@ExplicitSkill well the game says 17:30 CET, and it's now 17:38 CET, so I'd say we're officially delayed for true.
Posts made by GreatValdus
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RE: It's almost time!
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RE: It's almost time!
Just another 30 mins delay for server start and patch building! Here we go!
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RE: Week 166 - Weekly Drawing Winners
@zaicanu21 https://fracturedmmo.com/store/#pack
Buy the master pack and you're good to go! -
RE: It's almost time!
@Bhan yeah probably the set timer was before daylight saving time, which put stuff 1 hour forward...
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RE: Names for in game characters?
@Rife what? Really?
Doesn't that create confusion in game? -
RE: The Eviction/Refugee system ( Residential area solution for city takeovers )
@GamerSeuss I'm interested on the point when you talk about upkeep costs for residential plots around the city.
Maybe that taxation could go directly into the city coffers, this way on a takeover the losing guild member's residing outside the city could be less willing to stay, knowing that they're paying the enemy guild. -
RE: New World Alpha Launches Today!
@ExplicitSkill I know, I could also not refund it, truth is it was ok, but nothing really exceptional in the end...
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RE: New World Alpha Launches Today!
@Stacy555 ssshhhhhhhhhhh!
I'm in true pain because Ashes of Creation is not even close to release yet!
I actually bought New World because I thought it could have sustained me while waiting for Ashes of Creation, then BAM, Fractured came along, smashing New World to the ground... -
RE: The Eviction/Refugee system ( Residential area solution for city takeovers )
@Gothix I think the point of residential zones around cities are exactly to be out of siege mechanics, and as you say maybe they should have some disadvantages for not being inside the city itself, because as it is now it sounds like staying in the residential zone is 100% safe whatsoever.
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RE: The Eviction/Refugee system ( Residential area solution for city takeovers )
Maybe in the long run it just boils down to how many total housing spots there are in the whole world against how many characters will be supported by said world.
I'm saying that because maybe we're focusing on the wrong point, guildies against soloists, when we'll have homeless people anyway at a certain point just due to lack of housing slots.
How will forces homeless play then? Will it be a deterrent to join the game after a certain population limit is reached?
Do we know what ratio of homelessness is predicted on "full server"? -
RE: Excited to check this game out! Hello everyone
@Katiparry welcome to the forum!
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RE: The Eviction/Refugee system ( Residential area solution for city takeovers )
@GamerSeuss I agree with soloists getting their cut out of it, but in this case the point is that there is an optimal case with all the residential in the hands of the governing guild, and suboptimal cases with the majority of the population in and around the city not belonging to the guild.
So ok, I'm a soloist so I can only cheer at that, but I don't want my soloist fun to spoil what will really move the game at high levels.
Maybe when the game is established enough, all cities will have changed hands enough times for all the residential areas to be meltin' pots and not really under guilds' control, so we'll have an equality in the fact that no guild is owning their whole surrounding area, and in that case it would be fair.
As we said it's hard to tell for real until we play it enough to see when it'll go, but I'd say the eviction system could be a good fallback, should things not work out well with the current state of art. -
New World Alpha Launches Today!
And I've just refunded New World, because screw it, Fractured is the thing!