players can no longer run a small hamlet on their own. You’re now forced to be part of a coalition.
@Prometheus This is a question I would like addressing on the stream if possible. In regards to the above quote, the recent changes imply that smaller guilds will not be able to have their own settlements, but rather each land mass will only cater to roughly 30 guilds. This changes the dynamic of the game in a huge way, forcing large coalitions and deterring playing in smaller groups or with friends. How do you vision this working? - I must confess I much prefer the idea of more smaller towns than just large cities.
Also, I was discussing the fact that all cities are safe zones with a friend, and he made a valid point that we could essentially go into an enemy territory, hide inside an enemy city and wait for them to leave the boundaries. Once they are outside of their own city, we chase and kill them, only to return and be defended by their own (our enemies) territory. This feels as though it could be very easily abused. What are your thoughts on this?