Some people in this thread have gotten way off track. Let's bring it back to discussion about the actual Bounty/Jail system.
First off, just like @Kralith and @Alexian and some others have been saying. This is a system ONLY for Syndesia. Yes, it's true that most of the PvP community that cares enough about the game to post feedback on here actually plan to play on Tartaros, so when FULLY IMPLEMENTED, this system will not affect them. The PvP community is giving feedback based on a pvp point of view, telling what they see as flaws for the bounty/jail system. Attacking @Nekrage here when he's trying to give feedback on a system that ultimately won't affect his playstyle on Tartaros is completely immature and missing the whole point of the thread. He's not trying to ruin Syndesia and turn it into Tartaros. He's trying to give you feedback on this system from a pvp player's point of view.
Likewise for the Arboreus players, they hate any type of PvP, whether it's "ganking newbies" OR "legitimate PvP", so their disdain for pvp content shows in what they have to say about the bounty/jail system too, yet it won't affect them either if they are planning to stay on Arboreus on release.
However since both extreme groups are stuck on Syndesia for the time being, this is why it's such a hot debate.
I propose that we try to split our feedback into two different section (if possible.)
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Feedback on the Bounty Hunting/Jail system in terms of the alpha test.
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Feedback on the Bounty Hunting/Jail system in terms of an actual feature on release.
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My feedback on the bounty hunting/jail system in terms of this alpha test:
This was not a good time to implement that feature, because we are also getting more pvp focused communities into the alpha test. People who WANT to focus on pvp would align to evil JUST FOR THE OPTION OF BEING ABLE TO FIGHT ANYONE THEY COME ACROSS. I am not talking about the few who are intent on griefing/ganking/making others miserable. I am talking about the players who do actually enjoy pvp to the fullest and will go the extra mile to help test things like pvp balance, etc. Not all PVP players = evil gankers who only want to ruin the game for new players. PLEASE KEEP THIS IN MIND. If Fractured is trying to get feedback and reach out to the pvp communities, it does not help to have a system implemented at the moment that would punish new testers who are merely looking for as much pvp as they can get. Yes, I know there is the militia system, but that is completely overlooked and there is no incentive for pvp guilds to join a militia on the hope that other pvp guilds join a different militia. As of now the militia system in the test only leads to an artificial pvp environment. Which leads the pvp-loving players to go and flag evil so that they will have more pvp opportunities.
Maybe the militia feature needs to be reworked into a more viable option, so that the bounty hunting/jail system feedback isn't all mixed up. I do understand that the pvp community needs to see that the bounty hunting/jail system is supposed to be a system to protect Syndesia. It's actually not really supposed to be a large scale pvp system at all. It's not supposed to be what pvp guilds are using as war against each other. xD
But right now, the militias is not a viable option, so the bigger pvp groups ARE using this system as a type of war when it shouldn't be. And that probably mixes up the feedback a bit.
- My feedback on the Bounty Hunting/Jail system in terms of an actual feature on release:
- The minimum sentence needs to be reduced. It needs to be based on the actual amount of negative karma the player has accrued. A minimum of 24 hrs/2k gold just for flagging evil and dying is ridiculous.
- The prison system needs to be tweaked. I'm not exactly sure how yet, but there are a few good suggestions in this thread. For example the idea to make being a bounty hunter an attractive pvp status incentive. Etc.
- There should be a reason to keep the "punished" player in game. Like @Nekrage said, time spent out of a game is actually bad for the game's longevity. There's a reason why games try to be more addicting! This is more from a marketing type of view than from any moral "oh he did a bad thing so he needs to be punished" type of view. Maybe some type of "community service" punishment that can be done that also lessens the jailed time if completed, so they can choose between paying the bail or serving the time or do community service? Possibly even a way that they could "escape" the confines of the actual jail cell but then still walk around being unable to use abilities and unable to interact with objects until the end of their sentence? I'm not sure.
This is just what I can think of in the moment. Just my efforts to try to keep this thread on track. Now back to the game.