Fast drawing of Lith in the Tavern
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Posts made by Kralith
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RE: Pre-Kickstarter Exclusives
Maybe i should also give some ideas instead just telling confusing wishes.
I can imagine, that the kickstarter could unhide step by step - depending on the goals - the Lore, special features, surprises about the gameplay and so on.
Presentation like a puzzle always attracted me. -
RE: Pre-Kickstarter Exclusives
@jetah said in Pre-Kickstarter Exclusives:
so you'd spend 600$ for nothing in return? Because I want something within the video game to give them some money. I'm not a charity and don't give companies money because I believe their vision of a game is good.
Lol, nooo, i did not said i don't want anything.
But if you get this one more mount or a nice hat does not matter at the end.
There should be things like X amount of the game, Closed Alpha access, the possibility to get own idea ingame... depending on the badge.
Usually i see that the high badges are seldom used, but the middle badges are mostly interesting.
So i think the campaign should contain some interesting badges in the range between 50 and 200 Euros.
That the people who still are hyped here will buy this packages, i count with.
But for all the people outside who not noticed the game yet, it is very important to create a campaign that catches the eye.
Fractured will be special, so the kickstarter should be special too. -
RE: Pre-Kickstarter Exclusives
I think a special offer to the supporter through kickstarter is always the way the campaign should be. But i also think, kickstarter is not about what yourself get for your badge, its more how good the idea that is given to kickstarter kicks my mind.
If i believe in the success of a kickstarter project, i spend my money to help the people behind this project.
Sure, very special exclusive kickstarter things helps to decide for a special badge package, but the presentation of the project makes the thing interesting.
Give us some very good "behind the scenes" and we will give our money -
RE: Major Milestones Approaching! (Or: Why We've Been So Silent)
@Prometheus Don't worry about being busy, because it can happen to everyone of us.
I think everyone is glad to hear about the progress of the game, but wealso can understand, if it takes its time.
I'm appreciate your open words, i think it is the communication we want.
Most important, let your dreams comes true while developing this game. It's your baby, create it, as you want that it works.
I believe in you guys! -
RE: π πΎππππππ ππ πππππ
I like the idea to create special helpers (scrolls, tools and so on) with your well developed profession to give others temporary access to use spells/abilities they usually not have.
As long these things are not overpowered and not flood the market, because they are too easy to produce, why not.
That would improve the trading and player interaction. -
RE: The Fractured Fist Tavern
Lith was falling in a deep sleep as soon she stepped into the tavern and she found a nice place close to a whispering fire. Sometimes her sleep seems to splip into a slight dream about something. But the people around her will maybe notice how her ears pointing a single conversation from time to time.
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RE: Borders?
If you mean the own settlement, i would like to have some kind of walls and gates.
If you mean the world itself, since it is openworld, it should have borders like a fog or so, where you will die, if you go to far in it. Even with a hard border i could live with. -
RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
yes ideas are easy to think, but not the plan for it.
I think we both circle around each other and we both mean the same, just express it in different kind -
RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
Yes, but in a creative way.
It helps nobody to discuss all possible cheating mechanism before the idea is fixed. And it helps nobody if there are cryings as Darian mentioned. Especially not, if the discuss about exploits overlays the finding of the the possible good idea.
More goal leading it would be first to fix the idea and then to think about how to prevent to cheat it. Its more part of the idea itself than an extra "omg it can be cheated". -
RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
Exactly @Darian
@Jetah it goes always about good and bad points, but it should stay on topic and not drift away to discuss about how all can be cheated. -
RE: The PvE vs PvP Thread
Oh man, still so many entries and i noticed it just yet.
I'm honest, i'm too lazy to read all entries now, maybe later in a silent moment.But i want to lay a question in the room.
Why versus?
I'm sure a good designed coexistence of both can attract PVErs same as PVPers.
Sure, PVErs have to live with a healthy fear and it would make their gaming life more interesting, if they have to be careful and have places where they can hide and are safe.
And sure too, PVPers would cry about these Carebears, who never come out for a good fight.
There are systems, where both can exist with each other and i wish the Fractured Devs will create a possibility for such a coexistence.
Maybe i should mention Salem the Game again, the game is all about the fear and you can do great PVP if you want, but at the same time, you can decide just to be a Carebear.
Me as a usual Carebear was it always important to follow the progress and success and loses of all the player made conflicts, even i almost never participted in PVP.
And yes, there was hard times for me and my home and my beloved fellowers. But that exactly made the game very interesting.
Going out to pick up materials made me always careful and i like it when i remember how scary it was to meet someone out of the safety. Is he friend or is he a bandit?
And then i'm remembering the moment when i was back in our town and i feeled the safety again and saw, what great place my beloved townies created together. -
RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
@Darian Such discussions always turn into that. Because people have more fear than ideas.
But i bet the developer will take the ideas uneffected from the following "you can exploit that" and sort them into the possible or non possible list.
Meanwhile we should continue to post our ideas and ignore the crying about exploiting, because we will not know how this mechanics will maybe work till we don't get them at least on a possible developement state. -
RE: πΊββββββ’ βββ π¦ββββββ‘ββ’β
I personally like the idea of diseases, not just in case of vampirism, there should be way more like a harmless cold, feaver, sadness till some aggressive serious diseases. All of them combined with increases or decreases of character values while diseased.
Such a mechanic could be very interesting at all.
Imagine, you go to a fight with extremly weakness ... you would think twice next time to go out of your house with such bad condition. -
RE: Rotatable Camera?
@tulukaruk said in Rotatable Camera?:
@kralith for now we lost the fight to add WASD movement
so Fracture is just mouse movement.
I know, and i'm totally fine for mousemoving, nothing to fight for in this case.
But fighting for camerarotation is it worth.
I could even be fine with a just-rotation out of fight. -
RE: Rotatable Camera?
In Salem The Game we got more options (well more with the customer client aswell) to choose favorite camera setting.
Usually it is a click to run, but you can move with WASD too, but that made the riding complicated and the PVP too, so click to walk was the better option.
Also we can choose between following cam in different angles and free mode. But at all modes its still possible to move the camera around with middle mouse.
To move the camera is mostly used to get better overview at building and harvesting.
However, different people have different playstyles or even the abilitiy to use a mouse or keyboard is different, so i think it is good if the player are able to choose their best fit of camera setting.
Per example, i know someone who even play standards MMORPGs just with a Notebookkeyboard, i mean really without a mouse, because she can just play from her bed.
It should be possible to give this kind of people the abilitiy to play a click to walk game too. -
RE: Let's talk API.
I like a bit the trading API of PoE.
Putting up a shop with the API on the website, but need a contact ingame to trade. -
RE: Alles was das(mein) Frauenherz begehrt ;-)
Aber nur ab und an Herr Fuchs
Ich erinnere mich noch an eine RΓΌstung damals in WoW, wo die weibliche Version seeeehr an gewisse Fetischkleidung in Lack und Leder mit Strapsen und HochschnallgΓΌrtel erinnerte
Graaaauuuselig!