suck it up that I can't change my playstyle or maybe even quitting the game seem like rather bad options to me.
This boils down to personal preference too I'd suppose. I'm not one to make alts, if I do they generally only serve the purpose of supporting my main. Other people love alts and the leveling process, in here it'd be knowledge gathering. They obviously wouldn't have this issue. It may take multiple months to learn everything, yes, but how long will it take to learn the ~8 skills you're going to be using that "class" for? Probably a weekend at most? It took me two days to learn all the skills available in the latest test. That's with making a 5x5 plot, running back and forth to meet friends, and gathering significantly more materials than I should have. When the game is live, if it came to a point where I made a new character for a new "class" then I'd have gear already made and enchanted too, which would make the grind a lot easier once combat starts.
I think we'd agree on a lot of things on this issue, we just haven't had the chance to address each other about it