I would like to see a plant based race, I think it would have fit in perfectly with the beastman. The only thing I really don't care much for is how you tend to be locked to a roll for most of the races because of the stats, but that is such a minor issue for me I can really ignore it.
Posts made by Maethor
RE: Classe / race
RE: Why did You Choose To Look And Support This Game
For me it comes down to the PvE sandbox options where you can go to certain places at certain times and look for PvP easily but if you want to PvE you are fairly safe as well. There have been a lot of sandbox games that focus purely on PvP and while I enjoy PvP I prefer it in a skill based environment where it is about skill such as battlegrounds and arena gameplay. Open world PvP in my experience ends up just being a gank fest, there is almost no skill involved, it mostly involves people either attacking with huge groups and rolling over everyone or they only attack people who are gathering or in combat. I used to only play on PvP servers at the launch of WoW, EQ2, and numerous other games. I think out of thousands of open world PvP fights under 100 of them have ever been fair fights where we both saw each other and decided to fight 1v1. They have been overwhelmingly gank fights, me ganking them or them ganking me. There is nothing fun about that for me on either side anymore, it just wastes time, If I want to PvP now I just join a skill based PvP aspect and have much more fun.
RE: The psychology of gaming
For me it is generally two aspects, a good story and good progression gameplay. I love crafting and gathering as well. I don't really like dailies as much but I actually enjoy weekly type goals. The thing is not everyone can really log in daily. I work 12 and a half hour shifts so on those days I generally can't game much at all so games with daily content is very annoying unless that content can be done in under an hour.
I kinda have mixed feeling about Open dungeons, while I do miss the open dungeons from everquest where you could farm all day I remember the BS that also occurred in those same dungeons. You had people who would just camp a single boss for hours and hours and sell the loot rights to it. There were groups/guilds that would keep content on lockdown making it almost impossible to get certain pieces of loot, it was very common for epic weapons. I know because we were one of the guilds who did it. We would kill certain bosses on spawn that were required for certain epics. Pretty much unless you paid us we would destroy the epic piece or give it to a guild alt to preserve the boss timer.
RE: An MMO Free of Levels and Classes?
Funny enough your builds are not going to be as diverse as you think because of stats and synergies in a classless system. I have played quite a few of them on muds and other games and you notice something pretty quickly. You still end up with generic classes. What it means is you end up with a magic focused, fast squishy hit and run and stealthy physical melee, physical ranged, and high armor tanky melee for the most part. You still have a lot of freedom in those aspects though. Even then you still tend to focus in a single area because of synergies, you don't usually end up a general mage, you typically get some of all kinds of spells, but because of the nature of classless systems and how they level you typically focus in a single area. The same goes for melee or ranged character, you focus on a specific weapon and armor type because leveling them all is just not feasible.
RE: Cash Shop Items You'd [Consider] Buy
Honestly, I think cosmetic armor and spell effects tend to take away from the game many times if done poorly. Often in the name of selling the cosmetics the designers will make the base items look just plain and boring. The problem comes where everyone looks boring except for the people who pay. It just detracts value of your hard work to craft something or kill a big boss if the item looks terrible. I love mount and pet cosmetics as options. Especially when they are utility items you always have out as long as you have the option for free ones. For example pets that pick up items for you are a great touch as long as they are not cash shop only. I actually think that cosmetic spell FX is often a good idea, you can do recolors but sometimes the more complex spell effects are annoying when playing with other players. If you do spell FX you can't go overboard on them or it just gets annoying, you still need to be able to recognize the base spell, I have seen some games do this amazingly well and others do it horribly. I think PoE is one of the ones that does a good job because while the spell effects are unique and change the spell, the base is still easily recognizable.
RE: Whats your favorite character Class to play on your first Character
Honestly I tend to play healers or support. One of my favorite classes are the ones that have kind of died off in modern games which is the true support. Things like the monk, bard, enchanter, and shaman from early everquest. Those roles were not about doing damage, sure they could do damage, but a lot of their focus was improving the group as a whole. The monk would spend half of combat splitting and pulling mobs so that the group always had something to kill, the bard, enchanter, and shaman were all based on buffing the group and slowing the mobs down and taking care of adds. I also love healing, it is probably my favorite role to take on most of the time. I wish we saw more support rike added to the healing classes instead of just healing. One thing I hate is how healers are expected now to spend half the time dpsing or standing around doing nothing in the downtime. Instead why not give the healers more support aspects to do in the downtime.
RE: What are your toughts on the speed of the development?
Funny enough they seem to have very good basic progression, but honestly the entire and graphics is only a very small part of the game. It is easy to show those in a good playable state. Someone can whip up something like the basic gameplay videos in under a month with unity with just starting, but it won't have any depth to it. The hardest part is creating the massive amount of content you need. You have thousands of NPC's that need to be created and have scripting as well as adding any quests.. You also have all the different gameplay systems to add as well. You have to create a crafting system as well and balance all the crafts and how hard they are to harvest. At this point we don't really have anything to really see how far along they actually are because we only saw a basic gameplay video which is fairly easy stage to get to.
RE: Correlation between School and Alignment (Poll)
I have noticed that issue in a lot of games that have different factions. It is interesting because on the good factions you tend to have a lot more healer players while on the evil faction there is a huge shortage of them. I find that it is actually not as big of a divide as you would think for a lot of classes though, you see like 1% more of the thief/archer/dark classes, tanks seem pretty even to be honest. The main difference is the type of player who likes to heal is just less likely to go that way.
I think a good and meaningful fishing system would be find, my problem is when it becomes something that it is not. Games try to give stupid constant little things to do during the fishing aspects to combat bots when I don't think that should be the way you really focus on that. Instead make it something you can do while relaxing and talking with people. You want it to be something you can do that is relaxing with small little bits of excitement. If I get a hook I should get a fish most of the time, I hate the casting a line over and over again every 5 seconds and clicking it every time you see a bobber move to get a fish 1 in 10 tries.